I am making an addon to IC2 and want to know about how some fetures that I have in mind.
Arrow launcher (working name). Actually a weapon that would be in IC2. It is kinda odd that You can build a nuclear reactor but You have to fight mobs with a sword or chainsaw (I know that is fun, but still). I want to do a weapon that will work on EU and arrows (cause arrows get so not worth when have mining laser or chainsaw). I would like to make a weapon that will have a magazine of 16 arrows, shoot an arrow with speed of 1 on 10-20 ticks, and have time to reload next pack of arrows. Every time when You fire taht launcher taht would drain EU from weapon (or lappack). Think that 200 EU per shot (since Drill use 80 per block). And have a really good puch with arrows. Maybe another type of ammo would be also in use. Don't know that for sure.
Another thing is that when playing with compact/advanced solars. That type of getting energy is most efficient, since You pay resource one time, and then it give whole buch free energy. That is nice for fact. Would like to see other generator have some sort of upgrades similiar to that. I was thinking about watermills for a start. If watermill is tier 1 of that generator, that advanced watermill would be tier 2 of that generator and it would give 0,5 EU (rounded down) on each waterblock in certain pattern around. Like max 6 layers each 8 block, so it would a tube shaped pattern. It would give 24 EU/t. Would be very nice in constructing underwater bases, or underground outposts...
I had also in mind to do some items upgrades. Like reniforced batpack. So it would have some armor, and energy capacity of a batpack. But it could breake. (don't know how that one resolve)...
 
		 
		
		
	 ic2 has a basic structure so that why we don't see advanced machines in it like the addons that war created for this mod, maybe will be implemented in the future bat chances ar 1 to 100.000 depending what Alblaka has on his list ``to do stuff``
 ic2 has a basic structure so that why we don't see advanced machines in it like the addons that war created for this mod, maybe will be implemented in the future bat chances ar 1 to 100.000 depending what Alblaka has on his list ``to do stuff``


 ). But still I want also do upgrades for nuclear reactor. Like additional bonuses for energy (not so big though). But still can't really specify how. For me constructing nuclear reactor is too easy. When it blows, it should be a dissaster (both enviroment effects, ant You should say "Holt crap, all that resources!"), but for now when my reactor goes boom, I just make another, cause it's cheap. All resources that goes for construction of reactor are very easy to obtain (have 2 BC quarries, and You can do a production line to craft next reactors with reinforced blocks and so...). Would nice to have reactor construction in rule "Easy to start, hard to perfect", with multiple ways to construct. For example. Reactor could also have fusion chamber (working name). It would drain whole bunch of EU, and generate heat, but it could generate from water isotope cells (deuterium cells, or similiar), that would be inserted in rusion reactor (another block), that would be similiar nuclear reactor chamber, but would also require whole bunch of EU to start fusion (that is why nuclear is needed), and would generate heat. And so on... Topic of nuclear power could be really enchanced, so people could build massive structures just to do such crazy (and dangerouse) energy plants.
 ). But still I want also do upgrades for nuclear reactor. Like additional bonuses for energy (not so big though). But still can't really specify how. For me constructing nuclear reactor is too easy. When it blows, it should be a dissaster (both enviroment effects, ant You should say "Holt crap, all that resources!"), but for now when my reactor goes boom, I just make another, cause it's cheap. All resources that goes for construction of reactor are very easy to obtain (have 2 BC quarries, and You can do a production line to craft next reactors with reinforced blocks and so...). Would nice to have reactor construction in rule "Easy to start, hard to perfect", with multiple ways to construct. For example. Reactor could also have fusion chamber (working name). It would drain whole bunch of EU, and generate heat, but it could generate from water isotope cells (deuterium cells, or similiar), that would be inserted in rusion reactor (another block), that would be similiar nuclear reactor chamber, but would also require whole bunch of EU to start fusion (that is why nuclear is needed), and would generate heat. And so on... Topic of nuclear power could be really enchanced, so people could build massive structures just to do such crazy (and dangerouse) energy plants.