Display MorePersonally, I think the community is asking too much. IC2, in a sense, is a GIFT to all, yet IC2 is humble enough to allowed alterations, add-ons, even opinions to help this mod out.
Let's keep in mind that it's a far cry from what Flowerchild had for Better Than Wolves, with his tyrannical sense of control of his mod. IC2 is not like that. Hell, even Eloraam is guilty of the same behavior when it comes to cross compatibility and the ability to create power converters (Spoiler Alert: She hates the shit out of them..)
Industrial Craft is nothing like that. It has the greatness of being receptive to the community, but at the same time is reasonable to the people who help develop this mod with their time, talents, and life issues. I think alot of you kids forget the factor that bills, jobs, and obligations have on normal adults, and the fact that all those things take a MUCH GREATER priority over this hobby (Yes, Minecraft modding is a hobby... nothing more...). While mods like Buildcraft and Forestry offer live beta updates via github and jenkins sharing systems, this does NOT make such things a requirement for developing a mod. I do not believe that Industrialcraft should be required to follow with doing this service for this mod, and such obligation limits the freedom and creative power of developers, as now their hobby 'requires something extra out of them...
I think the community is being terribly unfair to IC atm because of the bugs and unsolved issues currently withing the 1.3.2 version of Minecraft, and possibly other forces at working trying to push development faster so that they can get back to 'business as usual'. I think you people need to be reminded that this work is completely volunteer, and that simply Open sourcing the code of IC2 won't make your time schedules run any faster...
The only thing I hope you improve upon is faster bugfix delivery. It's a pain to hear that bugs 'are fixed in an unreleased version'. Beyond that, I think IC2 is doing the best it can do considering the limitations of both time, Minecraft, Java, and plenty of other factors...
Beyond that, I think the community has enough tools to work with as far as implementing their own content and changes. Any remarks claiming that these tools are not in place is purely negligence of said users. If you are that diehard about your idea, fucking write a damn add-on for it...
The point isn't that we want anyone on the team to work harder, longer, etc. The point is the community wants to be able to help out however they can. Currently there are not a lot of good ways to do that. In fact, using the current systems, anything that might alter the situation, such as posting releases more often, bug testing more, whatever else, these things all require more work by the dev team. What I think is needed is a way to take some of that work off of the dev team's backs, and what better way than to ask the community we have right here? I will admit that i haven't gone mucking around with developing an addon before, so I have no idea how hard it is to write bugfixes with one. Is that really the best solution though? Why have the dev team fixing a bug, while an addon writer fixes the same bug, probably in a hackish way that breaks other things? Wouldn't it be better if the addon writer could fix it properly, and then it became part of IC? That way the fix happens, and the dev team is free to work on something else, maybe even something that they want to work on, instead of constantly rewriting code.