[Addon 1.112] Nuclear power [1.1.0]


  • NuclearPower - mod, that changes the way nuclear reactors work. Completely!
    It adds a lot of new "nuclear staff" to the game, adds a possibility to monitor element's heat level an much more...

    Display Spoiler

    Ores
    Changes start with te basic thing - ore generaton. "Uranium Ore" form IC2 won't be generated in the world (but old uranium ores will save). So, it adds two ores - Uranium ore & Curium ore. The top one is the Uranium Ore, the bottom one - Quirium:

    But, until you get special mechanism, you can't process it...
    Also, you won't be able to craft vanilla IC2 cells and uranium ingots, it's a problem. But - ignore it :)
    After mining new ores you should use IC2 Macerator to process dust... Then you'll need an Isotope Separator:

    (top block - IC2 Magnetiser)
    But the centrifugal force is not enough to separate isotopes. We'll need an ionexchanging resin:

    Let's discuss the GUI:

    1 - Material slot
    2 - Slot for the ionexchanging dust
    3 - Ionexchanging resins's quantity indicator
    4 - RPM indicator
    5 - Energy charge indicator
    6 - Product slots
    7 - Ready indicator
    But before we can start, the rotor of the separator should accelerate. The rotor should have at least 3200 RPM. But after the rotor reaches 6400 RPM, the separator starts to work faster. After it reaches the MAX speed 12800, the separator will work 10 times faster!
    Moreover, the faster the rotor goes, a machine will start saving your energy: the amount of energy that machine consumes, is calculated using this function - I = 128 - RPM / 100 (I - power, that machine will consume. RPM - rotation speed). If you don't want your separator to loose RPM - ypu can apply a redstone signal to it (like an Induction Furnace).
    Ores will process like that:

    Processing parameters:
    Time - 20000 seconds (at 1 RPM)
    Power - 32 eu/t
    Ionexchanging dust needed - 2 item
    All isotopes, that the separator will produce, you can process in the furnace:

    Now, when we have nuclear isotopes, we can start blowing up our world :D . But stop, where should we place it? Let's craft an Empty Nuclear Fuel Cell

    So, to place it in the nuclear reactor, you'll need this:

    Consumes Tier 1 Electricity. To work non-stop, it will need 8 eu/t
    Gui:

    1 - Empty Fuel Cell Slot
    2 - Power Indicator
    3 - Slot for Isotopes
    4 - Output Slot
    5 - Ready Indicator
    Using this machine, you can create a lot of combinations. After processing, your Fuel Cell is ready to be placed to the nuclear reactor.
    Isotope Parameters ( energy/heat/lifetime/neutron activity/leaves after death )
    Radium: 5/4/1000/1/nothing
    Thorium: 1/1/50000/1/Radium
    Uranium: 25/24/25000/1/Thorium
    Plutonium: 50/49/100000/2/ Uranium
    Curium: 100/99/250000/4/ Plutonium
    Neutron activity means how many deplation points will recieve neigbour deplated cell AND how many active neighbours this cell will be deemed.
    After this machine will finish its work, you should receive SNF, that you can sparate in isotope separator.
    The original mechanic of deplation was COMPLETELY changed. To deplate isotopes you will need a special fuel cell:

    If you put it to the right slot in assembler and fill 4 slots with the right isotopes, you can receive unDeplated fuel cell. You will need to put it in your heated reactor, but every "bonuse" neutron impulse will NOT impulse at 3000 hull heat, but at 5000 (really hot, right?).
    After deplation finishes, you'll get enriched cell, that you'll be able to separate.
    Enrichment parameters( raw/impulses/result :(
    Thorium/100000/Uranium
    Uranium/500000/Plutonium
    Putonium/1000000/Curium
    Coal dust/1000/Radioactive coal
    You can't enrich Radium, you a only able to but it back to the nucreal reactor.
    New cooling components:
    Details:









    Components:
    Upgraded reactor fan, -25 hull heat every tick.

    Upgraded reactor heat exchanger, it has heat exchange with reactors and neighbours: 48 hp/s

    That's your upgraded component vent, it cools it's neighbours by 12 hp/s

    And for enriching chambers we have... Advanced Reactor Plating, it increases max hull heat by 5000 and reduces negative effects by 0.5

    In the race for the cheapening of the reactor working on heat condencers, our engineers came up to use coal, BUT there was some negative effects: If the condencer will be heated up to 75%, there is a plobability, that it will explode and give you radioactice coal dust :D Can keep up to 100000 hp

    If you want to reduce the amount of heat, that one cell is producing - you can use our inhibitors. It will reduce the amount of heat/energy and increase the time, that isotope will work.

    The opposite thing - catalisator.

    Improved coal condencer - it won't explode anymore!

    But the most perfect in the series of heat capacitors is the universal condenser.

    But for the most powerful rectors created a revolutionary complex cooling system dubbed thermal bus.
    The essence of this system is the following: any component connected to the bus can pass through it, an unlimited amount of heat to other components. Crafting the tire:

    Modules for your heat bus:
    Saving Module - recieves and keeps heat. Heat Capacity - 12000 hp

    Cooler Module - can keep energy and cool itself by 54 hp/s, heat capacity - 3000

    Condenser Module - just a regular universal condenser that works with the heat bus

    Heat Exchanging Module - receives 72 hp/s from components, 36 hp/s from hull and tries to transfer heat to the output modules.

    Multi block structures

    Display Spoiler


    Realistic system:

    How to build:
    Reactor with water-cooling:
    Remember! The delay between turning on/off the reactor IS 30 SECONDS!









    Gas turbine:


    P.S. Use NEI recipies, becaus recipies will change

  • How it works with GregTech and other mods that use the standard uranium ore? for example Atomic Science

    Im assuming it's ore dictionairy

  • That looks cool, but GregTech will also change the way Nuclear Reactor work on 1.5 release, and ... your postis quite hard to understand, and a bit long ^^.
    Maybe you should just add something like 10 lines just to explain what it changes, what it's cooler with ...


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • Just wanted to ask a quick question, I'm a co-host of a FTB server and this mod update just looks completely amazing. Good job man!

    Ok so, is this compatible with existing Mindcrack 8.1 worlds? Would I have issues if I installed it on our server, aside from our players needing to install it on their end? Aside from that, does anyone have any estimates of when this update will be an official part of the Mindcrack pack? Is that entirely on their end, or do they ask / let you guys know?

    Again, I just want to thank you all for the hard work you do. Really, it's amazing how your individual efforts have come together with FTB, just wanted you to know that from my perspective as a long time gamer, you guys are changing Minecraft and really taking advantage of Minecrafts potential in ways Mojang apparently can't even conceive.

    <3

    Uh, god damn it, I posted this in the entirely wrong thread, but, my words of praise go for you guys just the same! Delete this if you want, I can't seem to find a delete option.

  • This looks cools, but I'm not going to use it just yet, as my minecraft is already a bit overburdened with mods.

    :Nuke TNT: = Answer to all problems. Including that creeper camping right outside the door of your glass house.

  • That looks cool, but GregTech will also change the way Nuclear Reactor work on 1.5 release, and ... your postis quite hard to understand, and a bit long ^^.
    Maybe you should just add something like 10 lines just to explain what it changes, what it's cooler with ...


    Man I'm so excited for GregTech and all the other mods in 1.5!!!
    His machines are gonna be so awesome. Too bad that I have to start another world :/
    Oh well I kind of like the initial grind...

  • My only changes to the Reactor are Thorium and Plutonium Cells. They just get fixed in general (what would cause them to be incompatible with the Reactorplanner)

    ok lol. And when will you change the way it works ? ^^ (I mean, things such as additive liquid coolants, more realistic isotope system for cells ... unless this system won't concern Uranium, but just Plutonium and Thorium ?. An easy change would be to make water (water to steam with RC) cooling down cells, so it would buff these ^^ (and be more "realistic": it would be primary and second cooling systems).


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

    Edited once, last by MatLaPatate (March 7, 2013 at 9:33 AM).

  • You have to implement forge dictionary for gregtech thorium and yours to coexist, same goes to making components - couldn't make a depleted isotope cell with RP ingots
    some bugs - like heat bus storage module has a cap. of 12000, while it should have 120000

  • No, Greg just uses that naming convention in his dusts/ores/everything to allow compatibility with other mods that actually use the ore dictionary. Unlike some people he cares about mod integration with other mods and balance between mods.
    *Endminorvent*

  • Wow ^^ so he has to ask your permission to allow them to work together?

    I just wanted to make sure, that no Typos are happening. I hate it when people like Soaryn decide to misspell OreDictNames (yes, I'm talking about "Aluminum").


    Also I added these OreDictNames to my List long time ago (when I added Thorium and Plutonium Dusts).