immibs i recently added this mod to replace the very buggy other advanced machines mod that is out for 1.6.4, but yours seems to have power problems, randomly machines can blow up if there is more than 32 EU going through a lower supply cable, i have tested it in creative, i had a wall of low voltage transformers hooked up using glass fiber cable to the any of your advanced machines, and i forced them all to step down, and the machine, every time i connected it would blow up
[IC2 Exp][1.7.10] Advanced Machines - now with Array Solars! [Not to be confused with Solar Arrays]
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immibs i recently added this mod to replace the very buggy other advanced machines mod that is out for 1.6.4, but yours seems to have power problems, randomly machines can blow up if there is more than 32 EU going through a lower supply cable, i have tested it in creative, i had a wall of low voltage transformers hooked up using glass fiber cable to the any of your advanced machines, and i forced them all to step down, and the machine, every time i connected it would blow up
Did nobody tell you about the energy changes?
In a nutshell: EU/t adds up. There is no such thing as packets. Explosions are disabled for IC2 machines and wires but not for most addons.If you have 16 LV transformers connected together, each transformer outputs 32 EU/t, which is LV, and they add up to 512 EU/t, which is HV.
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Hello immibis!
will you add recipes for GT? -
My recipes are fine. It's GT that breaks them.
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It means you added support for GT automated machines in recipes, but Gred did something and now its not working?
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No, it means that GregTech shouldn't expect everyone to cater to him by adding recipes with automatic machines, and instead it's his job to find all the recipes using normal machines, and change them to use automatic ones.
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57.3.2:
- Array windmills with an effective height (height minus obstructions) above 147 will not generate power. Normal windmills at this height would have a chance of breaking. This is configurable of course.
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Ok, after some tweaks in config files, problem with recipes was solved.
But i have a little suggestion. Can you hide array machines in NEI when they are disabled in config?
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The compacting recycler is ignoring the recycler blacklist. I tested with both cobblestone (I have Gregtech installed) and glass panes, both produced scrap.
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Feature not a bug - it is advanced after all
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If that IS actually the case, then I ask for one of two things: Either make it configurable, or add a config option to disable specific machines.
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The array stuff is really useful for me,I can now make gigantic windmill towers without worrying about overloading cables.
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The array stuff is really useful for me,I can now make gigantic windmill towers without worrying about overloading cables.
Please tell me you're using my setup :3 ?
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Yes I do use yours
Please tell me you're using my setup
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immibis, i've translated your mod into Russian.
Here's the link: http://pastebin.com/wWhJ8E04Thanks for the mod!
PS: If you need help with creating new design for your website, please write to me.
I'l make it for free... -
Will you make advanced version of Metal Former?
Pretty please, with cherry on top?
The normal version is sooo darn slow...
I LOVE power arrays! One question: do they have any limits (as in: number of generators, distance)? Or will anything that is in range of loaded chunks work?
Not that I have many ATM, but it's good to know while planing a big power plant
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57.3.3:
- Compacting recyclers don't ignore the recycler blacklist.
Somehow I thought I'd already made an advanced metal former. Hmm.
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Can you add upgrade system to your machines? Especially for Transformer Upgrade :3
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these machines did not have upgrades and will not get upgrades.
that is not how these are done. -
Is it possible to add GT compatability?
or, as an example - feature to disable uncompatible devices automatically/via config? (when GT installed, or not)As for me - i'd like to use this addon fo arrays - but "impossible" craft recipes - will annoy me, and my friends.