Also a minor thing, but shift-clicking transformer/overclocker upgrades into the crystallizer doesn't send them to the right slots.
[Addon][1.6.2+] Unidye - Get more awesome for your IC²!
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The Crystalliser thing is not happening in SSP, right?
I am guessing on server side it gets truncated to a short, meaning I can either:
- Try saving the amount in a long
- save the amount internally in buckets instead of milibuckets (which would be really weird)
- recode the tank in a better wayI'll see what I can do. Shift-clicking is also something I need to work on, I disabled it for the Chromatic Generator completely because it was able to put things into the wrong slot, which is kinda exploity.
Therefore, the Crystalliser recipe blacklist works. -
Unidye 1.4.1:
- Tweaked the Crystalliser so recipes are not dependant on the order of the input (if uvwx works, xvuw also works). Also, OreDictUnification Support if GT is installed.
- Added the Chromatic Generator: Generates 1 EU/t for every type of dye in it, up to 16. Unidye doubles its output. Up to 32 EU/t. One Dye (and 1 Unidye) is consumed every 50 seconds.
- Shift-clicking items to put them into the Crystalliser is at the moment slightly buggy and completely disabled for the Chromatic Generator
- tidied up
- tidied up a little more
- completed textures for crystalliser (thanks to SirusKing)
- completed textures for the chromatic generator
- animated textures for the blocks mentioned above
- changed the amount of fluid stored to a long instead of an integer, see if that fixes the SMP glitch with the crystalliser's uuMatter tank. -
Unidye 1.4.2:
- fixed a bug with the Crystalliser when using Steam.
- fixed some things for the Chromatic Generator, please break every single one in your world before updating (now it has 10k EU internal storage).
- removed the centrifuge Unidye recipes because they created an exploit. added a recipe for uuMatter to turn into Unidye.
- nerfed the Electric Fishing Rod / Superfish-Catcher recipes.
- added recipes for the chromatic generator.
- disabled shift-clicking for slots since it is colliding with my feature of simple automation through a single pipe (until I can come up with a viable solution).
- fixed recipes who had the old infused gold ratio.
- fixed yellowcake textures.
- renamed all assets to fit the lowerCamelCase convention. -
- removed the centrifuge Unidye recipes because they created an exploit. added a recipe for uuMatter to turn into Unidye.
What exploit?
- fixed yellowcake textures.
About time
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Spray cans. Also, you could pretty much get infinite of another dye from just centrifuging a dye you already have.
Yeah, I noticed I coded it with a lowercased name by accident.
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What about a machine that auto-shears sheep, considering how much you use wool in this add-on?
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I've been figuring out how do that, unfortunately there's no method to just get an Entity by x, y and z coords, so I'll have to find a workaround. And when I do that, I might as well just make generic animal multiblock farms which I have also planned.
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Then i will say: Who needs to grow trees for EU? I can simply autofarm my sheep! :3
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It therefore needs to be better value for the needed resources! Or just really OP...
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The animal farms will take food, fertilitzer (or just biomass) and (maybe) water. Also, don't get too excited about this yet, because I am not actually coding the next bigger feature yet
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(maybe) water
Water trough for the animals to drink out of? -
Well that was the reasoning behind it
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You''ll have to render the animals drinking from it now
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I just got a (maybe stupid) idea. With animal farms, you could get milk and it could be solidified for white dye, who needs bones anyway?
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Post 600!
Unidye 1.4.3:
- added Infused Gold Gears (deal with the texture)
- added/actually implemented configs to disable crystalliser/chromatic generator (recipes+they don't work when placed in world)
- fiddled around with the idea of a "hearthstone" (nothing implemented)
- fixed machine recipes
- improved OreDict usage for recipes
- Did some (probably) unnecessary Reflection, please look into your logs for any warnings by Unidye. Why doing it when it is unnecessary? Practice! Programming exam soon.
- Realised java's documentation lied to me
- Obligatory "tidying up" -
Just a heads up, it seems the latest IC2 patch breaks your circuit recipe.
Maybe. -
How should it? I just enabled Circuits to be used in OreDict, and that in two Directions.
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No idea, but I updated IC2 and the recipe stopped working. Something has gone wonky.
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I think he disabled the infused gold recipes to keep balance with the new Red Alloy change.