Also a minor thing, but shift-clicking transformer/overclocker upgrades into the crystallizer doesn't send them to the right slots.
[Addon][1.6.2+] Unidye - Get more awesome for your IC²!
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			The Crystalliser thing is not happening in SSP, right? 
 I am guessing on server side it gets truncated to a short, meaning I can either:
 - Try saving the amount in a long
 - save the amount internally in buckets instead of milibuckets (which would be really weird)
 - recode the tank in a better wayI'll see what I can do. Shift-clicking is also something I need to work on, I disabled it for the Chromatic Generator completely because it was able to put things into the wrong slot, which is kinda exploity. 
 Therefore, the Crystalliser recipe blacklist works. 
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			Unidye 1.4.1: - Tweaked the Crystalliser so recipes are not dependant on the order of the input (if uvwx works, xvuw also works). Also, OreDictUnification Support if GT is installed. 
 - Added the Chromatic Generator: Generates 1 EU/t for every type of dye in it, up to 16. Unidye doubles its output. Up to 32 EU/t. One Dye (and 1 Unidye) is consumed every 50 seconds.
 - Shift-clicking items to put them into the Crystalliser is at the moment slightly buggy and completely disabled for the Chromatic Generator
 - tidied up
 - tidied up a little more
 - completed textures for crystalliser (thanks to SirusKing)
 - completed textures for the chromatic generator
 - animated textures for the blocks mentioned above
 - changed the amount of fluid stored to a long instead of an integer, see if that fixes the SMP glitch with the crystalliser's uuMatter tank.
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			Unidye 1.4.2: - fixed a bug with the Crystalliser when using Steam. 
 - fixed some things for the Chromatic Generator, please break every single one in your world before updating (now it has 10k EU internal storage).
 - removed the centrifuge Unidye recipes because they created an exploit. added a recipe for uuMatter to turn into Unidye.
 - nerfed the Electric Fishing Rod / Superfish-Catcher recipes.
 - added recipes for the chromatic generator.
 - disabled shift-clicking for slots since it is colliding with my feature of simple automation through a single pipe (until I can come up with a viable solution).
 - fixed recipes who had the old infused gold ratio.
 - fixed yellowcake textures.
 - renamed all assets to fit the lowerCamelCase convention.
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			- Official Post
 - removed the centrifuge Unidye recipes because they created an exploit. added a recipe for uuMatter to turn into Unidye. What exploit? - fixed yellowcake textures. About time  
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			Spray cans. Also, you could pretty much get infinite of another dye from just centrifuging a dye you already have. Yeah, I noticed I coded it with a lowercased name by accident. 
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			What about a machine that auto-shears sheep, considering how much you use wool in this add-on? 
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			I've been figuring out how do that, unfortunately there's no method to just get an Entity by x, y and z coords, so I'll have to find a workaround. And when I do that, I might as well just make generic animal multiblock farms which I have also planned. 
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			- Official Post
 Then i will say: Who needs to grow trees for EU? I can simply autofarm my sheep! :3 
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			- Official Post
 It therefore needs to be better value for the needed resources! Or just really OP... 
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			The animal farms will take food, fertilitzer (or just biomass) and (maybe) water. Also, don't get too excited about this yet, because I am not actually coding the next bigger feature yet  
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			- Official Post
 (maybe) water 
 Water trough for the animals to drink out of?
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			Well that was the reasoning behind it  
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			- Official Post
 You''ll have to render the animals drinking from it now  
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			- Official Post
 I just got a (maybe stupid) idea. With animal farms, you could get milk and it could be solidified for white dye, who needs bones anyway? 
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			Post 600! Unidye 1.4.3: - added Infused Gold Gears (deal with the texture) 
 - added/actually implemented configs to disable crystalliser/chromatic generator (recipes+they don't work when placed in world)
 - fiddled around with the idea of a "hearthstone" (nothing implemented)
 - fixed machine recipes
 - improved OreDict usage for recipes
 - Did some (probably) unnecessary Reflection, please look into your logs for any warnings by Unidye. Why doing it when it is unnecessary? Practice! Programming exam soon.
 - Realised java's documentation lied to me
 - Obligatory "tidying up"
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			- Official Post
 Just a heads up, it seems the latest IC2 patch breaks your circuit recipe. Maybe.
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			- Official Post
 How should it? I just enabled Circuits to be used in OreDict, and that in two Directions. 
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			- Official Post
 No idea, but I updated IC2 and the recipe stopped working. Something has gone wonky. 
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			I think he disabled the infused gold recipes to keep balance with the new Red Alloy change. 
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