Posts by PaladinOne
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This is only true because SpaceToad could not be trusted to manage any API ever and was bound and determined to destroy MJ's uniqueness and make it into a worse clone of RF. I didn't feel like going along for the ride so me and Railcraft got off the train.
This is actually a bit of a feeling I got last night with EU; MJ and EU have now both suffered the same fate. A creator tried to re-write them, left them damaged, and eventually a new version came along that jettisoned the faltering energy system and adapted to RF. -
We still have you and greg Reika. Both of you must carry the "No RF Torch".
All of our hopes rest upon the shoulders of a canadian dragon and a german evil genius.... Thank Dome the two of them get along
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Add build craft, or any other mod that has it's own steam generation. Or you may want to build a large boiler
Buildcraft does not deal with steam. Railcraft is what you're thinking of.All forms of Steam from all mods (except IndustrialCraft 2) are the same, and can be used by any other mod that uses Steam. (IndustrialCraft 2 Steam is different, but the GT5 Large Heat Exchanger can use it.)
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Actually it would more likely have to do with how Treecapitator handles its tools; I remember I was able to get Treecapitator to work with GT axes (and Leaf Cutters), but I had to figure out [read: ask here] what the item name was for GT meta-tools. (It's something like gt.metaitem.01 or some such.)
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I haven't tried it myself, and Forestry's main wiki is still down, but the changelogs for Forestry and Forestry_Dev say it uses the orchard farm logic for the IC2 crops support, so I'm guessing you need to configure your circuit board to "Orchard", not "Crop Farm" (also, it was added Dec 30, so longer ago than last week). That might also mean that it can handle handle multiple layers of dirt (and possibly metal blocks) between the bricks used for the farm structure and the crop sticks you plant the crops in, since orchards generally have fruit higher than the first layer above the dirt.
Update: I have now confirmed that a Forestry "Orchard" works for harvesting IC2 crops, and at least it works with 0 or 1 layers of dirt between the farmland and the farm structure bricks, though I didn't check whether it could handle other blocks, like metal, coal, or gems under the crops.
All crops that require some metal block under them have a Root Length of 3; that means they check up to 3 blocks below them to find the relevant metal block. Therefore, you can place Cropsticks - Dirt - Multifarm - Metal, and it will work. -
5.08 didn't have Bees. Bees are purely .09, which is where the API comes in.
The Pyrolyze Oven gives you three things: a really fast (and efficient) way of turning Wood into Charcoal [16W -> 20C +4000L Creosote, 32 seconds], an alternate recipe that consumes Nitrogen Gas but less energy and time [same but +2000L Nitrogen, 16 seconds], and a way of converting Wood into Heavy Oil [HV recipe, 16W -> 200L Oil].
Also worthy of note regarding Oil... hot damn Oil processing gets complicated. Many, many possible products, but many, many steps to get them.
Double-also: On its own, independent of GregTech, Forestry 4 Multifarms can (as of last week!) fertilize, water, and harvest IC2 Crops! (And GT adds more crops for use in that.)
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So this was useless to make 3 hatches with 6 steam turbines. I will always be limited by the first hatch. If the first 2 Steam Turbines are empty, the 4 left will give only 128 eu/t which will be not enough.
False. Dead false. This is actually the only way to power an EBF initially, because you can't make MV hatches without Aluminium, and you need an EBF to get Aluminium. The solution to powering an EBF has always been 3 LV energy hatches, with each hatch fed by 2 LV generators (Turbines or Diesel). And out of those 3 hatches/6 generators, 2 hatches/4 generators will take full load, and the 3rd/last 2 will take partial load to make up for the inefficiency of the first two/four.Also, you don't need pump covers to pull steam out of pipes; the pipes will transfer the steam fast enough on their own if they're big enough. If you need to transfer steam faster to keep up with the turbines, use either Large Bronze Pipes or some size of Steel Pipes, and use a series of Shutter covers to prevent backflow in the pipes.
Last point with the 24,000 Steam stored in each Turbine: That's only 8000EU worth of Steam. You need a solid steam supply if you're going to power an EBF on steam, which is why Diesel Generators wind up being common power supplies for EBFs.
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-And therefore, the first two hatches drain the full energy output of the first two turbine pairs, while the third hatch only drains a fraction of the output of its two turbines. The resulting energy flow should still be high enough to power the Furnace, and if it isn't, check your steam pipes and consider using larger pipes and/or Shutter covers
Edit: The total steam consumed should be roughly 450L/t.
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Since when are 12h 10.000 ticks? I thought 1second=20 ticks, so 12h=864.000 ticks
12 Minecraft hours, not 12 real hours. 10,000 ticks comes out to 8 minutes and 20 secondsAlso, now that I'm a little more awake, it seems that the statement of 12 hours is also inaccurate, because a Minecraft day is actually 20 minutes (24,000 ticks).
Double-also, I'm now looking at the code again, and I'm seeing that my original time was wrong by a factor of 25 (because the timer in question only increments once every 25 ticks, when the Boiler produces Steam). New analysis: Boiler output reductions set in after 12,500 seconds (208 minutes 20 seconds), and reach maximum strength after another 208 minutes 20 seconds.
However, this still is not in any way related to 12 hours Minecraft or 12 hours IRL; that's 10.4 Minecraft days / 3.47 hours IRL.
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The solar boiler is slowly calcinating. Starts after 12h, after 24h it is down to 50% efficiency, 48h down to 25% efficiency. To clean/reset the calcination, the solar boiler must be picked up and placed down again. So some work by hand every 24h so they stay efficient.
Looking at the github commit for this, that does not look like what you did. What it looks like is, after 12h (10,000 ticks), Steam output decreases by 1L every 100 ticks, down to a minimum of 50L every 150 ticks (1/3 efficiency) after another 12h (10,000 ticks). -