Posts by mementh


    Already the cost is 3 iridium to get either silk touch or fortune on the drill, so something similar for the saw would make sense. Unless you wanted to completely change it.


    The main point I am confused about is the logic of how "wearing out" the enchantment would work. It seems a very extreme way to make the higher tier tools less useful, unless there was a way to perhaps regenerate the enchantment in a new machine at the cost of EU. Then I'd like the idea more.

    i feel the enchantments should be renewable.. but not with EU i don't know if that can be balanced easily.. could items have two bars of energy one "enchantment energy" one traditional EU?
    the EE is recharged on a special enchanting table that uses some mats of some kind like spiders eggs and such.. ?


    IC2 machines can run off Greg EU directly.


    If you wish to convert from IC2 EU to Greg EU, use GT transformers.

    I can understand some conversions for EU.. esp if they don't have things set firmly reguarding the IC EU...
    the problem i see is some IC items are becoming more difficult without it or easier with it.. its.. troubling..


    i love IC2.. but buildcraft adds more then i am willing to tackle..


    I just sorta with they both would merge and make it easier?


    I did not think re-doing chunks is a option really.. what would i loose out on? oil? what ores come with gregtech specifically that are used?


    am i missing a post or summary as to what all gregtech does that IC2 does not do or does better? i know the quarry ( not my ideal i prefer the miner that just gets the items ( also wonder what the advanced miner will do diffrent))


    I know tubes to move things.. but imho hoppers can do that pretty well... are tubes cheaper? better?


    SMP is a server. Well, so is SSP, but never mind that. Regardless if you are on SMP or SSP, there will still be lag.


    There is no point doing the cable-batbox technique because packets will be reimplemented eventually. The reason they got rid of it was so they could optimize the E-Net. You still can't avoid resistance though, because resistance will be per block, but not per n-blocks, and will scale depending on cable packet tolerance.

    ( ramble warning questions/thoughts put down as they came to me)
    your right it is a server for SMP just saying i am not worried about lagging caused by that..


    Question then, will there be a config option to allow people to use cables longer if they wish?


    I don't mind the function of loss after X blocks ( if there is a config so i can get it to feel "right" to me i will be happy ) but i would like to think with such a setting someone could say use HV cables rather the glass fibre..


    Or have a option where HV can go a long distance but requires refreshing IE some new block or 2 transformers to keep it going with less loss?



    reguardless your right there should be loss on cables do to leangth ( real world resistance) i feel that some cables being good for only one block is silly and the only multi block one is insanely expensive to run any distance


    in the real world most appliances are DC volatage since its most effeiciant locally and they transmit long distances using AC current over a diffrent wire but using massivly increased voltage which helps overcome alot of resistance...
    I would say long runs could go transformer to transformer and have X loss in transformers to convert ( a cost to run a long distance ) but have HV cables be the main wire between those!
    IE HV wire wont hook up to anything BUT transformers or if you tried the packet/power would blow anything up without question! ( exception would be power generation blocks they would be able to add to the charge and not be shorted out? maybe?)


    you would use copper or tin for local transformation!

    See people, that's how you solve boo hoo UU is too expensive problems :P


    I haven't even looked into what's happened to UU recently, since the things you can scan and repliacate kept changing, as did the amounts of UU they took. As long as there is a way of changing it, I'm pretty sure people can work out their own version of balance. The Q-Suit at least used to still work out great, since all the armour avoiding attacks didn't avoid the Chestplate's immortal effect. Not sure if that's been fixed though.

    this is the most powerfull statement i think ever!
    if you don't feel its balanced.. fix it! no other game really offers you this oportunity!


    I wish i knew enough to make a mod directly that added a new recipie for things like glass fibre ( reguarding a issue i had with it before that i felt was balanced, editing the mod caused some recipies to dissappeare )

    I'm not against the idea, I just can't see how it would work

    could enchantments be placed on something else.. IE the backpack? or does it have to be the drill itself?


    i understand enchantments like effeciancy and unbreaking etc etc would be worthless, but silk touch woudl be good.. maybe there are other ways to use the enchanting book at a extreme cost to add it to a drill/saw?

    the reason i ask is i see so much IE the canningmachine thats build to work with it directly, or have more complexity then i feel is good for a mod.


    I am also not wanting to install it because i don't think it would update in my current maps and i have built alot already and just don't want to rebuild again.



    so three questions.


    1. how complex is gregtech to add to the current experimental build.


    2. will it update my maps to add the things it uses directly IE oil/other special resources


    3. do grettech machines run on EU or have a easy conversion?

    well the issue i see is i am in SMP.. not a server :)
    second i don't know why everyone is not planning for WHEN cables DO BLOW UP!! or have the devs decided to nix that idea??


    I do see the RTG's as my desired long term power gen system.. not sure how to get things started with them though :( ( i am planning to wait till all the nuke stuff is done and the EU systems are restored )

    I have this idea that a design could exist for a massive EU farm solar or wind to minimize or eliminate the need to use glass fibre for a replicator/mass fab.
    the idea would be expensive but would use copper cables in a line many parrallel or square shaped but with spaces/painting wire and using lots and lots of batt boxes to move the energy to a central location.
    then using transformers to combine in some form till we reach the mass fab.


    is this possable but insanely expensive or just silly?


    I want to know about this more because i wonder how easy it would be to move energy from one place to another

    I like this as well.. i feel the shape of it needs to change as well if possable to allow it to be say in the middle?


    Also maybe have a sideways version to shoot things? ( think of the cannon options or better powered "rails"


    So i was playing around trying to get a electric ladder working for 30 blocks..


    I thought I could add it in the middle and be ok but i kept hitting it going up.


    I had made a second one to play around with and found this design allows you to go 40 blocks
    :Miner: = Magnetizer
    :Rubber: = iron fence


    :Miner:
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    :Miner:


    I am not sure if this is the intended effect the mod designers want but I say its a good solution


    If its not.. can we please get the electric ladder to have a smaller block shape on one or two sides so that you can tie multiple together to go up

    makes sense.. something that is just a waste of time/resources is not fun


    i would say diamond recipie is near perfect, wish it could use charcole ( IE 9 charcole compresses into 1 coal) so that its a option.


    Flint is the hardest thing to get imho because your not looking for it/saving it in most cases.


    I do want to get a replicator/massfab up and running eventually .. i have 2 mining machines out and about and slowly building up blocks of copper and such


    just built some 40 solar panels out of what i had *proud moment)
    and 20 wind generators ( wanna play with that)


    I got my MFE's up and fully charged ( 8m EU but lost a bit removing so i can relocate them)


    A teleporter setup i plan on having is a 3.X milliong EU cost to move from one location to where i am currenly.. i honestly don't know if it will work over that long a distance.
    X 175
    Y 72
    Z 221


    X 1399
    Y 88
    Z -249


    according to http://ic-calc.appspot.com/index.html that is a 3.6m EU at full load and I plan on doign things non nuclear ( will have to consider the compact solar panels/windmills mod eventually)

    sorry for nercoing a thread.. but hoping i can get some info..


    I thought windmills counted a cube space.. and so doing the setup you suggested gives plenty of power but puts enough items in that it can never overload even in a storm.


    but they wont ever go to there max power individually but as a group could overload the network?


    What cable would you suggest being used for a single tower? ( i plan to expand but want to know how to plan this out) tin which is 32 eu/t or should i make glass fibre ( which is currently stupid expensive) or use something else as a option HV/gold which does have loss but can take harder currents?


    i presume it would be better to make a central collection point of some battbox/higher unit that can take max load? and then move it to another place?