When did I say "3 Weeks after buggy alpha"? I said I had a deadline for it to be at least viewable, and that is in 1-1/2 Weeks, and viewable means only that I can make at least some Functioning things.
Ok, I read it wrong Sue me.
When did I say "3 Weeks after buggy alpha"? I said I had a deadline for it to be at least viewable, and that is in 1-1/2 Weeks, and viewable means only that I can make at least some Functioning things.
Ok, I read it wrong Sue me.
Don't say that around Player
Don't say that around Player
Was what I was thinking when I wrote the comment
He's not going to sue you for that.
IC² is mainly Alblakas property and Player had to fight using the IC² Licence (Alblaka couldn't do that himself, because of his absense) or otherwise it would have been worthless to have a Licence.
We are one step closer to PFAA : http://www.minecraftforum.net/…generation-first-revival/
We are one step closer to PFAA : http://www.minecraftforum.net/…generation-first-revival/
*Hype Intensifies*
But damn, it'll be during my exams... XD
Guess what, it will be likely on mine aswell.
We are one step closer to PFAA : http://www.minecraftforum.net/…generation-first-revival/
I probably should toss the author an official invite to Kirara 2.0 Afaik the custom ore gen was the biggest part of PFAA so it would seem that PFAA will be on time for gregtech-alpha-with-slightly-higher-quality
I probably should toss the author an official invite to Kirara 2.0 Afaik the custom ore gen was the biggest part of PFAA so it would seem that PFAA will be on time for gregtech-alpha-with-slightly-higher-quality
One thing I just thought of, what if there are some ore materials missing from PFAA? Is Greg's worldgen configurable (can we turn some ores off, but the ones that aren't in PFAA can be left on)?
A list of ores in PFAA would help. (I don't even know the ores that spawn in GT XD).
Everything in my Ore Generation is configurable. In theory you could spawn small Thaumium Ore for example. I have 16 Custom Slots for that.
Everything in my Ore Generation is configurable. In theory you could spawn small Thaumium Ore for example. I have 16 Custom Slots for that.
Sounds good. I'm really looking forward to just mining, not even the tech side (although I assume once it's finnished, I'll eat my words)
I can make it spawn thaumium? Omg i can make thaumcraft a mod without researching with minetweaker
Why exactly are we waiting for PFAA? I've never played with that mod, but doesn't it just replace stone with geologically correct types of stone and adds/modifies ores? I mean GT and UB do both now, don't they?
Mob damage, day length and food tweaker mod: http://www.minecraftforum.net/…nge-the-lenth-of-the-day/
No http://www.minecraftforum.net/…5-advanced-ship-creation/ for working Oil-Tanker?
Why exactly are we waiting for PFAA? I've never played with that mod, but doesn't it just replace stone with geologically correct types of stone and adds/modifies ores? I mean GT and UB do both now, don't they?
Yes, but PFAA makes it more realistic. You will also get a lot more ores than normal and in different sedimentary layers (like sand).
Mob damage, day length and food tweaker mod: http://www.minecraftforum.net/topic/2620…nth-of-the-day/
Interesting mod, but I think we just go with settings on 'HARD' + Adventure
No http://www.minecraftforum.net/topic/1857…-ship-creation/ for working Oil-Tanker?
Another interesting one, but I am not sure if it will be safe to use with mod blocks.
Honestly, we do need some amount of fun. No health regen, hardmode, and difficult mods alone will keep us on our feet.
What would you suggest? The issue that I can see coming is that fun will get abused, for example, Open Blocks has fun things like item cannons, but suddenly it's a cheaper alternative to pipes. Agree we need to be careful of how hard and grindy things get, especially with Greg's ore generation.
Interesting mod, but I think we just go with settings on 'HARD' + Adventure
I'm for anything that makes a "modded UHC" a reality.
Thats why i want Greg to add healing items like bandages, syringes... so we can rely on them to regen ourselves without any need of potions or other fancy things.
No http://www.minecraftforum.net/…5-advanced-ship-creation/ for working Oil-Tanker?
I would like to second this mod, with some recipe changes, (helm requiring steel and air balloon requiring helium, for example) and with the rule to NOT use any mod tile entities on a ship. Chests only.
EDIT: By the way, if you guys like UHC, what about Iguana Tweaks and/or Hunger Overhaul?