Its general lag, not only the bench. Collision calculations are improved, for example.
[1.7.10] Gregtech Hardmode Server (aka Kirara 2.0)
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Wait...did you think it was called FastCraft because it makes Crafting Fast? xD
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I merely folowed the link, and the desription was only about crafting. WHy, am I compelled to make a deep search before asking?
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I have found mod OresPlus. Looks cool, have some valuable features. The problem is it is Beta-version.
http://www.minecraftforum.net/…1b-minecraft-ore-resource -
I have found mod OresPlus. Looks cool, have some valuable features. The problem is it is Beta-version.
http://www.minecraftforum.net/…1b-minecraft-ore-resource
We already have PFAA to govern ore generation. However, this might be fun if I add a K4 server. Its regeneration features are interesting as well as it includes beehives so we might be able to use it in case of disaster (I wonder if we can add oil without buildcraft ...). The big questions are of course: 1) Does it have enough ore types and 2) Does it work with gt. -
(I wonder if we can add oil without buildcraft ...).
Quote from PFAA changelog
0.2.0:- Add petroleum resources: crude oil (light, medium, heavy, extra-heavy), natural gas and oil shale. As usual, other mods are expected to add uses, but the fluids will burn if near fire, lava or if they pass into a torch or fire block. Natural gas required a new gaseous fluid behavior that I think is consistent with Minecraft; feedback welcome.
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Add petroleum resources: crude oil (light, medium, heavy, extra-heavy), natural gas and oil shale. As usual, other mods are expected to add uses, but the fluids will burn if near fire, lava or if they pass into a torch or fire block. Natural gas required a new gaseous fluid behavior that I think is consistent with Minecraft; feedback welcome.
I remembered that. I probably haven't seen it, but does K3 have PFAA mod in generation?
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No. K3 is GT worldgen (with some vanilla ores due COG bug).
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No. K3 is GT worldgen (with some vanilla ores due COG bug).
So there is no oil from PFAA.
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Yeah, NO OIL!
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Any ideas on what you guys are going to do with configs for the latest version of IC2, in terms of disabling/tweaking wind tubines, blast furnaces, refined iron (which is currently ore dict with steel), etc...? or still too early to tell?
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Any ideas on what you guys are going to do with configs for the latest version of IC2, in terms of disabling/tweaking wind tubines, blast furnaces, refined iron (which is currently ore dict with steel), etc...? or still too early to tell?
Sounds like I have to take a look at those, thanks for the heads up! -
Inv, have you included the daily restarts as you promised? THe tps on k1 is really around 11, even when I am alone on the server.
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Hmm, another problem could be Thaumcraft warp.
It's new in Thaumcraft 4.2 and you get it from forbidden researches. Since many players on the server hat researched everything of thaumcraft, could it be that they start burning all the time after the update?
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On the test server, spwnx logged and had no trouble with warp, i think the game dont update the value when we did move to .10 , spwnx had to craft alot of nasty things to get acess to eldrich tab , wich he is feverish for.
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Also, there are new researches on 4.2 which will end up giving warp anyways.
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ok, so that point is under control.
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I will upgrade the servers to 1.7.10 on the 5th of september (tomorrow)
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I will upgrade the servers to 1.7.10 on the 5th of september (tomorrow)
I assume you already have the right mod versions collected, could you give them to me now, so I can update the table and my client?
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I will upgrade the servers to 1.7.10 on the 5th of september (tomorrow)
Don't forget to make a Changelog based on the Test Version we already have on the 1.7.10 Test Server.