recipes.addShaped(<minecraft:clock>), [
You've closed the brackets of the addShaped, you want this:
recipes.addShaped(<minecraft:clock>), [
You've closed the brackets of the addShaped, you want this:
Try this not using a
after the clock
//Clock
recipes.addShaped(<minecraft:clock>, [
[<gregtech:gt.metaitem.01:28086>, <ore:plateGold>, <gregtech:gt.metaitem.01:28086>],
[<gregtech:gt.metaitem.01:26086>, <minecraft:comparator>, <gregtech:gt.metaitem.01:26086>],
[<gregtech:gt.metatool.01:22>, <gregtech:gt.metaitem.01:27086>, <gregtech:gt.metatool.01:16>]]);
@ Chocohead
Oh sorry didnt see you post
But all recipes don't work, not only the clock.
I fix ")".
Still don't work. The log
ERROR: system: Crop is already defined in that package
INFO: Adding command minetweaker
INFO: Adding minetweaker command tooltips
INFO: Adding minetweaker command entities
INFO: Adding minetweaker command ae2
INFO: Adding minetweaker command chiselGroups
INFO: Adding minetweaker command chiselVariations
INFO: Adding minetweaker command railcraft
INFO: Adding minetweaker command mfr
INFO: Removing 9 recipes
INFO: Removing 0 recipes
INFO: Adding recipe for Chest
INFO: Adding recipe for Trapped Chest
INFO: Adding recipe for Dispenser
INFO: Adding recipe for Dropper
INFO: Adding recipe for Piston
INFO: Adding recipe for Sticky Piston
INFO: Removing 2 recipes
INFO: Adding recipe for Track
INFO: Removing 1 recipes
INFO: Adding recipe for Detector Track
INFO: Removing 1 recipes
INFO: Adding recipe for Activator Track
INFO: Adding recipe for Note Block
INFO: Removing 1 recipes
INFO: Adding recipe for Jukebox
INFO: Adding recipe for Bookshelf
INFO: Adding recipe for Jack o'Lantern
INFO: Adding recipe for Trapdoor
INFO: Adding recipe for Pressure Plate
INFO: Removing 13 recipes
INFO: Adding recipe for Torch
INFO: Adding recipe for Torch
INFO: Adding recipe for Torch
INFO: Adding recipe for Torch
INFO: Adding recipe for Torch
INFO: Adding recipe for Torch
INFO: Adding recipe for Torch
INFO: Adding recipe for Torch
INFO: Adding recipe for Torch
INFO: Adding recipe for Torch
INFO: Adding recipe for Lever
INFO: Removing 1 recipes
INFO: Adding recipe for Redstone Torch
INFO: Adding recipe for Ladder
INFO: Adding recipe for Ladder
INFO: Adding recipe for Ladder
INFO: Adding recipe for Fence
INFO: Adding recipe for Fence
INFO: Adding recipe for Fence Gate
INFO: Adding recipe for Fence Gate
INFO: Adding recipe for Iron Bars
INFO: Adding recipe for Redstone Lamp
INFO: Removing 1 recipes
INFO: Adding recipe for Ender Chest
INFO: Removing 1 recipes
INFO: Adding recipe for Tripwire Hook
INFO: Adding recipe for Tripwire Hook
INFO: Removing 1 recipes
INFO: Adding recipe for Beacon
INFO: Adding recipe for Anvil
INFO: Adding recipe for Daylight Sensor
INFO: Adding recipe for Hopper
INFO: Adding recipe for Wool
INFO: Adding recipe for Wool
INFO: Adding recipe for Orange Wool
INFO: Adding recipe for Magenta Wool
INFO: Adding recipe for Light Blue Wool
INFO: Adding recipe for Yellow Wool
INFO: Adding recipe for Lime Wool
INFO: Adding recipe for Pink Wool
INFO: Adding recipe for Gray Wool
INFO: Adding recipe for Light Gray Wool
INFO: Adding recipe for Cyan Wool
INFO: Adding recipe for Purple Wool
INFO: Adding recipe for Blue Wool
INFO: Adding recipe for Brown Wool
INFO: Adding recipe for Green Wool
INFO: Adding recipe for Red Wool
INFO: Adding recipe for Black Wool
INFO: Adding recipe for White Stained Glass
INFO: Adding recipe for Orange Stained Glass
INFO: Adding recipe for Magenta Stained Glass
INFO: Adding recipe for Light Blue Stained Glass
INFO: Adding recipe for Yellow Stained Glass
INFO: Adding recipe for Lime Stained Glass
INFO: Adding recipe for Pink Stained Glass
INFO: Adding recipe for Gray Stained Glass
INFO: Adding recipe for Light Gray Stained Glass
INFO: Adding recipe for Cyan Stained Glass
INFO: Adding recipe for Purple Stained Glass
INFO: Adding recipe for Blue Stained Glass
INFO: Adding recipe for Brown Stained Glass
INFO: Adding recipe for Green Stained Glass
INFO: Adding recipe for Red Stained Glass
INFO: Adding recipe for Black Stained Glass
INFO: Adding recipe for White Stained Glass Pane
INFO: Adding recipe for Orange Stained Glass Pane
INFO: Adding recipe for Magenta Stained Glass Pane
INFO: Adding recipe for Light Blue Stained Glass Pane
INFO: Adding recipe for Yellow Stained Glass Pane
INFO: Adding recipe for Lime Stained Glass Pane
INFO: Adding recipe for Pink Stained Glass Pane
INFO: Adding recipe for Gray Stained Glass Pane
INFO: Adding recipe for Light Gray Stained Glass Pane
INFO: Adding recipe for Cyan Stained Glass Pane
INFO: Adding recipe for Purple Stained Glass Pane
INFO: Adding recipe for Blue Stained Glass Pane
INFO: Adding recipe for Brown Stained Glass Pane
INFO: Adding recipe for Green Stained Glass Pane
INFO: Adding recipe for Red Stained Glass Pane
INFO: Adding recipe for Black Stained Glass Pane
INFO: Adding recipe for Carpet
INFO: Adding recipe for Orange Carpet
INFO: Adding recipe for Magenta Carpet
INFO: Adding recipe for Light Blue Carpet
INFO: Adding recipe for Yellow Carpet
INFO: Adding recipe for Lime Carpet
INFO: Adding recipe for Pink Carpet
INFO: Adding recipe for Gray Carpet
INFO: Adding recipe for Light Gray Carpet
INFO: Adding recipe for Cyan Carpet
INFO: Adding recipe for Purple Carpet
INFO: Adding recipe for Blue Carpet
INFO: Adding recipe for Brown Carpet
INFO: Adding recipe for Green Carpet
INFO: Adding recipe for Red Carpet
INFO: Adding recipe for Black Carpet
INFO: Adding recipe for White Stained Clay
INFO: Adding recipe for Orange Stained Clay
INFO: Adding recipe for Magenta Stained Clay
INFO: Adding recipe for Light Blue Stained Clay
INFO: Adding recipe for Yellow Stained Clay
INFO: Adding recipe for Lime Stained Clay
INFO: Adding recipe for Pink Stained Clay
INFO: Adding recipe for Gray Stained Clay
INFO: Adding recipe for Light Gray Stained Clay
INFO: Adding recipe for Cyan Stained Clay
INFO: Adding recipe for Purple Stained Clay
INFO: Adding recipe for Blue Stained Clay
INFO: Adding recipe for Brown Stained Clay
INFO: Adding recipe for Green Stained Clay
INFO: Adding recipe for Red Stained Clay
INFO: Adding recipe for Black Stained Clay
INFO: Adding recipe for Sugar
INFO: Adding recipe for Brewing Stand
INFO: Adding recipe for Diamond Sword
INFO: Adding recipe for Diamond Shovel
INFO: Adding recipe for Diamond Pickaxe
INFO: Adding recipe for Diamond Axe
INFO: Adding recipe for Diamond Hoe
INFO: Adding recipe for Diamond Helmet
INFO: Adding recipe for Diamond Chestplate
INFO: Adding recipe for Diamond Leggings
INFO: Adding recipe for Diamond Boots
INFO: Adding recipe for Iron Horse Armor
INFO: Adding recipe for Gold Horse Armor
INFO: Adding recipe for Diamond Horse Armor
INFO: Adding recipe for Saddle
INFO: Removing 1 recipes
INFO: Adding recipe for Clock
INFO: Adding recipe for Compass
INFO: Adding recipe for Gunpowder
INFO: Removing 1 recipes
INFO: Adding recipe for Chest Cart
INFO: Removing 1 recipes
INFO: Adding recipe for Hopper Cart
INFO: Removing 7 recipes
INFO: Adding recipe for Oak Wood Slab
INFO: Adding minetweaker command tooltips
INFO: Adding minetweaker command entities
INFO: Adding minetweaker command ae2
INFO: Adding minetweaker command chiselGroups
INFO: Adding minetweaker command chiselVariations
INFO: Adding minetweaker command railcraft
Screenshots:
https://puu.sh/kFR96/4bddd85fb6.png
https://puu.sh/kFQAb/fb238d50d3.png
https://puu.sh/kFQHB/48270cdf7d.png
etc.
1. remove all recipes first lines than adding them back (like i did in my scripts). Start with the first recipes and test if it works. There are too many recipes now to find an error.
2.If it works go to the next one and so on....
You log not shows any errors.
What is this " // { " ?
recipes.remove(<minecraft:ender_chest>);
// --- Ender Chest
recipes.addShaped(EnderChest, [
[EnderEyeRod, TinyNStarDust, EnderEyeRod],
[TinyNStarDust, <minecraft:chest>, TinyNStarDust],
[EnderEyeRod, DenseObsidianPlate, EnderEyeRod]]);
why you are not using Ender Chest in the remove Line too?
with the Chest the same <minecraft:chest> instead of Chest
If you not using the names you set in the " val " command why you add those line ?
I think you code need a complete rework.
@ Chocohead
Today i am first
Just so you're aware, IC2 has a config to disable the enderchest recipe.
1. remove all recipes first lines than adding them back (like i did in my scripts). Start with the first recipes and test if it works. There are too many recipes now to find an error.
What is this " // { " ?
He is modifying a script I modified and gave to you.
this
" // { "
and this
" // } "
came on the fact that my text editor registers that as a "code block" because of the "{" and "}" but the script compiler ignores it because of the "//"
And so I can collapse areas so I could scroll through it easier.
I never used this in scripts only in java. That's why I wasn't sure if this is code or be ignored.
the file linked at "http://pastebin.com/cXJp58Dg" (the first one):
He deleted
val Lens = <RotaryCraft:rotarycraft_item_misccraft:1>;val Bowstring = <TConstruct:bowstring>;val Torchberries = <TwilightForest:item.torchberries>;
This is the reason I explicitly started that section with "Change unless Mod is installed"
(Not "Delete unless Mod is installed)
However he calls these at:
// --- Beaconrecipes.addShaped(Beacon, [[<minecraft:glass_pane>, Lens, <minecraft:glass_pane>],[<minecraft:glass_pane>, NetherStar, <minecraft:glass_pane>],[DenseObsidianPlate, DenseObsidianPlate, DenseObsidianPlate]]);
// --- Dispenserrecipes.addShaped(Dispenser, [[StoneRod, IronPlate, StoneRod],[IronBars, Bowstring, IronPlate],[Cobble, Piston, Cobble]]);
// --- Torch
////[at the bottom of "Torch"]// -recipes.addShaped(Torch * 7, [[Torchberries, String],[ImpregnatedStick, null]]);
Edit: And how do you get these code blocks to be multiline?
Edit: I use this Grep search pattern to find items not from Minecraft or ore the dictionary:
QuoteStart with the first recipes and test if it works
Thank you guys, I deal with it. I tested every recipe and now it works.
Nice
//Template Test
//Val Definition------------------------------
val SteamCanister = <steamcraft2:ItemCanisterSteam>;
val BrassPlate = <gregtech:gt.metaitem.01:17301>;
val IronIngot = <minecraft:iron_ingot>;
val BrassIngot = <gregtech:gt.metaitem.01:11301>;
val SteelPlate = <gregtech:gt.metaitem.01:17305>;
val SteelIngot = <gregtech:gt.metaitem.01:11305>;
val WoodRotor = <IC2:itemwoodrotor>;
val SteelSprocket = <steamcraft2:ItemSteelParts:1>;
val BronzeIngot = <gregtech:gt.metaitem.01:11300>;
val SmallBronzePipe = <gregtech:gt.blockmachines:5121>;
val SmallSteelPipe = <gregtech:gt.blockmachines:5131>;
val CastIronShaft = <steamcraft2:ItemMachinePart>;
//Original Recipe Remove----------------------
//##SteamDynamics##
//Steam-Powered Jetpack
recipes.remove(<steamcraft2:ItemSteamJetpack>);
//Clockwork Mechanism
recipes.remove(<steamcraft2:ItemMachinePart:1>);
//##BrassSuit##
//Brass Chestplate
recipes.remove(<steamcraft2:ItemChestplateBrass>);
//Brass Helmet
recipes.remove(<steamcraft2:ItemHelmetBrass>);
//Brass Greaves
recipes.remove(<steamcraft2:ItemLegsBrass>);
//Brass Boots
recipes.remove(<steamcraft2:ItemBootsBrass>);
//Remove OP BrassGoggles
recipes.remove(<steamcraft2:ItemBrassGoggles>);
//Greged Recipes------------------------------
//##SteamDynamics##
//Steam-Powered Jetpack
recipes.addShaped(<steamcraft2:ItemSteamJetpack>,
[[SteamCanister, SteelPlate, SteamCanister],
[BrassIngot, SteelPlate, BrassIngot],
[WoodRotor, SteelPlate, WoodRotor]]);
//Clockwork Mechanism
recipes.addShaped(<steamcraft2:ItemMachinePart:1>,
[[CastIronShaft, BrassPlate, CastIronShaft],
[SteelSprocket, null, SteelSprocket],
[CastIronShaft, BrassPlate, CastIronShaft]]);
//##BrassSuit##
//Brass Chestplate
recipes.addShaped(<steamcraft2:ItemChestplateBrass>,
[[BrassPlate, null, BrassPlate],
[SmallBronzePipe, SmallBronzePipe, SmallBronzePipe],
[BrassPlate, SmallBronzePipe, BrassPlate]]);
//Brass Helmet
recipes.addShaped(<steamcraft2:ItemHelmetBrass>,
[[BrassPlate, SmallSteelPipe, BrassPlate],
[BrassPlate, null, BrassPlate]]);
//Brass Greaves
recipes.addShaped(<steamcraft2:ItemLegsBrass>,
[[BrassPlate, SteelPlate, BrassPlate],
[SmallBronzePipe, null, SmallBronzePipe],
[BrassPlate, null, BrassPlate]]);
//Brass Boots
recipes.addShaped(<steamcraft2:ItemBootsBrass>,
[[SmallBronzePipe, null, SmallBronzePipe],
[BrassPlate, null, BrassPlate]]);
I was really surprised to see so little interaction between Steamcraft2&Gregtech.
SC2, with some slight tweaks, could make GT steam age (which is often considered a painful transition from stone age to Electro-magical age) a much better feature to experience.
Actually I'm having quite a pleasant time with these two on my steampunk themed world.
The latest version of both mods however, doesn't seem to cooperate quite well. Some of the plates and ingots from GT5 are not recognized by SC2 and thus making some key items not craftable.
And so began my first try on minetweaker. I managed to correct the direst problems and slightly altered the crafting recipes for Brass Suit, making it steel-dependent and substantially more expensive. And I disabled the crafting recipe for brass goggles because it simply is overpowered. I added two wood rotors into the steam-powerd jetpack recipe to make it more convincing
This is the best I can do, for now. I hope this crude script could find its way to someone who needs it.
BTW, I could really use some examples showing how to add gregtech metatools into crafting recipes.
I will upload it to github. Thanks
Hi guys can you help me one more time?
val Torch = <RealisticTorches:TorchUnlit>;
val Rubber = <gregtech:gt.metaitem.01:11880>;
val Stick = <RealisticTorches:Matchbox>;
val String = <minecraft:string>;
val Coal = <minecraft:coal>;
val Charcoal = <minecraft:coal:1>;
val CoalCoke = <Railcraft:fuel.coke>;
val WovenCloth = <harvestcraft:wovencottonItem>;
val Beeswax = <Forestry:beeswax>;
recipes.remove(<RealisticTorches:TorchUnlit>);
recipes.remove(<RealisticTorches:GlowstoneCrystal>);
recipes.remove(<enviromine:firetorch>);
recipes.remove(<envirominefftorch>);
recipes.remove(<minecraft:torch>);
recipes.addShaped(Torch * 4, [
[Coal, String],
[Stick, null]]);
recipes.addShaped(Torch * 3, [
[Charcoal, String],
[Stick, null]]);
recipes.addShaped(Torch * 2, [
[Beeswax, String],
[Stick, null]]);
recipes.addShaped(Torch * 4, [
[CoalCoke, String],
[Stick, null]]);
recipes.addShaped(Torch * 3, [
[Rubber, String],
[Stick, null]]);
recipes.addShaped(Torch * 3, [
[<minecraft:wool:*>, String],
[Stick, null]]);
recipes.addShaped(Torch * 4, [
[WovenCloth, String],
[Stick, null]]);
recipes.addShaped(Torch * 4, [
[<minecraft:book>, String],
[Stick, null]]);
One guy said me to change String to <minecraft:string>, but it doesn't work. Now it works like this http://savepic.ru/8007361.gif. Why vanila torch recipes exist? Also, can't craft a torch with a coal and a stick.
I also tried do like this
recipes.addShaped(<RealisticTorches:TorchUnlit> * 4, [
[Coal, <minecraft:string>],
[Stick, null]]);
It doesn't work too.
Also, this code works fine with Enviromine, but I decided to use torches from Realistic Torches and so I'm here :\
I told about it to Realistic Torches's autor but he said several players use minetweaker with his torches.
Display MoreHi guys can you help me one more time?
val Torch = ;
val Rubber = ;
val Stick = ;
val String = ;
val Coal = ;
val Charcoal = ;
val CoalCoke = ;
val WovenCloth = ;
val Beeswax = ;
recipes.remove();
recipes.remove();
recipes.remove();
recipes.remove(fftorch>);
recipes.remove();
recipes.addShaped(Torch * 4, [
[Coal, String],
[Stick, null]]);
recipes.addShaped(Torch * 3, [
[Charcoal, String],
[Stick, null]]);
recipes.addShaped(Torch * 2, [
[Beeswax, String],
[Stick, null]]);
recipes.addShaped(Torch * 4, [
[CoalCoke, String],
[Stick, null]]);
recipes.addShaped(Torch * 3, [
[Rubber, String],
[Stick, null]]);
recipes.addShaped(Torch * 3, [
[, String],
[Stick, null]]);
recipes.addShaped(Torch * 4, [
[WovenCloth, String],
[Stick, null]]);
recipes.addShaped(Torch * 4, [
[, String],
[Stick, null]]);
One guy said me to change String to , but it doesn't work. Now it works like this http://savepic.ru/8007361.gif. Why vanila torch recipes exist? Also, can't craft a torch with a coal and a stick.
I also tried do like this
recipes.addShaped( * 4, [
[Coal, ],
[Stick, null]]);
It doesn't work too.
Also, this code works fine with Enviromine, but I decided to use torches from Realistic Torches and so I'm here :\
I told about it to Realistic Torches's autor but he said several players use minetweaker with his torches.
I think it is because you're using a shaped recipe, that means you need to specify all crafting components (even if there is nothing in that crafting slot), so it would be:
recipes.addShaped(<RealisticTorches:TorchUnlit> * 4, [ [null, null, null],
[Coal, <minecraft:string>, null],
[Stick, null, null]]);
Hello, i need help.
How can I use Gregtechs Integrated Circuits in an Assembler?
The Integrated Circuits are: gregtech:gt.integrated_circuit:6034 - but this is an unconfigurated one.
How can i use configurated ones? 6034:1, 6034:2 ..... etc.
I tried it like this:
mods.gregtech.Assembler.addRecipe(<minecraft:fence> * 3, <minecraft:stick> * 3, <gregtech:gt.integrated_circuit:6034:1>, <liquid:glue> * 1000, 1200, 128);
but this dont work.
Thanks for help
Display MoreHello, i need help.
How can I use Gregtechs Integrated Circuits in an Assembler?
The Integrated Circuits are: gregtech:gt.integrated_circuit:6034 - but this is an unconfigurated one.
How can i use configurated ones? 6034:1, 6034:2 ..... etc.
I tried it like this:
mods.gregtech.Assembler.addRecipe(<minecraft:fence> * 3, <minecraft:stick> * 3, <gregtech:gt.integrated_circuit:6034:1>, <liquid:glue> * 1000, 1200, 128);
but this dont work.
Thanks for help
So first of all you need Minetweaker 3.0.10b
Minetweaker 3.0.10b
For Gregtech you need GTTweaker 1.09
GT-5.08.** & Minetweaker-3.10 Addon
Try this code
import mods.gregtech.Assembler;
Assembler.addRecipe(<minecraft:fence> * 3, <minecraft:stick> * 3, <gregtech:gt.integrated_circuit:1> * 0, <liquid:glue> * 1000, 1200, 128);
<gregtech:gt.integrated_circuit:1> = Circuits have config 1
0 = the circuit does not consumed in the crafting Process.
I have had these for a while but have ignored them, take what is relevant.
I have had these for a while but have ignored them, take what is relevant.
Sorry mabe i forget the scripts but now i load it to Github.
Thanks
I noticed that in GT6 Greg is no longer using ".metaitem" for his item unlocalized names, FYI
Perhaps you should split the page for GT5 scripts / GT5U scripts / GT6 scripts.
On this page or in the github repository?