-Couple random Bugfixes, also a couple random Tests with some things (will not effect you just for notes)
-Added: Nuclear Jetpack
It has the Same Capactiy as the Electric Jetpack, can not be charged by any EnergyUnit.
The Nuclear Grid is a 5x5, you can use the IC2 Reactor Planer V3 for it, it can still explode.
The Jetpack provides with its tool tip information about the Reactor heat, and the average durability of the Reactor parts (that can accept heat)
It uses 12 EU in normal mode, and 9 EU in Hovermode per tick, the Reactor is intelligent, he starts when the Buffer is below 30 % and stops when he is at 99-100% (Note charging happens after the Energy Usage so the buffer gets full),
The Power of the Jetpack is almost to compare with a fueled jetpack (Fuel Power = 1, Electric Power = 0,7, Nuclear Power = 0.95).
Maximum Flight hight is 220 (+-15), the Moving speed with the Nuclear Jetpack in hovermode is also a little bit faster then with the Electric one
Also the the Nuclear Jetpack will be handled as Nuclear Reactor, so Addon parts should also work.
-Changed: a lot of code from the jetpack to make the nuclear jetpack possible, nothing what you would nodest but its in the log now. (Simply additions compatiblity expanded)
-Added: Battery Box
The battery box is a storage unit that can store Power with normal batteries that you put into it.
The Battery Box has 3 Modes, Charging Bench, Battery Station, Batbox Mode,
Batbox mode is simply = Charging Bench & BatteryStation.
To the BatteryStation Mode, there are also 3 Options,
Small Mode, Big Mode, PacketMode,
Small mode drains only from the first possible battery.
Big Mode draws from all batteries that can be drained and output 1 big packet,
Packet Mode draws also from all batteries but send for each battery his own packet. (Simply MultiPacket idea back like transformers),
The Battery Box show the stored Power, the charging/discharging time, and the current output, (At packet mod it shows the lowest to highest).
Yeah that covers it.
I start update the stuff tomorrow and fix the posted bugs also...
We will see how far i come.