Then there is still something broken. Unknown stuff sometimes gets really strange processing. Like a block of Draconium smelting into 9 Endium ingots. Adding Draconium to the known materials fixed that.
[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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Did Draconium happen to be registered as Endium too? Because that would be the only way for that to happen unless the Decompiler broke my switch/case inside the Proxy.
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No, it's not. Sooo.... back to bug hunting.
Found it! A missing 'return;'
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Packager stop accepting piles of dust and nuggets from pipe/hopper, but if put it with hands he work
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I can do that without problems. Do others also have that problem?
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Packager stop accepting piles of dust and nuggets from pipe/hopper, but if put it with hands he work
I try it and it works fine. You have to put the tiny piles on the side inside the Package. Works with Hopper and Pipe and Conveyor Module.
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Sorry my bad, problem in schematics like 1x1 2x2 and 3x3. Recipes work fine(sugar canes -> sugar with schematic 1x1; nuggets and tiny piles for 3x3 and etc), but packager don't accept items for this recipes from hoppers/tubes. (Except: scrap -> scrap box for 3x3)
Update: Same problem with recipes like wires+rubber sheets -> cable. If you put sheets with hands inside, packager start accept wires -
Sandstorms. That is the Reason. Now shut up, i don't have to justify myself with reasons for reducing the probability of exploding Machines in Deserts, where other people might think it shouldn't explode at all instead of having just a significantly reduced risk of it happening.
I beg to differ. If conditions for machine explosions aren't explained or at least documented, how can I know that I've taken sufficient precautions against them? Creative testing shows that Blood Asp's latest version no longer has machines exploding in the desert, but your response leaves me more inclined to just disable explosion-related options in GregTech.cfg.
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If conditions for machine explosions aren't explained or at least documented, how can I know that I've taken sufficient precautions against them?
By putting a Roof above them. That was the whole purpose of the explosion condition.
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My main problem with that was mostly exploding machines while creative testing. In survival building a roof is fine.
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NEI has those 9 Icons on the top left, RIGHTclick the Rain one to turn Rain off. You can also rightclick the Rising Sun the rising Moon and the Moon to make it eternal Day.
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By putting a Roof above them. That was the whole purpose of the explosion condition.
Hmm. I thought I'd read somewhere that GT machines were safe in desert/savanna, rather than inferring it on my own from the rain and lightning explosion settings, but now I can't find it. On the other hand, I haven't found documentation (other than this thread) that explicitly states a roof is required, and a roof wouldn't be sufficient to protect against sandstorms in the desert. I also just found a related hazard that apparently hasn't been implemented: water blocks, either source or flowing, even directly above the machine, don't cause explosions, and can even protect the machine from rain/lightning hazards.
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I also just found a related hazard that apparently hasn't been implemented: water blocks, either source or flowing, even directly above the machine, don't cause explosions, and can even protect the machine from rain/lightning hazards.
Because Water Blocks are expected Water, while Rain is not.
a roof wouldn't be sufficient to protect against sandstorms in the desert.
Well, the Sandstorm comes from above only, like all the Weather phenomena in Minecraft.
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The fusion reactor doesnt work in a Forge prior to 1355, it doesnt detect the fluids correctly. It works perfectly on with the new fluid registry so its not a structure problem.
It would be great if you could fix that as some mods are still in old forge but there is no need to. Thanks
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gt 5.08.08 still crashes with something about enchantments: http://paste.ubuntu.com/10979727/
is it gt causing it or something different?
gregtech{MC1710} [GregTech] (gregtech_1.7.10-5.08.08.jar) Unloaded->Errored
GemBlocksForGreg{1.4a} [GemBlocksForGreg] (GemBlocksForGreg-1.4a.jar) Unloaded->Errored
ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-37.jar) Unloaded->Erroredthese are the mods which are involved
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Do you have a detailed change log in place somewhere? If not, could you start one?
Great job by the way!
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gt 5.08.08 still crashes with something about enchantments: http://paste.ubuntu.com/10979727/
is it gt causing it or something different?
gregtech{MC1710} [GregTech] (gregtech_1.7.10-5.08.08.jar) Unloaded->Errored
GemBlocksForGreg{1.4a} [GemBlocksForGreg] (GemBlocksForGreg-1.4a.jar) Unloaded->Errored
ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-37.jar) Unloaded->Erroredthese are the mods which are involved
Could it be an incomplete download?
Do you have a detailed change log in place somewhere? If not, could you start one?
Great job by the way!
I was planning to write a few wikipages once i'm done with porting everything i wanted from GT4 to GT5.
Or did you mean changelogs about the fixes?It might be a good idea to redirect the bugreports to github.
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new bugreports to gitgub m8? oh btw, all 3 mods are perfectly opened by winrar, i mean i can open the jar with winrar
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new bugreports to gitgub m8? oh btw, all 3 mods are perfectly opened by winrar, i mean i can open the jar with winrar
Yes, github helps a lot with the overview. -
Are achievements on your "to add " list?