Post the config (or at least the mixes you're trying to add).
WorldGeneration.cfg: http://pastebin.com/4YqSynGW
I have attempted to add GT versions of TC ores under Custom Mix 00 and 01. Custom Mix 00 starts at 2127 and 01 at 2154.
Post the config (or at least the mixes you're trying to add).
WorldGeneration.cfg: http://pastebin.com/4YqSynGW
I have attempted to add GT versions of TC ores under Custom Mix 00 and 01. Custom Mix 00 starts at 2127 and 01 at 2154.
WorldGeneration.cfg: http://pastebin.com/4YqSynGW
I have attempted to add GT versions of TC ores under Custom Mix 00 and 01. Custom Mix 00 starts at 2127 and 01 at 2154.
You seem to have a mixed GT5/GT6 WorldGeneration.cfg there. Which version are you using it in? With GT5 (including GT5u), only positive integers are considered valid for ore type specifications. With GT6, I think it looks at the string values instead, which are null for Custom Mix 01, and I think they're going by the ore dictionary names rather than the display names, in which case you'd want things like "InfusedEntropy" and "InfusedWater" instead of "PerditioInfusedStone" and "AquaInfusedStone" respectively (although that might not explain amber being missing) - note that in a Platinum mix vein, the default primary ore is Cooperite in the config file you posted, even though when using US English, the display name for that is Sheldonite (it's also listed as Sheldonite in the table here: http://ftb.gamepedia.com/GregTech_5/Mining_and_Processing).
That's strange, because I have never had GT6 installed on this instance. The GT5U versions I have had installed were 5.08.18 > 25 > 26.
I have no idea how the ore meta numbers for custom 00 and 01 now have dashes before them. I guess something just got really messed up when changing version? Not sure, regardless it's working and thanks for helping me man!
where can i find how much heat i have in HP steam ovens and how much steam it produces would be useful too to find the right pipe...
any links out there ?
where can i find how much heat i have in HP steam ovens and how much steam it produces would be useful too to find the right pipe...
any links out there ?
Heat is displayed as a red bar in the GUI of boilers, everything else is here: http://ftb.gamepedia.com/GregTech_5_Unofficial
Heat is displayed as a red bar in the GUI of boilers, everything else is here: http://ftb.gamepedia.com/GregTech_5_Unofficial
Specifically, in the GregTech 5 section itself. (Much of GT5U is documented as simply GT5.)
The HP Steam Oven is not a thing, although that's probably because of a name mis-translation. The HP Coal Boiler is probably what you're looking for, and it produces 150L (150mB) Steam every half-second.
Does anybody know how to disable GalatiCraft ore gen on Mars?
There doesn't seem to be a config option in GC itself to do so.
Does anybody know how to disable GalatiCraft ore gen on Mars?
You cant disabled Ores on Mars. i have the same problem. Talking with the Dev from galacticraft not changing it. Maybe have to fork galacticraft on github and update it by your self (if you know enough Java).
Does anybody know how to disable GalatiCraft ore gen on Mars?
There doesn't seem to be a config option in GC itself to do so.
Maybe this Custom oreGen can help? I think you can configure Oregen for all Dimensions( long time ago i used it last)
Maybe this Custom oreGen can help? I think you can configure Oregen for all Dimensions( long time ago i used it last)
Not possible i test it too. Galactic Craft have a whitelist of mods that can generating things there. (like Galactic Greg) With COG disabled GC ores will not working.
Suggestion : Using a different file for each "turbine" item. You can use the same for all 4 files, but that's better than using the same file for Small, Normal, Large and Huge turbines.
Also, concerning the Quantum Chest not rendering properly in the inventory, maybe you didn't use the same method as the other basic machines and that's why it's weird (I noticed you're using the "Screen" file instead of a proper top-face-side-bottom combo like the other machines), pure supposition though.
Pyrolusite, what are you referring to when talking about "files" for the turbines?
He is retexturing them for his resourcepack. He has found a problem since all turbines share the same image file, instead of 4 separate ones.
Not possible i test it too. Galactic Craft have a whitelist of mods that can generating things there. (like Galactic Greg) With COG disabled GC ores will not working.
Could that mean that GalacticGreg could disables the GC ore?
He is retexturing them for his resourcepack. He has found a problem since all turbines share the same image file, instead of 4 separate ones.
A lambent yellow plasma generator sounds pretty neat.
Also I'm trying to set up a GT5U dev environment in eclipse and line 16 of GT_RecipeAdder.java is:
import crazypants.enderio.material.Material;
Do I need enderio installed in this dev environment?
Pyrolusite, what are you referring to when talking about "files" for the turbines?
Pretty much what SpwnX said. ATM it's not easy to determine what tier of turbine (the item) you're assembling at first glance, that's why I suggested one file for each turbine instead of one file for all of them.
----------------
Another minor suggestion, could you make it so that Fusion Control Computers have different textures as well for each tier ?
Because the current overlay works fine for Plasma Generators, but for the computers... well...
Also, it seems some of your new machines don't support animated faces using mcmeta files. Tried to make it so that the magic converter's face got animated when working, and it gave me a missing texture error.
I understand that you want different textures for the fusion computers, but what is the connection with them being transparent on the sceenshot?
I understand that you want different textures for the fusion computers, but what is the connection with them being transparent on the sceenshot?
Currently, Fusion Control Computers use OVERLAY_SCREEN as an overlay and MACHINE_CASING_FUSION_GLASS as background.
However, MACHINE_CASING_FUSION_GLASS is used as an overlay for Plasma Generators, and the usual tiered machine casings as background.
Which means, if you change MACHINE_CASING_FUSION_GLASS to let the tiered machine casing appear for Fusion Generators (so that their tier is easier to see in-world), Fusion Control Computers become transparent.
You could either :
- Add a different file for the Fusion Control Computers that will be used for their background, each tier having a different file.
or
- Add a different file for the Fusion Control Computers that will be used for their overlay (screen + fusion glass), and using regular tiered casings for their background.
Pretty much what SpwnX said. ATM it's not easy to determine what tier of turbine (the item) you're assembling at first glance, that's why I suggested one file for each turbine instead of one file for all of them.----------------
Another minor suggestion, could you make it so that Fusion Control Computers have different textures as well for each tier ?
Because the current overlay works fine for Plasma Generators, but for the computers... well...
Also, it seems some of your new machines don't support animated faces using mcmeta files. Tried to make it so that the magic converter's face got animated when working, and it gave me a missing texture error.
Oh, thx for clarifying guys.
Pyro, I actually put in a note in my cellphone several months ago to check out your texturepacks and never got around to it anyway :\ :\
Pyro, I actually put in a note in my cellphone several months ago to check out your texturepacks and never got around to it anyway :\ :\
The GT5U version of my pack is not out yet anyways, you're not missing out much. I'll make a post there once it's done, though.
(Preview album is there: http://imgur.com/a/T8tVf)