[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • The "Higher tiers no longer less efficient" thing, is only for the Massfabricator?
    Other machines will continue being less efficient?

    Yes, that's likely it, according it's writter in Mass Fabricator tab.

    I also suggested next idea for generators - make possible to low output of generators to acquire power efficiency. For that I came up with three possibilities.
    First way: MV steam turbine with basic efficiency of 75% is able to output 32 eu/t with the same efficiency as LV one, but with 4 Amps (so in fact it's 4 LV steam turbines, just more compact and requires different material to craft - cheaper in some sense). This is sort of how Greg would've done it. A "fair" way.
    Second way: MV steam turbine with basic efficiency of 75% will go up 95% if it's output mode is set to LV.
    Third way (almost simmilar to second one): All steam turbines have by default the same efficiency of let's say 85%, but
    for example, if you set MV steam turbine to output LV voltage, it's efficiency will growo up to 95%.
    Numbers are obviously not precise there. I should mention, that 1-block turbines should never be more efficient than large ones.

  • [shameless_advertising]

    For those who used to play with my resource pack when GT5 was still in development by Greg himself, I updated it with GT5U/GT5E support and reworked a lot of stuff along the way. You can find it here, as always : [16x][WIP] Minimalist Technology v0.7 (GT6/GT5E)

    [/shameless_advertising]


    Those should be <shameless_advertising> </shameless_advertising> tags, not link brackets.


  • Those should be tags, not link brackets.

    The forum uses brackets for it's post syntax though.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Bloody, what do you think about meteoric steel/iron? It's good for early game tools, but currently there is no way to obtain it, though in past it was one of the first metals, that was found and used by man.
    Would you be able to add it in world and perhaps add some use of it in tech? Small problem is, AE2 meteors require 3-tier pickaxe (which is not really close to early game) and they should be a perfect thing to obtain it.

    Meteoric Iron/Steel is reserved by GalactiCraft. Also the realistic amounf of meteors that make it to earth... 10h searching for enough materials to craft a pickaxe?
    Just imagine the small ores to be meteor left behinds. :P

    Yes, that's likely it, according it's writter in Mass Fabricator tab.

    I also suggested next idea for generators - make possible to low output of generators to acquire power efficiency. For that I came up with three possibilities.
    First way: MV steam turbine with basic efficiency of 75% is able to output 32 eu/t with the same efficiency as LV one, but with 4 Amps (so in fact it's 4 LV steam turbines, just more compact and requires different material to craft - cheaper in some sense). This is sort of how Greg would've done it. A "fair" way.
    Second way: MV steam turbine with basic efficiency of 75% will go up 95% if it's output mode is set to LV.
    Third way (almost simmilar to second one): All steam turbines have by default the same efficiency of let's say 85%, but
    for example, if you set MV steam turbine to output LV voltage, it's efficiency will growo up to 95%.
    Numbers are obviously not precise there. I should mention, that 1-block turbines should never be more efficient than large ones.

    Jep, no efficiency loss on highter tiers is only for mass fabs. Before, higher tiers were useless there. For other machines it at last makes sense to use higher tiers. Sometimes trough higher tier recipes, sometimes to have a lower amount of machines, when the energy const is only a small part of the whole. So there it allways depents on the user to use higher or lower tier machines.

    To rise the efficiency later on, i plan to add research later. But that is months in the future.

  • TYPO: "Electric Problems" achievement flavor text: "Loose a Machine due to Overvoltage" should read "Lose a machine due to overvoltage".

    One o' them pet-peeves of mine.

    Also:
    "Batterys" should be "Batteries".

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Bug: The achivement for washed ores doesn't seem to work. I got piles of washed ore and nadda.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • So, the wiki says that the magic energy converter accepts fire essentia, but I can't make the thing works.Tried Jar, phial, crystallized... (creative mode)
    It really works? How?

  • The magic converter (GT4) used to accept (magic)power-like essentia on phials though. (Ignis, praecantatio, potentia, auram...)
    It didnt produce as much as a shard of course. It was like 8k EU per phial (and some essentia types produced more, like auram).

  • Hi. I installed PFAA and GC on my server. But GT does not generate ore in GC's dimmentions. How can i fix this?
    I try enable option in GC core.conf B:"Generate all other mods features on planets"=true, but has only black granite on Moon.


    Привет. У меня на сервере установлен мод PFAA и GalactiCraft. К сожалению, ГТ не генерирует руды в мирах GC, даже при включенной опции B:"Generate all other mods features on planets"=true генерируется только черный гранит на луне.
    В незере и краю руды ГТ нормально генерируются.
    GalactiGreg мод не устанавливается, жалуется на отсутствие gregtech API.
    Подскажите как настроить генерацию ГТ-руд в мирах GC? Может у кого есть конфиги для Custom Ore Generation для GC c греговскими рудами?

  • [GregTech-Addon-Addon]GalacticGreg 1.7 - Gregtech Oregen on Galacticraft Planets - this might be what you're looking for. Another creation of Blood's that generates GT ores on other planets.

  • [GregTech-Addon-Addon]GalacticGreg 1.7 - Gregtech Oregen on Galacticraft Planets - this might be what you're looking for. Another creation of Blood's that generates GT ores on other planets.

    Thanks, but i try this in first time. GG say: gregtech API not found. Unoficial version have diferent API i think.

  • Hi,

    Since update to gregtech_1.7.10-5.08.27. all my large boiler suck !!!
    It stop at 86% eff. and don't want restart again while I break controller...

    I have check if water & coal supply OK
    I have check if steam get away speedly (AE2/XC fluid import + 4 card)
    I have check maintenance OK

    But raaghh it dont want run again !!!
    what's Im doing wrong ?

    Syl

  • Without a screenshot is hard to say;
    I remember to have seen this behavior only once before, when I forgot to put a muffler hatch. Maybe yours got obstructed?.
    I'm using a Large Bronze one on 5.08.27, and it works fine...

    ------
    Speaking about the muffler, Blood, will pollution ever be a thing on the 5U?

    Edited once, last by Drawfox (August 19, 2015 at 12:55 PM).

  • Thanks, but i try this in first time. GG say: gregtech API not found. Unoficial version have diferent API i think.

    Use GalacticGreg v0.5 for GT5, the 1.x versions are for GT6


    Hi,

    Since update to gregtech_1.7.10-5.08.27. all my large boiler suck !!!
    It stop at 86% eff. and don't want restart again while I break controller...

    I have check if water & coal supply OK
    I have check if steam get away speedly (AE2/XC fluid import + 4 card)
    I have check maintenance OK

    But raaghh it dont want run again !!!
    what's Im doing wrong ?

    Syl

    Sounds a lot like missing or obstructed muffler hatch.

    Without a screenshot is hard to say;
    I remember to have seen this behavior only once before, when I forgot to put a muffler hatch. Maybe yours got obstructed?.
    I'm using a Large Bronze one on 5.08.27, and it works fine...

    ------
    Speaking about the muffler, Blood, will pollution ever be a thing on the 5U?

    Pollution is at last planned, but i can't give an estimate on how long it will take.