[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Hello, can you add recipe for:
    http://ftb.gamepedia.com/Solar…regTech)?cookieSetup=true


    In config i have:


    But recipes dont work

    False means they are disabled. To turn the recipes on change them to:



    Next pic of the day:

    But not done yet, so no release.

  • Blood asp,


    First I would like to say thank you so much for taking the time to make this happen.


    Do you think you will be adding in other features from GT4 like the large Steam Turbine?


    Thanks again, Mura.

  • My personal list was ending after QuantumTank/Chest, Wireless Redstone and large Turbines. Everything else is maybe for now.


    After your personal list is completed, would you consider writing that GTech6 API-guide you've been talking about?

  • Jep. I guess it will take about a week to implement all i want into GT5. Then comes writing Wikis about the stuff i added to it and likely there is also time for a basic guide how to begin modding with GT API.


    With basic i mean really basic. One of the most annoying for me was to find out how to set everything up and where to find the functions to add new stuff.
    So it will be something like:


    How to set up a forge dev enviroment.
    How to add APIs to it.
    Set up the basic mod class.
    Then a list of the basic funtions with small examples like: Add a Material, Add a Machine, Use oredic, Add recipes.


    After that, everyone with basic java knowlage should know how to keep going.

  • Add this kind of Links to your build.gradle to add APIs and Libraries and it should be enough to compile properly


    dependencies {
    compile files(
    "lib/ejml-0.23.jar",
    "lib/industrialcraft-2-2.2.624-experimental-dev.jar",
    "lib/CodeChickenLib-1.7.2-1.1.0.76-universal.jar",
    "lib/CodeChickenCore-1.7.2-1.0.0-dev.jar",
    "lib/NotEnoughItems-1.7.2-1.0.1-dev.jar",
    "lib/randomcode.jar",
    )
    }


    ================================


    This the the whole build.gradle of GT


    ================================


    buildscript {
    repositories {
    mavenCentral()
    maven {
    name = "forge"
    url = "http://files.minecraftforge.net/maven"
    }
    maven {
    name = "sonatype"
    url = "https://oss.sonatype.org/content/repositories/snapshots/"
    }
    }
    dependencies {
    classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
    }
    }


    apply plugin: 'forge'


    group= "com.gregoriust.gregtech"
    archivesBaseName = "gregtech_1.7.10"
    version = "6.00.33"


    dependencies {
    compile files(
    "lib/ejml-0.23.jar",
    "lib/industrialcraft-2-2.2.624-experimental-dev.jar",
    "lib/CodeChickenLib-1.7.2-1.1.0.76-universal.jar",
    "lib/CodeChickenCore-1.7.2-1.0.0-dev.jar",
    "lib/NotEnoughItems-1.7.2-1.0.1-dev.jar",
    "lib/randomcode.jar",
    )
    }


    minecraft {
    version = "1.7.10-10.13.0.1208"
    runDir = "assets"
    }


    processResources {
    from(sourceSets.main.resources.srcDirs) {
    include 'mcmod.info'
    include 'pack.mcmeta'
    expand 'version':project.version, 'mcversion':project.minecraft.version
    }


    from(sourceSets.main.resources.srcDirs) {
    exclude 'mcmod.info'
    exclude 'pack.mcmeta'
    }
    }


    task sourceJar(type: Jar) {
    from sourceSets.main.allSource
    classifier = 'sources'
    }


    task devJar(type: Jar) {
    from sourceSets.main.output
    classifier = 'dev'
    manifest {
    //attributes 'FMLCorePlugin': 'WhateverLoaderClass'
    //attributes 'FMLCorePluginContainsFMLMod': 'true'
    }
    }


    task apiJar(type: Jar) {
    from sourceSets.main.allSource
    include 'gregapi/**'
    classifier = 'sources'
    manifest {
    //attributes 'FMLCorePlugin': 'WhateverLoaderClass'
    //attributes 'FMLCorePluginContainsFMLMod': 'true'
    }
    }


    artifacts {
    archives devJar, apiJar
    }


    uploadArchives {
    repositories {
    mavenDeployer {
    repository(url: "http://files.minecraftforge.net/maven/manage/upload") {
    authentication(userName: forgeMavenUsername, password: forgeMavenPassword)
    }
    }
    }
    }

  • Greg using the first CCC and NEI dev builds released for 1.7 and IC2 94 builds out of date :P

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • The IC² Version is the only thing I updated, but I just renamed the new IC² Dev jar to have the old IC² Dev jar Version Number in order to not have to change anything in eclipse. XD

  • Lol, that Greg noob doesn't know how to get anything from maven :P


    *Cough* IC2 and Chickenbones mod *cough*.


    Btw, the version number should be in a gradle.properties file.

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • The IC² Version is the only thing I updated, but I just renamed the new IC² Dev jar to have the old IC² Dev jar Version Number in order to not have to change anything in eclipse. XD


    Not really a coder, but this seems like the exact kind of situation the Refactor button was added for. :P


    Also, you weren't planning on adding the lightning rod? But that was the whole point of Gregtech, to be a lightning rod simulator! :P

  • Next version. Quantum Chest/Tank done.


    Had no time to look at bug reports, so maybe tomorrow next version with wireless redstone and bugfixes.


    And no, never liked the lightning rod. Just a pain to implement without much of a gain. But i have the src on github, so everyone who wants more is free to add it.