[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • well its mainly that I don't know mintweeker so I don't know If I can just tell it to use fire bricks for recipes needing minecraft bricks. so manly the boilers and a few bronze age machines if I'm remembering correctly, we also will need a look for TFC to change the attack damage on GT weapons like swords and arrows

  • Hey all. Just a Quick Question about the Rf to Eu Config

    100RFtoEU_20

    Do i understand this Correctly, in that 1 rf yields 0.2 Eu?

    Cuz that seems Off somehow. I tested this on an EBF with a TE Energy Cell + MV Transformer + MV Battery Buffer and it used around Double the Amount of Rf that it should have for the given Recipe.

    I think it was the Aluminium Recipe which uses 202000 Eu if i recall correctly, so that should have used around 1010000 Rf but it used a bit more than 2 Million.(all Gt Blocks and Batterys connected where fully charged when tested.)

    I know there is Loss between GT Blocks, but the Numbers dont seem to add up. I could test this again and give you specific Numbers, if you want.

    Am i wrong in my Numbers or is there something off? might be im just stupid, cause today is freaking hot and my Brain is really fucking slow

  • There is still a lot of internal losses. Cable loss, Internal Block loss and batterys charging/decharging also has loss. On MV 4EU loss every 128 Transferred. If you have also quite a bunch of cables in there too, 50% additional loss is quite possible.

    So, considering recycler talk in GT thread. Blood, why not change recycler work with whitelist instead of blacklist?

    It's on my list, but at last 1-2 months in the future if i ever do it.

    well its mainly that I don't know mintweeker so I don't know If I can just tell it to use fire bricks for recipes needing minecraft bricks. so manly the boilers and a few bronze age machines if I'm remembering correctly, we also will need a look for TFC to change the attack damage on GT weapons like swords and arrows

    If you make a modpack, knowing how to use MineTweaker is a must sooner or later. ;)

    For the attack damage, i will take a look at it once i have the time for that.


  • There is still a lot of internal losses. Cable loss, Internal Block loss and batterys charging/decharging also has loss. On MV 4EU loss every 128 Transferred. If you have also quite a bunch of cables in there too, 50% additional loss is quite possible.

    But i didnt Use any Cables in My Test. Just an Energy Cell adjacent to a Transformer adjacent to a Battery Buffer Connected to the Ebf and it still used more than Double it should have.So Loss on Battery charging in Pairing with Rf->Eu Transformation then i guess. Not that RF Energy Generation is Hard nowadays :D. Might not even Use it. Just wanted to Clarify :)

  • Quoted from "Ultimoos"
    So, considering recycler talk in GT thread. Blood, why not change recycler work with whitelist instead of blacklist?

    It's on my list, but at last 1-2 months in the future if i ever do it.


    I think it's actually already supported by IC2:

    Quote from IC2.ini


    I'ts just a matter of deciding what to put in the whitelist.

  • But i didnt Use any Cables in My Test. Just an Energy Cell adjacent to a Transformer adjacent to a Battery Buffer Connected to the Ebf and it still used more than Double it should have.So Loss on Battery charging in Pairing with Rf->Eu Transformation then i guess. Not that RF Energy Generation is Hard nowadays :D. Might not even Use it. Just wanted to Clarify :)

    So i tested this again and set the Config to 50 for testing purposes I:100RFtoEU_20=50

    Same Setup. The Aluminium Dust Recipe for the EBF shows 204000 Eu at 120 Eu/t which should be 408000 Rf at ~240 Rf/T +- Blockloss but the Transformer draws a flat 400 eu/t from the Cell and a total of 678400 RF. Not Double the Amount it should have but ~50% with the changed config now.

    Heres the Setup
    http://imgur.com/US5xDaB

    I dont know...it feels off

  • Allways possible i mixed up some calculation.

    https://github.com/Blood-Asp/GT5-…former.java#L92

    Here you can see what actually happens.


    Cant read Code while Melting :D

    I Think i found the Problem tho. The Gt Net seems to take the right amount. If you let the EnergyCell set to 800 rt/t Maximun Output it seems to Dump 400/rf in the Transformer, which it doesnt need, but if you Limit the output to 240 rf/t which is the amount it needs for Running the 120 eu/t Recipe (again 2:1 Ratio Config) it works Just fine and you get roughly the correct Total Rf Transfer of 400000 Rf + Loss that you would expect.

    So Thermal Expansions Fault? Gt Transformer says "Give me the Powers" and Energy Cell says "Here take all of it" ?

    Dont know much about how the different Energy Networks work and my current Coding knowledge is mediocre at best..so im just guessing here :P

    tl;dr : Limit the EnergyCell output to what the GT Machine actually Needs

  • I'm looking into minetweeker for the boiler recipes, but I did find one other issue, there is no way to get nether wart or regular MC seeds to make IC2 crops. I am trying to make this pack small, a starter pack so others can add on to it, or play with it as is. Is there a good way to get seeds that can be added to like the sifter maybe? for pumpkin seeds i just minetweeked the pumpkin recipe back in.

  • I have a suggestion and it shouldnt be hard to do, port the blast resistant blocks of GT4. Those were good for reactor lovers that wanted a blast proof room.

    Since GT4 blast proof blocks only used tungsten and iridium, my suggestion is to add different levels of blast proofyness, using different materials.

    Bronze Plated Reinforced Stone: 2x the blast resistance of reinforced stone
    Steel Plated Reinforced Stone : 3x the blast resistance of reinforced stone.
    Titanium Plated Reinforced Stone : 5x the blast resistance of reinforced stone.
    Tungstensteel Plated Reinforced Stone: 8x the blast resistance of reinforced stone.
    Naquadah Plated Reinforced Stone: 16x the blast resistance of reinforced stone.
    Neutronium Plated Reinforced Stone: Can't be blown away at all. Bedrock-like resistance.

  • Oh kk ^^

    I made a block named Alchemical reinforced Concrete in my modpack which is basically reinforced concrete ( reinforced stone with a new recipe and name ), Alchemical reinforced plate ( an upgrade to the iridium plate, using alchemical matter made from dark matter and red matter ) and Advanced plating block ( crafted with diamonds, carbon nanotubes plates or simply carbon plate if you prefer, and lumium, it's a block for crafting various utilities ), and in the end it's almost bedrock blast resistant, glows and have a cool hexagonal patterns :3

    Additionnaly, the glow stays even when warded :D

  • bear989, I was once trying to make a TFC + GT pack starting from TerraFirmaPunk with GT5. Here are what I have of my configs and MT scripts, if you want them. Most of the work I did was on the other mods however and I was having trouble changing the

    recipes to make GT machines.

    thanks man I'll check it out. I have a friend looking into the MTing for me. I think he has the bricks issue figured out, and seeds from dirt in a sifter, for IC2 crops, anyone have any other idea's for getting seeds?