[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • While most of this is true, it would need a complete rewrite of all cables and pipes. Not worth the hassle. It would likely be easier to make another mods cable system compatible with GT. For example EnderIO Conduits or IE would look really nice fused with the GT system. But while i would like to do that, i'm a bit scared of the work that means. So for now it is only a idea unlikel to become real.

    Also, it is possible to seperate cables with colors. No need for huge covers in between.


  • Thing I still have difficulties about GT E-Net:

    Practicalities:
    - It is inappropriate to centralize energy production.
    - It is inappropriate to power roaming/long distance on site industry (pumping/mining)


    Do you mean "inappropriate" here? Or something like "inefficient" or "inelegant"?

    I definitely find the power centralization to be a challenge. I prefer to have a "power storage" facility, and power my entire base from that one facility. To do this, I just ensure I transmit power on the highest voltage possible, so as to mitigate losses. I don't mind losing 1 eu/t on an EV line, but it sure does suck on an LV line.


    Most of these are all nice-to-haves which are unlikely to be produced for cost/benefit reasons.



    To me it is. I'd rather spend my time making systems rather than maintaining them. One is design work and the other is busy work. A reactor run is about 3 hours. In a chunk loaded server you can limit the use of a non automated reactor to limited processing runs. This in itself isn't much of an issue but it just means I have to log in when I wake up, refuel, add more processing jobs, then come back in the evening and everything has been sitting idle for hours. I can't be the only one who is obsessed with time efficiency.


    Everybody would rather spend their time making systems than maintaining them. Busy-work sucks, and that's part of the cost/benefit equation here. Some people would rather manually refuel their reactor every 48 hours than automate it (or every three in your case, since I gather yours tend to run full-time).

    Its important to remember that the original concern with reactors and automation wasn't that it was impossible, just that it was hard, and that's what I was responding to. You can automate reactors if you want to put in the time and effort.

  • What do you mean with steam math? I did not change anything there.

    From changelog: Increase Large Boiler Efficiency: Steel 1.5x 24.000->36.000. But this power multiplying for boilers does not work - large steam boiler still produces 24000 mB/sec. What did happened with small turbines? Earlier advanced steam turbine (128 eu) ate 512 mB/tic according to formula energy output*2/efficiency (128*2/0.50=512). And now it requires twice a lot of steam (1024 mB/tic)... Then... Old formula for large steam turbine also does not work. For example, if steel boiler produces 24000 mB/sec this amount must give 600*rotor efficiency (720 eu/tic for 120% efficiency). But, large aluminium or cobalt brass rotors (120%) have different output - 650 and 560 eu/tic. Not 720!


    I did disable charcoal in 5.09 and add alternative methods for that. If you are using 5.08, that it must be a modpack setting.

    What alternative methods did you add?


  • Its important to remember that the original concern with reactors and automation wasn't that it was impossible, just that it was hard, and that's what I was responding to. You can automate reactors if you want to put in the time and effort.


    And I am. I was just pointing out that it's made so difficult that you need a series of factorization routers or a computer mod robot of some sort to have the kind of inventory interface necessary to do proper automation without limited designs (always full of components, components not swappable, only one type of fuel cell).

  • @Bloodasp

    An alternate good non-op method of producing charcoal would be to add wood and coal recipes to a thermal centrifuge or distillation tower (depend on witch one look more appropriate) given proper input and output devices to the multi-block structure.

    Distillation of wood dust/pulp (yes, raw wood logs or plans are inappropriate, so either macerate/grind/crush sawdust, chips or bolts)
    Items output:
    - Charcoal dust (may be formed into (extruder/alloy smelter) to give vanilla charcoal gems for compatibility)
    - Ashes
    fluid output:
    - Creosote
    - Hydrogen
    - Water

    Distillation of charcoal/coal dust
    Item output:
    - Coke
    - Ashes
    fluid output:
    - Creosote
    - Methane (one way better then RC coke ovens)


  • And I am. I was just pointing out that it's made so difficult that you need a series of factorization routers or a computer mod robot of some sort to have the kind of inventory interface necessary to do proper automation without limited designs (always full of components, components not swappable, only one type of fuel cell).


    Yep, those are all obstacles, and they really do offend some play-styles.

    I've never come across any ideas that actually mitigate these challenges to a degree that pleases one player without simply alienating another :\

  • What alternative methods did you add?

    I rised the output of steam per coal. So one coal burn longer. The output per tick is still the same.
    The turbines only should have changed efficiencys as visible in the tooltips. Maybe some of the math broke and results in this behavior.

    For charcoal: First in Steam age: Charcoal Pile. Can not be automated. Stack a hill of logs on top of a layer of bricks, but dirt on top and on the sides. Place the Igniter block on top and rightclick it. After about 5-10min, depending on the size, the logs turn into brittle charcoal blocks that can be crafted into charcoal items.

    At the end of LV or the beginning of MV, the Pyrolyse Oven will be added. It is basicly a fast and powerfull version of the RC Cokeoven. By rising the temperature, it is possible to created bio oil instead of charcoal in it.


    And I am. I was just pointing out that it's made so difficult that you need a series of factorization routers or a computer mod robot of some sort to have the kind of inventory interface necessary to do proper automation without limited designs (always full of components, components not swappable, only one type of fuel cell).

    You must do something wrong. I can automate a IC2 reactor using different fuel rod types with one regulator and one item filter easily. Reactors with only one type of fuel rods even only a hopper as input instead of a regulator.


  • Since GT still depends on IC2, you should still be able to do biofuel the IC2 way.


    Well, don't tell that there is a way to do it too, and I wasn't aware...
    I looked everywhere on NEI, biofuel the recipe always ends on a loop on the canning machine;
    I followed by plants, but it says that I can only do biochaff -> dirt block.


  • Well, don't tell that there is a way to do it too, and I wasn't aware...
    I looked everywhere on NEI, biofuel the recipe always ends on a loop on the canning machine;
    I followed by plants, but it says that I can only do biochaff -> dirt block.


    Yeah, IC2 NEI is a total gong show sometimes :)

    Youtube it, there's plenty of videos on it. unggod did a setup or two that tells you everything you need to know.

  • The new IC2 machines all miss NEI entrys. So for the missing machines look into the IC2 Wiki.


    The Blast Furnace has NEI support, it's not like people don't know how to make refined iron, so it could be worse.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Yeah, IC2 NEI is a total gong show sometimes :)

    Youtube it, there's plenty of videos on it. unggod did a setup or two that tells you everything you need to know.


    I thought that that was for servers with IC² machines enabled. I used to play earlier versions of GT when he disabled all IC², so I didn't even tried this time. But thanks again, I'll try when I get home.

    Man, if I can't trust on NEI, who else I can trust? :S


  • I thought that that was for servers with IC² machines enabled. I used to play earlier versions of GT when he disabled all IC², so I didn't even tried this time. But thanks again, I'll try when I get home.

    Man, if I can't trust on NEI, who else I can trust? :S


    I just trust Choco

  • ^^

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • I rised the output of steam per coal. So one coal burn longer. The output per tick is still the same.

    No, one coal still burns during 1 second) That's not a mistake

    The turbines only should have changed efficiencys as visible in the tooltips. Maybe some of the math broke and results in this behavior.


    I measured it experimentally with quantum tank. I counted amount of steam per 1 minute. Results are next: basic steam turbine - 238 mB/tic, advanced steam turbine - 1042 mB/tic, turbo steam turbine - 1924 mB/tic. Using formula steam flow = energy output*2/efficiency it must be next: basic 32*2/0,85= 75 mB/tic, advanced 128*2/0,75=341 mB/tic, turbo 512*2/0,66= 1551 mB/tic. So, you really broke something, because in 5.08.26 steam flow was in accordance with formula.

    For charcoal: First in Steam age: Charcoal Pile. Can not be automated. Stack a hill of logs on top of a layer of bricks, but dirt on top and on the sides. Place the Igniter block on top and rightclick it. After about 5-10min, depending on the size, the logs turn into brittle charcoal blocks that can be crafted into charcoal items.

    So, it's something like realized in Terrafirmacraft? Are the sizes of such structure important? May be you can draw this?
    And what about large turbine? I tested large rotors from different materials but with the same optimal steam flow (24000), which corresponds to one steal boiler. These are: black bronze (95%),cobalt brass(120%), dark steel (130%), cobalt(130%), tungstensteel (140%). Their energy output are next: 420, 530, 570, 570, 625 eu/tic. So, it really rises with efficiency increasing. But using old formula output=steam flow*efficiency/2 it must be next: 570, 720, 780,780, 840 eu/tic. That means, old formula does not work. Why?


    Sorry for my annoying, but I think that you have become accustomed =)

  • So I believe this has been addressed somewhere sometime but I can't really find it - the EBF oxygen issue. Just the same old rhetoric about GT oxygen produced by electrolysers and the like being the purple-black tile texture and is not accepted by the EBF's input hatch. Probably the only other mods I have that use oxygen are GC and Mekanism. Is there somehow a fix for this?

    Oh by the way, is there any way at all to auto-fill cauldrons without Thaumcraft and its golems and Thermal Expansion and its Autonomous Activator? I'd like to set up an auto dust-washing station.

  • So I believe this has been addressed somewhere sometime but I can't really find it - the EBF oxygen issue. Just the same old rhetoric about GT oxygen produced by electrolysers and the like being the purple-black tile texture and is not accepted by the EBF's input hatch. Probably the only other mods I have that use oxygen are GC and Mekanism. Is there somehow a fix for this?

    Oh by the way, is there any way at all to auto-fill cauldrons without Thaumcraft and its golems and Thermal Expansion and its Autonomous Activator? I'd like to set up an auto dust-washing station.

    I figured out a solution to this few pages back in the case of adding galacticraft to a world after it had been generated.

    [GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Finally a real endgame! Now new: Achievements!

  • Is there a way to use the "needs maintainance cover" with machines that have their controller in the middle layer, e.g. turbines? It would be even better if i could attach 2 covers with different settings per turbine, one for me to notice if there is a problem, another one to activate a bypass to lower efficency single block turbines when severasl things broke...