Display MoreThing I still have difficulties about GT E-Net:
Practicalities:
- It is inappropriate to centralize energy production.
- It is inappropriate to power roaming/long distance on site industry (pumping/mining)Design:
- Hiding cables inside construction is limited
- Cables hit-boxes are a full block. Blocking inventory interaction from a connected machine side would still be possible and a smarter implementation even with minimal wires, cables, pipes hit-boxes.
- Covers don't support all material
- Light rendering on covers has no ambient occlusion making them distinguishable from surrounding plain blocks even with same material.
- Cables connect each others by default despite being jacketed. So you have to use ugly full size covers to separate cables.
I propose cables connect only when placed at one end of an existing same cable or machine. Cables interconnects shall not be allowed at all (use a machine block or transformer or similar device as a junction box if you really need to split power. This should also fix issues with bouncing packets.
While most of this is true, it would need a complete rewrite of all cables and pipes. Not worth the hassle. It would likely be easier to make another mods cable system compatible with GT. For example EnderIO Conduits or IE would look really nice fused with the GT system. But while i would like to do that, i'm a bit scared of the work that means. So for now it is only a idea unlikel to become real.
Also, it is possible to seperate cables with colors. No need for huge covers in between.