[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Ah, good. I've never played much with large boilers, i've always been very green solar+diesel route. This is my first time messing with large boilers, and wanted to make sure I wasn't shooting myself in the foot somehow.

    I tell ya, those things sure suck down the fuel, but if you want power yesterday..

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Ah, forgot to mention, having trouble loading the wiki right now, else i'd look it up already. I'm pretty sure the issue is on my end. I wasn't even able to post until a few minutes ago. Cox cable is.. ...not a good ISP. I've been on the IRC channel for most of my questions today.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Just a quick note about one thing: Effecting certain blocks that can be everywere in the world is really difficult to do. With that i mean mostly all the ideas about pollution effecting any sort of plant. While i hope that vanilla plants extending vanilla behavior (Trees) create events i can catch and modify, there are many other plants i can't easily access. For example the crops. To effect them, i would need to scan EVERY BLOCK in EVERY LOADED CHUNK to find them. Same with most other mod plants. To effect the IC2 Crops i only have some hope with using reflection... Doing that for every mod i would like to effect... Meh...

  • If people use other mods generators to avoid pollution let them be. Those aren't the ones that would actually like to deal with the challenge of dealing with pollution. It might be better for those to just turn pollution off in the configs.

    Don't let other mods be something that will be on the way. Think only of GT and GT only, maybe BC, RC and some other mod that GT plays very well along with.


    I agree 100% with Spwnx here;

    Just a quick note about one thing: Effecting certain blocks that can be everywere in the world is really difficult to do. With that i mean mostly all the ideas about pollution effecting any sort of plant. While i hope that vanilla plants extending vanilla behavior (Trees) create events i can catch and modify, there are many other plants i can't easily access. For example the crops. To effect them, i would need to scan EVERY BLOCK in EVERY LOADED CHUNK to find them. Same with most other mod plants. To effect the IC2 Crops i only have some hope with using reflection... Doing that for every mod i would like to effect... Meh...

    Well, I don't know how hard would be modify water, but turning into polluted water, would affect directly crop production.
    If Polluted water keep substituting normal water, crops will grow as if there's no water.
    Maybe trees growth wouldn't even be changed, as I assume they would be used for steam, that already will need clean water.

    Edited once, last by Drawfox (September 25, 2015 at 9:55 PM).

  • For IC2 crops you can just turn the biome into a "wasteland" biome that inherits desert properties. It will affect negatively IC2 crops enough for a start.

    That would first mean from good to bad in one step, also it would disable all biome dependent functionality from other mods.
    So as i said, changing biomes because of pollution is something i would only do when everything is totally screwed up and living without hazmat is not possible anymore.

  • One step is enough for a start. Later on we can add more steps.

    It is intentional that it would affect biome based stuff of other mods too.

    Sure that biome change would only happen at high pollution level also.

  • Just a quick note about one thing: Effecting certain blocks that can be everywere in the world is really difficult to do. With that i mean mostly all the ideas about pollution effecting any sort of plant. While i hope that vanilla plants extending vanilla behavior (Trees) create events i can catch and modify, there are many other plants i can't easily access. For example the crops. To effect them, i would need to scan EVERY BLOCK in EVERY LOADED CHUNK to find them. Same with most other mod plants. To effect the IC2 Crops i only have some hope with using reflection... Doing that for every mod i would like to effect... Meh...

    I know a smidge about plants and crops and how MC does checking blocks, so I agree, plants are kind of off the docket as something easily implemented. If it's even possible, doing it in some way that splits it by-chunk and delays it may work, like a periodic block scan every hour or something but.. eh. I don't really see a way to make this work realistically. I could be wrong, but it seems a much more insurmountable problem than others.

    Normally i'm ALL for function first, but there IS a point where the cost to performance/lag has to be considered. GT is a mod that often teeters on the edge. It's pretty intensive.. so you have to be more careful than usual about the load placed on the server or client.

    I take a very Dwarf Fortress approach to it: function function function, don't worry about performance until it causes it to become unplayable to people with normal, middle-grounds systems. Which would be like a <2.4 GHz dual-core with 3GB or RAM today, IMHO. If you have worse than that.. you really shouldn't be expecting to game on it.


    For reference, my GT5U server is running off a 3.3 GHz Phenom II quad-core with 4 GB DDR2-ECC memory and a trio of SSDs in Raid0, backing up hourly to a 1TB HDD.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

    Edited 2 times, last by axlegear (September 25, 2015 at 10:40 PM).

  • Do I need to do something special to see the output rate on an empty output hatch?

    Ok so this is an LHE with 4 output hatches. I noticed an entire hatch was empty. That makes sense as to why one hatch appeared to be staying steady: because only three were outputting SHS. Thanks for the tips Pyure. Things are working as expected.

  • Just a quick note about one thing: Effecting certain blocks that can be everywere in the world is really difficult to do. With that i mean mostly all the ideas about pollution effecting any sort of plant. While i hope that vanilla plants extending vanilla behavior (Trees) create events i can catch and modify, there are many other plants i can't easily access. For example the crops. To effect them, i would need to scan EVERY BLOCK in EVERY LOADED CHUNK to find them. Same with most other mod plants. To effect the IC2 Crops i only have some hope with using reflection... Doing that for every mod i would like to effect... Meh...

    This is why i mentioned the "cloud" version because it only effects nearby blocks and Entitys. A macerator doesn t have to affect crops/trees whatever 100 blocks away. It could, when the polutioncloud is moving or the emitting of pollution doesn t stop, but then its even localized to the cloud. Think of it like a brush painting the landscape/machines new. After a certain spreadradius the cloud could dissolves itself. Since we have no real wind in MC this would be realistic

  • I don't think I've ever witnessed anything quite so selfish and narrow-minded.

    You know what? Axle can go bugger himself with something sharp. I don't tolerate childish bullshit. I'm done here.

    You and Axles report of your Post are both right. For one thing Axle is obviously just being selfish (as in trying to destroy the whole system, even though Bloody will obviously put a config to it), for the other thing, you said Axle should become an Emo, what is indeed an insult.

    I bet Bloody will just read through the constructive stuff and ignore the bullshit that has been accumulating all around it.

  • You and Axles report of your Post are both right. For one thing Axle is obviously just being selfish (as in trying to destroy the whole system, even though Bloody will obviously put a config to it), for the other thing, you said Axle should become an Emo, what is indeed an insult.

    I bet Bloody will just read through the constructive stuff and ignore the bullshit that has been accumulating all around it.

    I'm starting to observe a trend where more and more peeps on the IC2 forum seems to be leaning more in favour of an aesthetic or realistic pollution theme. Its running counter to the previous discussions I've had. But when even peeps like Spankx start to speak against the balanced design its hard to ignore and I have little interest in pushing balance on a crowd that doesn't want it.

    What I'm probably going to do is simply disable pollution by default so nobody gets affected by it unless they explicitly want to, at least until I can be talked around to incorporating some of the peripheral ideas.

    Alternatively I may modularize it and let someone else code a distinct, more colorful version. There's zero reason my version needs to be the Only True Way. Blood in particular has said he might do a version one day.

    I just wish he'd stuck to that observed trend and conclusion instead of backtracking all the way back to the 'my way or else' mentality. It has nothing to do with me wanting to 'destroy the system'. I simply feel that forcing a highly unpopular and restrictive, unrealistic system on GT5U players will alienate them. If it was indeed modularized or configureable, it would be great. Give the players a choice. I just hope Bloody at the very least makes it toggleable if he's going to add it at all in this as-is one-variable-nerfs-all implementation. But i've said all this before.. I just wanted to reply to the 'wanting to destroy the system' comment. I feel that's casting me in an unfair light. It's not like i'm the only one pleading here, even he admitted that the community preference is for aesthetics and realism.

    This is all making me seriously consider trying to teach myself Java. But I wouldn't know where to start and it would probably go into the garage of 'things I didn't want badly enough to overcome'. I doubt I can afford to hire a tutor or take classes.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

    Edited 2 times, last by axlegear (September 26, 2015 at 11:06 AM).

  • I think the issue is mistaking the way one person spends their time is a democracy. It is the developer's choice and the community opinion does not matter. If you have suggestions or opinions share them but don't feel entitled to anything. Pyure has been adding content and fixes. If you like GT5U you should be massaging his feet rather than getting into petty arguments.

  • I agree Spawx, We all do what we can for the good of the mod, some develop and code, others test and finding bugs, and others try to give ideas and inspiration, and lowly idiots like me try to advertise and promote. our names are on it but, we all have a stake in what this mod is and becomes, even just by playing with it to give the developers motivation to code.

    Some of us may not always get our points across in the nest spoken/writen, or politest manners, but we all mean well and care.

    As I have said before Developers have a great gift, and talent. Thanks for what what ya'll do.