[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I play gregtech for a long time, but I never been this far before.
    I used to play pure GT (3 and 4 I think), and get bored and quit after a reaching MV a few times;

    I always wanted to hit endgame on GT, reached MV again, and then Greg stopped GT5 to work on GT6, so I gave up; Then, Blood brought those end games machines back, and luckily I had my world saved yet, so I continued, and this time, think I will reach endgame.

    I have a tons of hours on this save, but I knew very little from this version when I started, had to learn a lot. I integrated other MODs, learned to automated things and let my PC on to progress, as without a live server mindset, you get bored and give up after a few hours.

    Now my goal is to have an steady fusion, too. Probably, after this I'll stop to play for a while, and start to play some games that I bought and are getting dust.

    Then, I'll probably come back to see the new things Blood is adding, and start a new world. (or maybe a server, nerver played online before...)
    Seems that GT6 won't be done on next 2 years :D, so I have plenty of time, until I have to learn everything again...

  • I remember getting GT3 fusion working way back in mindcrack 1.4.7 when I first started minecraft. Played a little crackpack 1.5.10 but interest died quick. In a DW 1.6.4 derivative I got GT4 fusion working. Fusion is usually what brings a stop to the binge for 6-12 months but GT5U adds a fair bit of stuff to play around with. It's not unreasonable to have over a dozen fusion reactors. The IDSU/tesseracts are the biggest things I miss. I also miss being able to have multiblocks of the same type share casings. That's just cool. Also the industrial grinder. I know there's all sorts of other machiens to replace it but it would be neat to have to make a multiblock to get some byproducts rather than just higher voltage single blocks.

  • I remember getting GT3 fusion working way back in mindcrack 1.4.7

    *GT2

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • *GT2


    I guess the only GT3 I played was my brief 1.5.10 crack pack stint? Idk it's all a blur at this point. I think that ended up being a buggy as hell pack with MFR ruining everything.
    Oh and I forgot to list that I already hit the latest of games in GT5 vanilla in FTB ressurection when it first came out (likely one of the first in that pack). No one knew (and still don't know) about ZPM... When there's an SMP race it's a nice ace up your sleeve. Oh you're spamming solars? Guess what's behind that secretrooms door magically powering 8 EV mass fabs ;)

    I nerfed the ZPM in my pack by making the IV transformer require an americium plate.

  • Is multiplayer with new forge working? Or is it still bad? :?:

    Yes, 1490+1492 should work now.

    Blood Asp, just curiuous, fount recipe in nei for adamantium turbine, but its impossible to get adamantium for now.
    Could you make it ore generated or some product, mb in fusion?

    Adamantium comes from cross mod compatibility. I think it was from metallurgy. So you must install that mod to get the metal.

  • Eh, which ic2 should I use? Simply the recent one?

    yep, IC 2.2.780 and GT 5.08.29 works fine.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Blood Asp, just curiuous, fount recipe in nei for adamantium turbine, but its impossible to get adamantium for now.
    Could you make it ore generated or some product, mb in fusion?

    Adamantium comes from cross mod compatibility. I think it was from metallurgy. So you must install that mod to get the metal.


    Actually, Adamantium ore is defined in GT5u, just not generated by default, so customizing WorldGeneration.cfg is also a possibility.

    http://ftb.gamepedia.com/Pickaxe_%28GregTech%29 lists which mods make certain materials available by default (though GT5u makes neutronium obtainable via fusion recipe, steel leaf drops from the Steeleafranks crop, and liveroots dust from the Liveroots crop can be used to make iron wood)

  • And one last question, anyone got this working with PFAA? Maybe some configs or anything?

    It worked for me out of the box. But it is very laggy in creating new chunks. I used the "AdminCommandsToolbox" mod to pregen chunks in my world for better performance, but its still laggy. Can someone confirm this? Maybe i did something wrong?!

  • It worked for me out of the box. But it is very laggy in creating new chunks. I used the "AdminCommandsToolbox" mod to pregen chunks in my world for better performance, but its still laggy. Can someone confirm this? Maybe i did something wrong?!


    PFAA does work with GT out of the box, however it does add a small number of ores that even GT doesn't have processing recipes for. (This has been reported.) I had lag issues when I first tried the two mods together on 1.7.2, well over a year ago (after using them successfully back in 1.6.4), but in my most recent world with them together (last month) they worked just fine.

    How did you configure your Custom Ore Generation for the world? I had mine set to use all PFAA forms and absolutely nothing else; the more sets of ores you allow COG/PFAA to generate the greater the odds of getting lag on chunk generation (and you'll get redundant ores; standard PFAA patterns cover everything).

  • standard PFAA patterns cover everything

    Actually, not quite. I reported a few weeks ago that with only PFAA ores enabled, neither lapis nor lazurite veins generate in the overworld (by default, PFAA lapis veins are disabled when GT is installed, and it tries to use lazurite veins in their place, but if the COG tab for GT is disabled, those lazurite veins won't generate either). Technically, GregTech still tries to generate lapis mix veins in The End, but that's not much comfort. Also, you'd want to be careful not to disable vanilla clay generation in the COG tabs, since PFAA doesn't have a true replacement for it. However, a few of GregTech's mix veins become available in the Nether with PFAA installed and detected: bauxite, monazite, sapphire, and quartz (the mix with quartzite and certus quartz).

  • New Update:

    GT 5.09.05

    Brittle Charcoal now drops directly as charcoal (With chance of bonus drop).
    Finished addition of new crops. Search for blocks/ores below now uses oredict.
    Made Advanced Circuit achievement oredict. (by doushio9967)
    Expanded Hatch names and descriptive tooltips. (by pyure)
    Fixed playing crafting sounds with forestry worktable. (by mezz)
    Added Large Boilers accepting distilled water. (by pyure)
    Added chinese achievement language file (by TehporP)
    Added a bunch of recipes for plastics.


    I also added a link to the first post were i upload all old versions of my mods.

    Question: Are Iridium Neutron Reflector nerfed? On Kirara 1 they seem to give only 20% boost compared to the normal ones.

    They should give the same boost. Just with infinite durability.

  • Actually, not quite. I reported a few weeks ago that with only PFAA ores enabled, neither lapis nor lazurite veins generate in the overworld (by default, PFAA lapis veins are disabled when GT is installed, and it tries to use lazurite veins in their place, but if the COG tab for GT is disabled, those lazurite veins won't generate either). Technically, GregTech still tries to generate lapis mix veins in The End, but that's not much comfort. Also, you'd want to be careful not to disable vanilla clay generation in the COG tabs, since PFAA doesn't have a true replacement for it. However, a few of GregTech's mix veins become available in the Nether with PFAA installed and detected: bauxite, monazite, sapphire, and quartz (the mix with quartzite and certus quartz).


    Ah. I probably skipped over that because I was finding so much Lapis in Dungeon Chests because of Roguelike Dungeons.

    Either that or I actually left Vanilla Redstone, Lapis, and Diamond generation enabled but set to PFAA patterns. I can't remember exactly what I did, I just don't remember running out of Lapis.