and so with all the multi-block machines. You can fix this?

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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Make it an github issue.
Something I been wondering... do covers add any blast resistance to machines? Like if I coat a machine in tungsteel plates, will it alter it in any way?
No, only visuals and connection behavior change. In 5.09, they also protect against touching hot pipes.
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Make it an github issue.
No, only visuals and connection behavior change. In 5.09, they also protect against touching hot pipes.
Oh finally, that will save so many engineering headaches. -
No Idea what is causing this crash. It happens whenever I try and update gregtech. I have change forge versions and try disabling a few things as well re-creating the configs, but really no idea what this log amounts to https://docs.google.com/document/d/1Zl…dit?usp=sharing
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xF4m3, there was a recent update to support forestry 4.
Thats is good to know, thanks
there is a lilttle problem for me though, Im also using extra bees aka binniemod, and that hasn't been updated to froestry 4 yet so im kinda stuck with my version
If someone knows a way to get around that or an existing fix/port whatever there might be, i would be glad to here about that. I understood it like: "forestry 4+ GT5.09.10 have a stickyresin bee that can also produce the stickyresin comb" if thats right just don't comment on it
Forestry Unweary Bee produce Stringy Combs. Stringy Combs + Centrifuge = Propolis. Propolis + Centrifuge = Sticky Resin.
Thanks, but its not that i want a bee that can produce this stuff, its just that I'd like to make a little GT bee guide for my pack using quests, and i'd want to put all bees there and the ways to get them (kinda like a little "achievment system" where oyu can see your progress and maybe compete with other player on the server to see who can finish it first
but i would like the bees to have a purpose aswell, not just being astetic so thats why i asked.
Thanks for your reply guys and girls
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Hey Bloody, did you change anything performance-wise? I noticed that since the latest round of updates, the client launches MUCH faster. I updated GT, Railcraft, IC2 from 780 to 790, Pam's Harvestcraft and Buildcraft. Any of those could have helped but usually GT5U is the main load-hog (it usually makes up 2 minutes 37 seconds of the 3 minutes 33 seconds load time, last time I benched.) Now, it's loading in a lot less time. I'll do a bench shortly to find out exactly what changed. In case it was GT5U, good friggin' job! It's almost tolerable now! XD No seriously tho, kudos, this is a fantastic relief.
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Hey Bloody, did you change anything performance-wise? I noticed that since the latest round of updates, the client launches MUCH faster. I updated GT, Railcraft, IC2 from 780 to 790, Pam's Harvestcraft and Buildcraft. Any of those could have helped but usually GT5U is the main load-hog (it usually makes up 2 minutes 37 seconds of the 3 minutes 33 seconds load time, last time I benched.) Now, it's loading in a lot less time. I'll do a bench shortly to find out exactly what changed. In case it was GT5U, good friggin' job! It's almost tolerable now! XD No seriously tho, kudos, this is a fantastic relief.
Some small performance improvements. (ShawnBuckley)
Seems the improvements were allready better than expected.
And more to come.
At the same time on my private server:
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what the fuck did you do? A 6,000 chunk spanning force-loaded chicken coup hopper farm?! 1.86 hour tick time?!
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- Official Post
I've done that sending my computer to sleep running Minecraft before.
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The server was allways up. It just needed a restart after ~2 week uptime.
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Has anyone else noticed Z-fighting on the corners where two covers meet on a GT pipe or wire? I haven't looked at it without optifine and I don't think anyone is really interested in diving into the graphics code.
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[00:46:21] [Client thread/ERROR]: Using missing texture, unable to load gregtech:textures/blocks/fluids/fluid.gas_sulfuricgas.png, java.io.FileNotFoundException
Missing texture after update from 5.09.09
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Missing texture after update from 5.09.09
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Forgot to look at github first.
Display Spoiler
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2 days agoSulfuric gas not have any texture.
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HAY GUYS
DID YOU HEAR? GT5u IS OUT! -
I found a realy nasty bug and hope it is caused by GregTech. Minecraft plays realy random tool break sounds/anvil break sounds and it's realy annoing.
The Infitech mdpack maker could pinpoint the reason for that at Extra Utilities. https://github.com/rwtema/extrautilities/issues/671
Not a GregTech Bug. Mods are not supposed to ask for Container Items Clientside after the Game already started, unless it is on a Workbench (what is clearly not the case if the Sound happens randomly).
I don't know if someone is still looking for this, but I patched com\rwtema\extrautils\item\filters\AdvancedNodeUpgrades.class from latest ExtraUtilities-1.2.11 to fix the annying sound Issue.
I've done this by simply removing: (Thanks to KageDragon https://github.com/rwtema/extraut…mment-149439317)CodeaddEntry(new Matcher("HasContainerItem"){ public boolean matchItem(ItemStack item) { return item.getItem().hasContainerItem(item); }});
I DO NOT GUARANTEE FOR CORRECT FUNCTIONALITY OF THIS EXTRAUTLITIES VERSION AND DO NOT REPORT BUGS TO rwtema WHEN USING THIS!!Note: also interesting for GT6 Users (like me), it fixes the same thing there (which is the main reason why I made this).
RWTema just (finally) released a fixed version (1.2.12), so updating will fix that now. -
I think I was having issues with newer releases of extra utils with other mods (or this mod or forge 1492 I can't remember) and am currently using 1.2.6.
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- Official Post
Could be worse, REI's Minimap explodes with any version past 1.1.1k
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Thats is good to know, thanks
there is a lilttle problem for me though, Im also using extra bees aka binniemod, and that hasn't been updated to froestry 4 yet so im kinda stuck with my version
If someone knows a way to get around that or an existing fix/port whatever there might be, i would be glad to here about that. I understood it like: "forestry 4+ GT5.09.10 have a stickyresin bee that can also produce the stickyresin comb" if thats right just don't comment on it
Thanks, but its not that i want a bee that can produce this stuff, its just that I'd like to make a little GT bee guide for my pack using quests, and i'd want to put all bees there and the ways to get them (kinda like a little "achievment system" where oyu can see your progress and maybe compete with other player on the server to see who can finish it first
but i would like the bees to have a purpose aswell, not just being astetic so thats why i asked.
Thanks for your reply guys and girls
Binnie isn't updating the mod and doesn't want to switch open source his mod. Gendustry may be the alternative
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GT5 still works with the old versions of forestry. Just the integration is missing in that case. In 5.09, the bees must be turned off for this.
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