[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • xF4m3, there was a recent update to support forestry 4.

    Thats is good to know, thanks :D there is a lilttle problem for me though, Im also using extra bees aka binniemod, and that hasn't been updated to froestry 4 yet so im kinda stuck with my version :( If someone knows a way to get around that or an existing fix/port whatever there might be, i would be glad to here about that. I understood it like: "forestry 4+ GT5.09.10 have a stickyresin bee that can also produce the stickyresin comb" if thats right just don't comment on it :)

    Forestry Unweary Bee produce Stringy Combs. Stringy Combs + Centrifuge = Propolis. Propolis + Centrifuge = Sticky Resin.

    Thanks, but its not that i want a bee that can produce this stuff, its just that I'd like to make a little GT bee guide for my pack using quests, and i'd want to put all bees there and the ways to get them (kinda like a little "achievment system" where oyu can see your progress and maybe compete with other player on the server to see who can finish it first ;) but i would like the bees to have a purpose aswell, not just being astetic so thats why i asked.

    Thanks for your reply guys and girls :)

  • Hey Bloody, did you change anything performance-wise? I noticed that since the latest round of updates, the client launches MUCH faster. I updated GT, Railcraft, IC2 from 780 to 790, Pam's Harvestcraft and Buildcraft. Any of those could have helped but usually GT5U is the main load-hog (it usually makes up 2 minutes 37 seconds of the 3 minutes 33 seconds load time, last time I benched.) Now, it's loading in a lot less time. I'll do a bench shortly to find out exactly what changed. In case it was GT5U, good friggin' job! It's almost tolerable now! XD No seriously tho, kudos, this is a fantastic relief.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Hey Bloody, did you change anything performance-wise? I noticed that since the latest round of updates, the client launches MUCH faster. I updated GT, Railcraft, IC2 from 780 to 790, Pam's Harvestcraft and Buildcraft. Any of those could have helped but usually GT5U is the main load-hog (it usually makes up 2 minutes 37 seconds of the 3 minutes 33 seconds load time, last time I benched.) Now, it's loading in a lot less time. I'll do a bench shortly to find out exactly what changed. In case it was GT5U, good friggin' job! It's almost tolerable now! XD No seriously tho, kudos, this is a fantastic relief.

    Some small performance improvements. (ShawnBuckley)

    Seems the improvements were allready better than expected. :D And more to come.

    At the same time on my private server:

  • what the fuck did you do? A 6,000 chunk spanning force-loaded chicken coup hopper farm?! 1.86 hour tick time?!

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • I've done that sending my computer to sleep running Minecraft before.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Has anyone else noticed Z-fighting on the corners where two covers meet on a GT pipe or wire? I haven't looked at it without optifine and I don't think anyone is really interested in diving into the graphics code.

  • Quote

    [00:46:21] [Client thread/ERROR]: Using missing texture, unable to load gregtech:textures/blocks/fluids/fluid.gas_sulfuricgas.png, java.io.FileNotFoundException

    Missing texture after update from 5.09.09


  • HAY GUYS
    DID YOU HEAR? GT5u IS OUT!

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • I found a realy nasty bug and hope it is caused by GregTech. Minecraft plays realy random tool break sounds/anvil break sounds and it's realy annoing.


    The Infitech mdpack maker could pinpoint the reason for that at Extra Utilities. https://github.com/rwtema/extrautilities/issues/671


    Not a GregTech Bug. Mods are not supposed to ask for Container Items Clientside after the Game already started, unless it is on a Workbench (what is clearly not the case if the Sound happens randomly).


    I don't know if someone is still looking for this, but I patched com\rwtema\extrautils\item\filters\AdvancedNodeUpgrades.class from latest ExtraUtilities-1.2.11 to fix the annying sound Issue.
    I've done this by simply removing: (Thanks to KageDragon https://github.com/rwtema/extraut…mment-149439317)

    Code
    addEntry(new Matcher("HasContainerItem"){  public boolean matchItem(ItemStack item)  {    return item.getItem().hasContainerItem(item);  }});


    I DO NOT GUARANTEE FOR CORRECT FUNCTIONALITY OF THIS EXTRAUTLITIES VERSION AND DO NOT REPORT BUGS TO rwtema WHEN USING THIS!!


    Note: also interesting for GT6 Users (like me), it fixes the same thing there (which is the main reason why I made this).

    RWTema just (finally) released a fixed version (1.2.12), so updating will fix that now.

  • Could be worse, REI's Minimap explodes with any version past 1.1.1k

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Thats is good to know, thanks :D there is a lilttle problem for me though, Im also using extra bees aka binniemod, and that hasn't been updated to froestry 4 yet so im kinda stuck with my version :( If someone knows a way to get around that or an existing fix/port whatever there might be, i would be glad to here about that. I understood it like: "forestry 4+ GT5.09.10 have a stickyresin bee that can also produce the stickyresin comb" if thats right just don't comment on it :)

    Thanks, but its not that i want a bee that can produce this stuff, its just that I'd like to make a little GT bee guide for my pack using quests, and i'd want to put all bees there and the ways to get them (kinda like a little "achievment system" where oyu can see your progress and maybe compete with other player on the server to see who can finish it first ;) but i would like the bees to have a purpose aswell, not just being astetic so thats why i asked.

    Thanks for your reply guys and girls :)

    Binnie isn't updating the mod and doesn't want to switch open source his mod. Gendustry may be the alternative