[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.


  • I improved allmost every other way of powergen before. Oil became about 2x as powerfull 3 updates ago. The 5.09 switch made large boilers quite efficient. There is biofuel from IC2. Single use batterys are now usable for powergen. Either as byproduct from other processing chains or directly fueled by sulfur.

    I will also improve nuclear so that it really fills the step before fusion. Did some prepareations so far, the real power boost will come soon.

    The last thing i want, is that people stay all the time at the first tier of boilers and only build more of them. I prepared enough alternatives before this nerv so no one can complain.

    Sounds fine to me.

    Only one thing: The granite still spawns in the end asteroids.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • So, any chances for stable 5.09 release before new year? It could be a good gift for christmas :rolleyes:

  • What about coal boilers accumulating clogged ashes, or perhaps the chimney could slowly fill up with dirtiness as time goes on, impacting efficiency exponentially ? I'm pretty sure you can still ask for golems to do the job for you as of right now, or even OC robots.
    PaladinOne : water can still be piped in, and it will stay like this.

    Edit : The high pressure coal boilers could rust over time, unless they're galvanized. I mean, it's pure steel, it's been forming inside a bronze blast furnace. Steel used to be resistant to oxidation when it was forged by hand the hard way, but the industrial way of producing it makes it not as resistant to oxidation as it used to be, now they add things into it to make it resistant.

    Quote

    Java script, which happens to be the language in which minecraft is coded

    Edited once, last by Nexey (December 14, 2015 at 10:10 AM).

  • The solar boiler is slowly calcinating. Starts after 12h, after 24h it is down to 50% efficiency, 48h down to 25% efficiency. To clean/reset the calcination, the solar boiler must be picked up and placed down again. So some work by hand every 24h so they stay efficient.


    Looking at the github commit for this, that does not look like what you did. What it looks like is, after 12h (10,000 ticks), Steam output decreases by 1L every 100 ticks, down to a minimum of 50L every 150 ticks (1/3 efficiency) after another 12h (10,000 ticks).

  • Quote

    Since when are 12h 10.000 ticks? I thought 1second=20 ticks, so 12h=864.000 ticks 8|

    Solar boiler processes steam every 25 tick, so these 10000 refer to these 25-tick intervals (might call them boiler ticks)

  • Since when are 12h 10.000 ticks? I thought 1second=20 ticks, so 12h=864.000 ticks 8|


    12 Minecraft hours, not 12 real hours. 10,000 ticks comes out to 8 minutes and 20 seconds

    Also, now that I'm a little more awake, it seems that the statement of 12 hours is also inaccurate, because a Minecraft day is actually 20 minutes (24,000 ticks).

    Double-also, I'm now looking at the code again, and I'm seeing that my original time was wrong by a factor of 25 (because the timer in question only increments once every 25 ticks, when the Boiler produces Steam). New analysis: Boiler output reductions set in after 12,500 seconds (208 minutes 20 seconds), and reach maximum strength after another 208 minutes 20 seconds.

    However, this still is not in any way related to 12 hours Minecraft or 12 hours IRL; that's 10.4 Minecraft days / 3.47 hours IRL.

  • Something that sort of caught my eye is that uranite and pitchblende seem to have the wrong colors (if they are even a different element at all). I believe the name PITCHblende came from the fact that it was black.
    Also, if you are going to add some boosts to the reactors, it would be super nice to have some extra processing options for radioactive materials, maybe slightly more realistic, a la reactorcraft for example, using hydrofluoric acid(or some other acid) > mix that with uranium > uranium hexafluoride > centrifuge that, into either usable or unusable isotopes (you could use those for different things). That might be a way to kinda... balance the reactor boost out again.

  • Is there any way to tell how calcified your solar boilers are?

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Something that sort of caught my eye is that uranite and pitchblende seem to have the wrong colors (if they are even a different element at all). I believe the name PITCHblende came from the fact that it was black.
    Also, if you are going to add some boosts to the reactors, it would be super nice to have some extra processing options for radioactive materials, maybe slightly more realistic, a la reactorcraft for example, using hydrofluoric acid(or some other acid) > mix that with uranium > uranium hexafluoride > centrifuge that, into either usable or unusable isotopes (you could use those for different things). That might be a way to kinda... balance the reactor boost out again.

    Pitchblende can be black or yellow, but in GT the black one is called uraninite and the yellow one pitchblende.

  • Coal Steam boilers now do not work anymore with automation, so refueling and removal of ash must be done by hand. One stack coal coke lasts about 12 hours, so should be fine. The solar boiler is slowly calcinating. Starts after 12h, after 24h it is down to 50% efficiency, 48h down to 25% efficiency. To clean/reset the calcination, the solar boiler must be picked up and placed down again. So some work by hand every 24h so they stay efficient. Setup and forget setups tend to be spammed, so it is against that.

    Personally, I don't think the answer should be forbidding the refueling of the small coal boilers in order to stop its spamming. From my point of view, the answer should be adding a diminishing return in the steam production until a fixed value, like diminish the steam production from 100% to 25%, the same as you added to the solar steam boilers. I mean, add a 'calcification' alike penalty from using normal water in that kind of boilers (solar and the small ones) and allowing the use of distilled water in order to bypass that penalty. It would also require a more 'complex way' of making distilled water than the current one, like returning less distilled water from normal water in the distillation tower or the equivalent machinery, like a 25% of loss, or something like that.

    With that, people ought to use normal water with the penalty in mind until they have the infrastructure in order to bypass that. At that time of the game, people would be clever enough (or at least I think) to use petroil, the big steam boilers or equivalent methods for energy production instead of just spam everywhere that small boilers.


    Or instead of putting what I've said above, put all of this nerf you've created in the config, so players could choose between using the nerf to solar and small coal boilers or not (I don't know if it's in the config because I haven't played Minecraft and GregTech since a while).

  • Something that is kinda... Problematic is that it's almost impossible to see which ores you can use in a chemical bath.
    If you look up the recipes of the chembath, you will almost only see things like: arrows, firesteel stuff. Wouldn't it be a nice idea to, instead of having the ores bathed in the chembath, to have them bathed in the ore washing plant, with mercury/sodium persulphate instead? It would make more sense (seeing that it's an ore washing plant) and the recipes would be easier to find (since they wouldn't be hidden in a 1700 recipe pile, but "just" like... 100 recipes).

    If this has been changed already, I am sorry. Our Beyond Reality server had some problems with the more recent version of GT/BR, so we had to roll back until version 2.3.4, which doesn't even have the new GT multiblocks. But our admin plans to try a new version again soon.

  • Something that is kinda... Problematic is that it's almost impossible to see which ores you can use in a chemical bath.
    If you look up the recipes of the chembath, you will almost only see things like: arrows, firesteel stuff. Wouldn't it be a nice idea to, instead of having the ores bathed in the chembath, to have them bathed in the ore washing plant, with mercury/sodium persulphate instead? It would make more sense (seeing that it's an ore washing plant) and the recipes would be easier to find (since they wouldn't be hidden in a 1700 recipe pile, but "just" like... 100 recipes).

    If this has been changed already, I am sorry. Our Beyond Reality server had some problems with the more recent version of GT/BR, so we had to roll back until version 2.3.4, which doesn't even have the new GT multiblocks. But our admin plans to try a new version again soon.


    Once you know the rules for processing, it is quite easy to find out without searching much in NEI.
    https://github.com/Blood-Asp/GT5-….java#L730-L731
    Basicly: Every ore that has Gold, Silver, Osmium, Platinum or Cooperite as byproduct goes into chembath with mercury.
    Every ore with Zinc, Nickel, Copper, Cobalt, Cobaltite or Tetrahedrite as byproduct into chembath with sodimpersulfate.

    Is there any way to tell how calcified your solar boilers are?

    Currently not.

    Also incidentally, this does not affect the High Pressure Coal Boiler, only the two Small boilers.

    The HP Coal Boiler extends the small boiler, so the change effects both.

    I was also not fully awake coding that, but i also included that the solar boiler is not running all the time but heating up most of the day. So keeping it hot by sleeping impacts the calcination even more. Without sleeping it should be close to 12 RL hours until it starts loosing efficiency.

  • Urm why can't I craft scrap with a recycler in 5.08? Checked the configs not seeing exactly why and previously I was able to, I think preGT5u. Also am I missing something with gregtech as far as advancement goes? It takes forever to get a decent set-up and these new nerfs make it very hard to automate much. Does everyone play in creative and just cheat or is masochism a thing? Also looking for a decent server just so I can figure out what other folks use as set-ups.

  • Can solar boilers be moved with sticky pistons?

    And suggestion:
    Hard Water Test Strip. Checks calcination level in a machine.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Urm why can't I craft scrap with a recycler in 5.08? Checked the configs not seeing exactly why and previously I was able to, I think preGT5u. Also am I missing something with gregtech as far as advancement goes? It takes forever to get a decent set-up and these new nerfs make it very hard to automate much. Does everyone play in creative and just cheat or is masochism a thing? Also looking for a decent server just so I can figure out what other folks use as set-ups.

    I did not change anything about recyclers since i started with GT5U. Maybe IC2 broke somthing? The GT recycler is using mostly IC2 logic in the background. Overall i did close to no balance changes in GT5.08 and i will still keep that branch up to date for all that want to play with the original balancing.
    All "my" changes are concentrated into GT5.09. I know there are likely quite a lot that do not agree with all my changes, but for them there is 5.08.

    About servers, i was playing on Kirara the last few weeks, but currently that one is down because of server failout. If you look for good GT packs, i would recommend InfiTech2 or BeyondReality Pack.

    Can solar boilers be moved with sticky pistons?

    And suggestion:
    Hard Water Test Strip. Checks calcination level in a machine.

    Sticky pistons are unlikely to work. They do not move tile entitys afaik.
    I will add something easier to check and reset the solars soon. All i want with the rebalancing, is that they do no longer work fully stand alone. But more than 1-2min of work every few hours is also not wanted by me.