[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Btw it is hard to call EBF efficient in terms of Coal if you making Steel Dust. For example 4 Small pile of steel dust requires 120000 EU. It is 360000 steam. The most efficient in terms of coal - High Pressure Coal Boiler produces 48000 litres of steam per coal.
    360000 / 48000 = 7.5 Coal. Ofcourse you can make Steel Ingot twice cheaper from Iron+Oxygen (that is if you have Oxygen). Bronze blast furnace requires only 4 Coal. More than that High Pressure Coal Boiler will generate those 360000 steam exactly 20 minutes. Plus add all those losses when converting and transporting. So the only reasonable use for EBF at this stage will be Aluminium. And for Steel Ingot you will be stuck with BBF for long.

    It is more efficient to use wrought iron(made in arc furnace) for steel in EBF. that way it needs only ~18kEU per ingot.

  • Update GT 5.09.19

    *Added model textures for Modular Armors (great thanks to Pyrolusite for providing them).
    *Various Spelling fixes.
    *Rework of explosives:
    *Added Powder Barrel (Basicly the simply gunpowder explosive).
    *Changed production of Dynamite, TNT and Industrial TNT.
    *Changed explosives needed for Implosion compressor.
    *Changed explosives needed for Seismic Prospector.
    *Fixed Chainsaw dropping corrupted forestry leaves.


    And for the old but missing changelogs:
    5.09.17
    *Merged "Fixed world event lag and related cahldron crash" by LemADEC.
    *Fixed reprocessing exploid(Diamond drilling head crafted with 4 dusts + 1 diamond in forgehammer returned 5 normal diamonds).
    *Lowered UUM Berry drop chance.
    *Fixed Adv. Miner II running with not enough drilling fluid.
    *Made bees less biome dependend.
    *Fixed crash without RF API.
    *Fixed CO2 processing.
    *Fixed some Comb processing recipes.
    *Rised EU output of Hot Coolant 4x.
    *Override of IC2 fuel rods to get access of internal values.
    *Rised output of Electric IC2 Reactor 2x.
    *Lowered Mox heat bonus from 5x to 2.5x.
    *Initial port of GTExtras modular armor(Still somewhat broken, so crafting recipes disabled).
    *Merge "More beautiful achievements display" by miuirussia.

    5.09.18
    *Reverted "Fixed world event lag and related cahldron crash" because of crashes.
    *Added more EBXL processing recipes.
    *Fixed Crop processing recipes.
    *Fixed Mox Fuel crashing.
    *Fixed Mox heat bonus not working.
    *Fixed ordict registation for AE2 items.


    :Nuke TNT::Nuke TNT::Nuke TNT:

    Hey everyone,

    Can anyone tell me what material goes inside an IC2 Nuke when I have GregTech installed, as all the IC2 materials are automatically converted to the GT ones?
    :Nuke TNT::Nuke TNT::Nuke TNT:

    The compressed plutonium items should work. U235 afaik also. These should not automaticly get converted to GT items.


  • Here's something I've been wondering about for a while: what are the suffixes for HSS supposed to stand for? HSS is presumably High Speed Steel or High Strength Steel, but I don't know what the "-G", "-E", and "-S" suffixes mean.

    HSS is "High Speed Steel" right. -G and -E are taken from the ISO standardization for the typical alloys of them. -S is made up to use osmium/iridum that is not actual usefull alloy.

  • Hey Everyone,

    Maybe anyone can help me.

    I warnt to add a recipe for clay in the mixer.

    On the minetweaker wiki i followed this line (example)

    //Mixer
    //OutputStack, OutputFluid, InputArray, FluidInput, Time in Ticks, EU
    mods.gregtech.Mixer.addRecipe(<IC2:itemFertilizer>, <liquid:dye.watermixed.dyered> * 1000, [<minecraft:sand>, <minecraft:double_plant:4>], <liquid:water> * 1000, 100, 16);

    And then i changed it like this:

    mods.gregtech.Mixer.addRecipe(<minecraft:clay_ball>, [<minecraft:sand>, <minecraft:dirt>], <liquid:water> * 100, 100, 16);

    It doesnt work. I get an error, something about "there are 2 methods avaiable"....

    I figured out that the problem only appears when i left out the Outputfluid

    Anyone can help me what iam doing wrong ?

  • You can't just skip a parameter. If you don't want to output any fluid, then you have to pass null for Outputfluid.

  • Hm, okay. But at the wiki it says that red marked parameters can be left out.

    I also try it so:
    mods.gregtech.Mixer.addRecipe(<minecraft:clay_ball>, <liquid:water> * 100, [<minecraft:sand>, <minecraft:dirt>], <liquid:water> * 100, 100, 16);

    This also not work. There is no error, but also no recipe.

    Then I try this one:

    mods.gregtech.Mixer.addRecipe(<minecraft:clay_ball>, <liquid:water> * 100, [<minecraft:sand>, <minecraft:cobblestone>], <liquid:water> * 100, 100, 16);


    This works. It seems there is also a problem with minecraft:dirt?

    Any idea? How to set a parameter to null?

    Thanks a lot


  • To set a parameter to null, literally pass null to the parameter. Like this

    mods.gregtech.Mixer.addRecipe(<minecraft:clay_ball>, null, [<minecraft:sand>, <minecraft:cobblestone>], <liquid:water> * 100, 100, 16);

  • Edit:
    About Fluorite: you can add simple receipt in some GT machine to get P (this is basic element of Fluorite how i read) from Fluorite, or something else.


    P is Phosphorus (although called Phosphor in GregTech). Fluorite is CaF2. GT5e is said to be out of material ids, and AOBD didn't work (possibly because fluorite has no ingots defined), so I'm thinking about adding a Minetweaker Fluid Extractor recipe to get 2000 mB fluorine and a calcium dust from 3 PFAA Fluorite. Does that sound okay?


  • P is Phosphorus (although called Phosphor in GregTech). Fluorite is CaF2. GT5e is said to be out of material ids, and AOBD didn't work (possibly because fluorite has no ingots defined), so I'm thinking about adding a Minetweaker Fluid Extractor recipe to get 2000 mB fluorine and a calcium dust from 3 PFAA Fluorite. Does that sound okay?


    That sounds well, comrade! Thanks for your idea)

  • I am having this crash report, on a clean install and it only happens when I install Gregtech. If someone that knows how to read this could help me, I would really appreciate it. Thanks for your time.

    Crash Report (Pastebin due to length)


    That issue is the wrong forestr API version. GT5 needs forestry 4.1 or 4.2.
    Alternatively you can disable the GT Bees in the config, but then you will also not be abke to use Forestry centrifuge and squeezer recipes in GT machienes.