[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Dear Blood Asp,
    I have some questions for you. I hope you will answer them.

    1) When are you going to release a new update?
    2) How can I get grass like an item by dropping?
    3) How to recover automation of small boilers?

    Best regards, Cleaner From Mars. I love what you are doing!
    (And sorry for bad English)

  • I think I can answer some of those:

    1) When are you going to release a new update?


    There's a rule against asking for that: !! Asking for release dates = Ban !! (This also includes asking for Addon Release Dates)

    2) How can I get grass like an item by dropping?


    Shears.

    3) How to recover automation of small boilers?


    iirc, automation of small boilers was deliberately disabled in the experimental branch (5.09.xx) to encourage players to use other fuels (or at least a large boiler) to get automation. If you insist on automating the small boilers, I think that's still possible in 5.08.33.

  • I have changed the forge version several times and none of the versions I have tried have worked.

    Display Spoiler


    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: INSTANCE
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)

    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)

    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)

    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)

    at net.minecraft.client.main.Main.main(SourceFile:148)

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

    at java.lang.reflect.Method.invoke(Unknown Source)

    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

    at java.lang.reflect.Method.invoke(Unknown Source)

    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)

    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:395)

    at org.multimc.EntryPoint.listen(EntryPoint.java:170)

    at org.multimc.EntryPoint.main(EntryPoint.java:54)

    Caused by: java.lang.NoSuchFieldError: INSTANCE

    at gregtech.loaders.oreprocessing.ProcessingWire01.registerOre(ProcessingWire01.java:35)

    at gregtech.api.enums.OrePrefixes.processOre(OrePrefixes.java:699)

    at gregtech.common.GT_Proxy.registerRecipes(GT_Proxy.java:183)

    at gregtech.common.GT_Proxy.activateOreDictHandler(GT_Proxy.java:1810)

    at gregtech.GT_Mod.onPostLoad(GT_Mod.java:438)

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

    at java.lang.reflect.Method.invoke(Unknown Source)

    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)

    at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

    at java.lang.reflect.Method.invoke(Unknown Source)

    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)

    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)

    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)

    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)

    at com.google.common.eventbus.EventBus.post(EventBus.java:275)

    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)

    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

    at java.lang.reflect.Method.invoke(Unknown Source)

    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)

    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)

    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)

    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)

    at com.google.common.eventbus.EventBus.post(EventBus.java:275)

    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)

    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)


    ... 18 more


    My crash Stacktrace. I am also using MultiMC to modify the pack as I have downloaded Resurrection off of Curse and am now messing with it and having issues.

    The Errored mod list from forge can be seen here http://pastebin.com/UJHrakc5

    Any help would be amazing.
    Thanks in advance!

  • Using one of the latest version of forestry and GT 5.08.33 and getting the gt-err-001 285 for iron ingots. I realize this is some kind of error due to syntax(?) and other than begging the forestry creator to put his coding in a different format anyway to fix this?

    Let me clarify iron is showing up NEI as greg-err-001 and I cannot craft anything related to to several mods with it. How do I even narrow down the culprit to report and any chance I can fix this on my own?

  • Let me clarify iron is showing up NEI as greg-err-001 and I cannot craft anything related to to several mods with it. How do I even narrow down the culprit to report and any chance I can fix this on my own?

    The error items only appeared in NEI and didn't effect gameplay any when I saw them, however to find the reason for the error, find a recipe outputting the error Item in NEI, and remove mods till the recipe disappears, to find the mod adding the recipe and report to them. As Far as I Know.

  • The error items only appeared in NEI and didn't effect gameplay any when I saw them, however to find the reason for the error, find a recipe outputting the error Item in NEI, and remove mods till the recipe disappears, to find the mod adding the recipe and report to them. As Far as I Know.

    The error items only appeared in NEI and didn't effect gameplay any when I saw them, however to find the reason for the error, find a recipe outputting the error Item in NEI, and remove mods till the recipe disappears, to find the mod adding the recipe and report to them. As Far as I Know.

    Well my issue is a make large number of recipes uncraftable and I have a beefy pack. hence why if I could solve it myself.

  • I think I can answer some of those:


    There's a rule against asking for that: !! Asking for release dates = Ban !! (This also includes asking for Addon Release Dates)


    Shears.


    iirc, automation of small boilers was deliberately disabled in the experimental branch (5.09.xx) to encourage players to use other fuels (or at least a large boiler) to get automation. If you insist on automating the small boilers, I think that's still possible in 5.08.33.


    1) I'm so sorry, I did not know. I heard a guy who talked about a plan to upgrade GT. Then I have lost him. I just do want a new armor. :D
    2) And what about by GT tools?
    3) I see, but it might be customizable. What do you think about it?

    Anyway - thank you so much!

  • to 2: you can craft GT shears as GT-Multitool in GT6 there are sciccors for the same

    to 3: You can use railcraft boiler for automation, the can be as small as one by one by two one block steam generation.

    Thank you for your answer.

    2: I won't use GT6, GT5 unofficial only.

    3: I won't use Railcraft because I believe Simple Fluid Tanks is better.

    Is there another ways to solve the problems?

    Thank you.

  • Add build craft, or any other mod that has it's own steam generation. Or you may want to build a large boiler


    Buildcraft does not deal with steam. Railcraft is what you're thinking of.

    All forms of Steam from all mods (except IndustrialCraft 2) are the same, and can be used by any other mod that uses Steam. (IndustrialCraft 2 Steam is different, but the GT5 Large Heat Exchanger can use it.)

  • Out of curiosity in 5.09.15 a change was made "Wires now need 4 ticks overamps to burn(configuable)."
    Is this not exploitable? Couldn't someone use transform up a few levels and have one large EU packet sent every several ticks on a low tier wire?

  • More likely would be down-transforming and sending a ludicrous number of small packets once every few ticks; over-voltage still blows instantly, it's only over-amperage that's getting bent a bit.

  • By any chance would someone know how I could add NBT data to an output ItemStack based on the input item from an Assembler recipe in the GT code?


    For Example: If I make an assembler recipe that is a GT Tool and an item from my mod, how would I manipulate the output stack with NBT data?


    Thanks

    Figured it out!

    Edited once, last by Muramasa (February 21, 2016 at 4:39 PM).

  • Is this not exploitable?

    No. Each overamp tick increases cable temperature by 100.
    With normal Amp it slowly cools down by 1 per tick.
    So it is possible to "safely" overamp cable only for one tick from each hundred.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • No. Each overamp tick increases cable temperature by 100.
    With normal Amp it slowly cools down by 1 per tick.
    So it is possible to "safely" overamp cable only for one tick from each hundred.


    Oh so you could only ever get an extra percent of EU throughput and it would require a creative setup and probably be dangerous.