Oh, okay! Good to know. (I'm not anywhere near being able to make Tungstensteel, having just barely got my first MV machinery working, so I don't have any to experiment with)

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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My electric blast furnace keeps swallowing steel dust I feed it, without giving me any products. I'm 99.999% sure that I haven't done anything wrong, the structure is correct, or at least the machine doesn't complain about it not being so, it is all in one chunk, I feed it with four energy hatches, in turn fed by 4 basic stem generators that all have enough steam, and they are placed right next to the energy hatches, so resitance from cables shouldn't be a problem. Yet when I put the dusts in the input bus and start the machine, they are consumed, but they never emerge in the output bus. I'm on 5.09.22, is this a know issue or something? Does anyone have any idea what to do here?
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Have you fixed all the maintenance problems on the EBF? If you haven't (usually because no soldering iron/ducttape) it'll take 5A of LV power to finish. (120EU/t + 10% = 132, which is more than four inputs can supply.)
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That's probably the problem then, god, sometimes GT really is retarded. But I realized I have the forstery sodlering iron, so it should be ok
Thanks for replying so quickly.
Will my steel come out again, after fixing the problems, or are they gone forever?
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They're gone for good - multiblocks that run out of power mid-operation drop the recipe materials into the Void. Alas.
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Noticed, and I'd forgotten that the soldering iron form forestry doesn't work, 'cause no durability. But I got it to work by cheating in some tape. Someone should probably consider lowering the cost of steel to 100 volt.
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Lost items in multiblocks are gone forever.
Also, the forestry soldering iron does not help you. you need the GT soldering iron with at last 10.000EU and some soldering material in your inventory.
Soldering materials are tin, lead or soldering alloy in ingot, rod or fine wire form.
Edit: No making stuff cheaper/easier. It works fine without cheating. Making a Soldering Iron works fine with LV machines. The alternative would be to feed the EBF with 5-6 Amp instead of 4 directly. One second of too little steam and material is lost even without any maintainance issues.
My personal favorite for LV EBF. 3 Energy hatches <- 8x cable <-9x battery buffer with 8 batteries <- steam turbines.
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Pretty much every non-endgame EBF recipe is either 120EU/t or 500EU/t - would be kinda odd to change just steel.
(And, since I'm thinking about it, did you see that the Wrought Iron->Steel recipe uses drastically less EU (total, it's still 120/t) than any of the others? Took me a while to notice that, but it's well worth setting up an Arc Furnace for)
One other thing to consider - energy hatches can accept 2A of power, so you "only" need three LV hatches.
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Have you fixed all the maintenance problems on the EBF? If you haven't (usually because no soldering iron/ducttape) it'll take 5A of LV power to finish. (120EU/t + 10% = 132, which is more than four inputs can supply.)
Actually, energy hatches take 2 amps each, so 3 will be enough. However, you'll probably need a 9-slot or 16-slot battery buffer to get 5 amps into the cables. Putting steam turbines next to the energy hatches won't work for that. Using 5 energy hatches will overclock the recipe to HV tier and it will suddenly need 480 EU/t (528 if one maintenance problem remains) instead.
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Actually, energy hatches take 2 amps each, so 3 will be enough. However, you'll probably need a 9-slot or 16-slot battery buffer to get 5 amps into the cables. Putting steam turbines next to the energy hatches won't work for that. Using 5 energy hatches will overclock the recipe to HV tier and it will suddenly need 480 EU/t (528 if one maintenance problem remains) instead.
I had not even considered that many hatches causing it to tick up to HV. Definitely sticking with three, then. (and my setup was pretty much like Asp's, only albeit with only six batteries because of lead shortages, but that's another rant entirely.
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I've been away from GT for far too long it seems, had no idea that hatches take 2 amp (would be nice if the interface told you that, somehow). Anyway, thanks for the help guys.
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There are some little known things like the setup of the EBF in early electrical age along with other things that sometimes frustrates some players. There are information on the Wiki and some Youtube videos but most are a couple of years old. One exception is a new tutorial and Let's Play/Server series by Bear989Sr (Search for Minecraft Bears Den on Youtube). He is doing an new tutorial series with CrazyJ (also on Youtube) on getting started with Gregtech machines and the new circuit changes in the Experimental branch. He also has some older multiblock tutorials of some of the GT5U specific machines. His videos are sometimes funny but I have to give a warning that they might be PG-13 rated for language (Disclainer from Bear989Sr himself).
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yeah, Bear is great for tutorial videos, even though his audio levels have issues in a fair number of them.
I do wish his video descriptions would list what version of 5u he was running, it took me a good ten minutes to realize I don't have the same version because I kept trying to search for "phenolic" in NEI
EDIT: I had hoped all the phenol stuff, etc, was in the 1.10 branch but 1.7.10 got it with .29, so now I'll have to deal with that too
oh my god good circuits basically quadrupled in material cost?
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Okay, so, I'd been working through a "beginner's guide to GT" and it pretty much runs up to "getting an EBF" and then stops. I've tinkered a bit more from there, but now I'm wondering what the next logical steps are. Clearly a Fusion reactor is a long ways in the future...
Currently I have a Large Bronze Boiler running into a small pile of basic turbines, buffered into an MV battery bank, for power. I tangented into trying to make solar panels, and have a couple, but there's just no way they can compare with the throughput of the Boiler unless i spam a *ton* of them (which i don't quite have the circuits to do, yet). The boiler takes a fair bit of micromanagement, as i haven't figured out a good way to automate it without wasting huge piles of charcoal in intermittent startup times. Any suggestions?
Machinery-wise I've got almost everything, i think, in LV, plus a couple of things I needed MV to do the recipes properly (Fluid Extractor, Electrolyzer, Cutting Saw, and Extruder). The current project is getting together a LV Circuit Assembler, Sifter, and Laser Engraver so I can stop with the endless vacuum tubes. I'd like to get some sort of AE2 autocrafting going, but I'm real hesitant to do that running off a consumable power supply.
It looks like I might need to do something with Oil in order to get Polyethylene for HV machinery (specifically, a Universal Macerator), but I'm entirely unsure what the progression path looks like. I found a patch of PFAA "extra heavy oil" that doesn't actually seem to be craftable into anything (the only NEI recipes involve (un)bucketing it in the Canning Machine).
Modwise, my pack is very minimalist. GT, AE2 (+Extra Cells), and PFAA is it for changing-gameplay mods. I wanted a relatively-pure GT experience.
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The best GT guide i can think for that goes until endgame would be to start up a IT2 instance and look at HQM there. Unlock them all with cheat and use it to plan out what to do next.
The archievements might also help, through they are with far less informations.
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I somehow missed that IT2 existed, as a thing! Will definitely take a look at their HQM book (and maybe even just start a new world. I was getting oddly fond of PFAA's worldgen, though...)
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Greetings miners,
does anyone have up-to-date reactor design list? Would like to have some low power to high power each with dirrerent fuel (thorium uran, mox...).
Thanks
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How i learned to stop worrying and love the bomb - Nuclear power guide and reactor designs
This list is still up to date. With GT the output will be higher(2x EU mode, 0.5x mox heat bonus, 5x fluid reactor) but they work just fine.
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How i learned to stop worrying and love the bomb - Nuclear power guide and reactor designs
This list is still up to date. With GT the output will be higher(2x EU mode, 0.5x mox heat bonus, 5x fluid reactor) but they work just fine.
Oh nice, thanks very much. This is exactly what I wanted
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Greetings,
recently i ran into antother problem, now with oil & fluids. I have centrifuge (with oilsand) connected to bronze fluid pipe and it into brewery (lubricant) and distillery (naphta). Problem is oil dont want to go into distillery or into brewery, it is in fluid pipe only. What is wrong here? Thanks
edit: oil goes well to fluid canner, and when i tried water, water goes well into brewery and distillery
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