Hello all, and welcome to Advanced Machines. All right, I really need to stop looking at suggestions now. Someone posted a comment on the forums recently stating that rather than "advanced" solar panels, there should be "condensed" solar panels. I thought it was an ingenious idea (though the proposed recipes/outputs was horrid) and set about doing just that. This means that Advanced Machines is proud to introduce the Solar Arrays! These arrays are, put simply, a group of solar panels. they work exactly as their basic counterpart, except for the output EU/t. Please note that the Solar Arrays have a SEPERATE block ID, meaning that the total IDs this mod uses is now 2. Currently the only bug I have is that I have not yet fixed the drop settings, so you can break the Arrays with your drill to retrieve it. A wrench does also work though. Remember to post bugs here, and I will attempt to fix them. And cpw strikes again! Thank him for the Bukkit port.
The 3.2 beta version is SINGLE PLAYER ONLY at the moment. This version is a direct port of my 3.1.1, modified to use less of the IC2 base files. I will be releasing an SMP version shortly, but there are a couple of small quirks to work out first.
3.2 Beta 2 Known Bugs:
OK guys, Beta 2 is out now. Fixes/Changes are as follows:
- Shift-Click no longer causes crash. Still not quite right, but no accidental crashing.
- The config file works again!
- The Solar Arrays will give off appropriate power again!
- The containers don't properly update in SMP.
This means that at the moment, the original machines are useless in SMP. The Solar Arrays on the other hand produce their power in the tileentity, so they will properly produce power, but only externally, meaning these only work with cables, storage devices, and other machines. They will not, however work with batteries.
On the To-Do list are:
- Implement explosion when the machines receive too much power.
- Fix the drops of Solar Arrays (Will currently drop themselves in all cases).
- Implement recipe config options.
- Finish fixing Shift-Clicking quirks.
Enjoy, and remember to post all unlisted bugs. They are easier to squash when I can see them.
Industrialcraft 1.42 or later
Industrialcraft 1.64 or later
Buildcraft 2.2.5 or later
Images courtesy of Eagleblade
Note: The Centrifuge Extractor recipe uses Electrolyzed Water Cells
Solar Arrays Recipes(No images yet
LV Solar Array:
Where = Solar Panel and = LV Transformer
Outputs 8 EU/t
MV Solar Array:
Where = LV Solar Array and = MV Transformer
Outputs 64 EU/t
HV Solar Array:
Where = MV Solar Array and = HV Transformer
Outputs 512 EU/tick
Please refer to the Preview Video to learn about all the new features:
Preview Video (Courtesy of Direwolf20)
Place the zip into the mods folder
If you get a NoClassDef error, rename the zip folder by adding a z to the beginning.
Hope you enjoy!