[AddOn v1.43/v1.64] Advanced Machines V3.2 Beta 2
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where is the config file?
Same Question here! Seems as if its is not creating one. Possibly another bug.
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There something wrong with the Solar-Panel as already mentioned, but i get no EU at all out of the LV-Array.
Edit: Removing and replacing the LV-Array fixed it, now getting correct 8EU/t.
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Same Question here! Seems as if its is not creating one. Possibly another bug.
Yes, there is a bug in the configuration folder. The configuration is being saved on the root filesystem "/config/IC2AdvancedMachine.cfg", which in windows should be "X:\config\IC2AdvancedMachine.cfg" and on Linux it probably can't save it unless you are executing minecraft on root mode.Also note that if you can't load the game because of a used block ID, you will have an empty config file. I suggest using the one below.
Quote# Configuration file
# Generated on 24/01/12 19:37###########
# General #
###########general {
guiIdCentrifuge=42
guiIdHVArray=43
guiIdLVArray=45
guiIdMVArray=44
guiIdRotary=40
guiIdSingularity=41
}#########
# Block #
#########block {
blockAdvancedMachine=188
blockSolarArray=189
}########
# Item #
########item {
}Just change the block IDs to any that is not used.
Another bug is that the energy that come from any of the solar arrays can be randomically 0, 8 or 64. If you remove and place the block again you probably will get another number of these three.
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Yes, there is a bug in the configuration folder. The configuration is being saved on the root filesystem "/config/IC2AdvancedMachine.cfg", which in windows should be "X:\config\IC2AdvancedMachine.cfg" and on Linux it probably can't save it unless you are executing minecraft on root mode.Also note that if you can't load the game because of a used block ID, you will have an empty config file. I suggest using the one below.
Just change the block IDs any that is not used.
Thank you so much!
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Yes, there is a bug in the configuration folder. The configuration is being saved on the root filesystem "/config/IC2AdvancedMachine.cfg", which in windows should be "X:\config\IC2AdvancedMachine.cfg" and on Linux it probably can't save it unless you are executing minecraft on root mode.
I couldn't get it to read the config. It was using default IDs the whole time. -
I couldn't get it to read the config. It was using default IDs the whole time.Ditto.
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Ditto.
I can confirm this
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Some bugs I found:
When placing solar panels you have to replace them a time or two in order for them to actually give energy.
HV ones don't seem to ever give me energy even after replacing them multiple times.
MV seem to sometimes only give 8 eu when placed(Fixes after replacing). -
Just a FYI.. there are only 2 bugs i have noticed so far.. 1. incorrect power for the solar array's *been posted here already. and 2. No sound from the systems at all. Normal world sounds happen etc but nothing from the machines.
I did have to change the block ID's though to get it to work with the other mods i have.
These block ID's worked for me.. I simply changed them in the file it created on my HD.
blockAdvancedMachine=187
blockSolarArray=186I am running these mods etc .
MineCraft 1.1
additionalbuildcraftobjects-latest
buildcraft 3.1.3 (everything)
Buildcraft-client-DA-additionalpipes-34
Codechickenfore-client0.4.1
enderchest-client 1.0.1
forestry A-1.3.2.1
Industrialcraft2 1.64
lasermod 1.3
logisticspipes BC3 0.1.8
Redpower 2.0 pr4d (all of the mods)
Sneakypipes 0.0.2
wirelessredstone
wirelessremote
Equivilent exchange 6.18Edit.
I forgot Portal gunAnd of course all the dependencies for those
All of these mod's are used in Direolf20's let's play. And he had been waiting on adv machines
Oh a side note. I have not had and issues at all with Shift clicking.
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OK guys, Beta 2 is out now. Fixes/Changes are as follows:
- Shift-Click no longer causes crash. Still not quite right, but no accidental crashing.
- The config file works again!
- The Solar Arrays will give off appropriate power again!
On the To-Do list are:- Implement explosion when the machines receive too much power.
- Fix the drops of Solar Arrays (Will currently drop themselves in all cases).
- Implement recipe config options.
- Finish fixing Shift-Clicking quirks.
Enjoy, and remember to post all unlisted bugs. They are easier to squash when I can see them. -
OK guys, Beta 2 is out now. Fixes/Changes are as follows:
- Shift-Click no longer causes crash. Still not quite right, but no accidental crashing.
- The config file works again!
- The Solar Arrays will give off appropriate power again!
On the To-Do list are:- Implement explosion when the machines receive too much power.
- Fix the drops of Solar Arrays (Will currently drop themselves in all cases).
- Implement recipe config options.
- Finish fixing Shift-Clicking quirks.
Enjoy, and remember to post all unlisted bugs. They are easier to squash when I can see them.thats awesome haven't tested it yet
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thats awesome haven't tested it yet
IT LIVES!!!! IT LIVES!!!!
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Woot, thx zippinus gonna try it now.
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I am getting a can'taddblock error, no matter what block ID I use, and IdResolver does nothing. I'm not sure if you knew, but the config file for IC2AdvancedMachines is still blank when I create a new one, however, it is in the correct area.
Heres the error log, someone help me please.
java.lang.IllegalArgumentException: Unable to add block ic2.advancedmachines.BlockAdvancedMachines@45f8cd9c in slot 188: Error detected. Please check your IDResolver and ModLoader logs for more information.
at oe.<init>(Block.java:181)
at aew.<init>(BlockContainer.java:7)
at ic2.advancedmachines.BlockAdvancedMachines.<init>(BlockAdvancedMachines.java:36)
at mod_IC2AdvancedMachines.load(mod_IC2AdvancedMachines.java:142)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a8789277 ---------- -
ok i have tested it and it works i had to change the block ids but that was no problem once i found the right config file
the solar arrays and adv machines all work just fine
Edit: i didn't test shift clicking
Edit #2: just tested shift clicking and i didn't have a problem
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Just installed Beta 2... Power distribution is perfect... shift click works... Everything for now seems to work. Koodos, and thanks
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hehe i have been messing with it a bit even put in 10+ HV solar arrays at once and got like 17k a tick
no bugs to report.. thanks for the great mod.
BTW 186 and 187 block id's work for me.. See my prev post for the long list of mod's i have installed.
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Ssp only, I have to ask abd im sorry but do you have a rough eta on smp? Are we talking hours days or weeks
No offense is ment just need to know if I should hold our server back for it
Also those that updated did it see your already placed panels? From ic 1.42
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Ssp only, I have to ask abd im sorry but do you have a rough eta on smp? Are we talking hours days or weeks
No offense is ment just need to know if I should hold our server back for it
Also those that updated did it see your already placed panels? From ic 1.42His ETA on SMP was 3 days.
(It was just one page back, too...)