[Addon 1.112] BuildCraft-IndustrialCraft Crossover Mod v2.0[SSP/SMP]

  • I don't see the point in releasing a work in progress for IC2 1.8.1 when there's a later version of Minecraft out, which will surely result in an update to IC soon enough.

  • I don't see the point in releasing a work in progress for IC2 1.8.1 when there's a later version of Minecraft out, which will surely result in an update to IC soon enough.

    I agree, was all geared up to go to 1.2.3, now I'm just going to wait it out and take a break I think. My opinion is, Mojang should have waited to do the 1.2 release till the major bugs that 1.2.4 fixed were done. Save everyone major trouble.

  • Any plans on making something that could convert 1000 eu/t > bc and then from bc > 1000 eu /t? Power crystals power converters used to do this, but he stopped maintaining the mod.


    Being able to do this enables teleporting power with the tele pipes mod.

  • Any plans on making something that could convert 1000 eu/t > bc and then from bc > 1000 eu /t? Power crystals power converters used to do this, but he stopped maintaining the mod.


    Being able to do this enables teleporting power with the tele pipes mod.


    You already can, it just takes more than 1 block to convert that amount of power.

  • Also a solution for my industrial electric engines. I use a lapis conductive pipe from the buildcraft addon mod APS(Advanced Powered Systems) That pipe allows you to extract more than 25mj from an BC engine(The wooden conductive pipe is capped at 25mj, not the amount you can extract. Maybe you can add a pipe like that to your mod, so it can be standalone, im sure
    dAkshEN3 wouldnt mind,and/or would understand.


    http://www.mod-buildcraft.com/…t-advanced-power-systems/


    http://dakshen3.blogspot.com/p/aps-information.html

    God blesses the child that can hold its own.

  • Also a solution for my industrial electric engines. I use a lapis conductive pipe from the buildcraft addon mod APS(Advanced Powered Systems) That pipe allows you to extract more than 25mj from an BC engine(The wooden conductive pipe is capped at 25mj, not the amount you can extract. Maybe you can add a pipe like that to your mod, so it can be standalone, im sure
    dAkshEN3 wouldnt mind,and/or would understand.


    http://www.mod-buildcraft.com/…t-advanced-power-systems/


    http://dakshen3.blogspot.com/p/aps-information.html

    I already have plans to do so for other reasons, also Krapht and SirSengir have said they would look into changing it. The thing that limits it is only for visual affect and can easily be changed so that it works with higher energy values.

  • My error report:


    "Mods loaded: 12
    ModLoader 1.2.3
    mod_MinecraftForge 1.4.0.57
    mod_ModLoaderMp 1.2.3v3
    mod_TooManyItems 1.2.2/1.2.3 2012-03-03
    mod_Train 1.36
    mod_BuildCraftBuilders 3.1.4
    mod_BuildCraftEnergy 3.1.4
    mod_BuildCraftFactory 3.1.4
    mod_BuildCraftTransport 3.1.4
    mod_BuildCraftSilicon 3.1.4
    mod_IC2 v1.81
    mod_Thx Minecraft THX Helicopter Mod - mod_thx-mc123_v016_bp1


    Minecraft has crashed!
    ----------------------


    Minecraft has stopped running because it encountered a problem.





    --- BEGIN ERROR REPORT 1c3373d0 --------
    Generated 27/03/12 21:37


    Minecraft: Minecraft 1.2.3
    OS: Mac OS X (x86_64) version 10.5.8
    Java: 1.6.0_26, Apple Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    LWJGL: 2.4.2
    OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.0 NVIDIA-1.5.48, NVIDIA Corporation


    java.lang.IncompatibleClassChangeError: Implementing class
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
    at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
    at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    at mod_IC2.load(mod_IC2.java:246)
    at ModLoader.init(ModLoader.java:890)
    at ModLoader.addAllRenderers(ModLoader.java:186)
    at aho.<init>(aho.java:79)
    at aho.<clinit>(aho.java:9)
    at net.minecraft.client.Minecraft.a(Minecraft.java:395)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Thread.java:680)
    --- END ERROR REPORT d3f31468 ----------



    "

  • any idea on when/if this add on will be updated to work with 3.x version of buildcraft? i used this before and i loved it but i really like using the builders from 3.x and having a handy power converter would be awesome. if not does anyone have an alternative that does work with 3.x?