Every Evil Genius needs a lair! Now that RP pr4 is compatible with IC, I can finally get this project moving again... Thought I'd share some pics of the construction process.
This looks like a likely spot! It will become a snow biome in 1.0.
Clearing out a temporary shop space. This is centered on the chunk that will eventually contain the reactors and reactor control room directly below. BC fillers in clear mode == teh win.
Much better! All moved in. Full set of gear including 4 macerators, a compressor and extractor, automatic mass fab, and 3 recyclers. The mess on the left is the mechanism that separates excess recyclables from valuable stuff coming from miners/quarries and sends it to the recyclers. Currently powered by 32 solar panels until I get the reactors up and running.
Now I can get to work... No Evil Lair is complete without impressive corridors.
The pit for the reactors and reactor control room, and the beginnings of the hole for storage and factory space. All have to be carefully sited due to chunk loading considerations.
Still waiting for IC to update to 1.0.0 at this point, so I decided to break out the Plunder-matic 4000 and get a head start on material. TP pipes because this is about 1000 blocks from the base. The single geo gen obviously can't power 4 diamond drills, but I was pumping up so many lava cells, I figured I might as well use them. This entire operation, including all the scanners, drills, 2 lapo crystals, a bed, etc. was designed to fit in my inventory so I could set it all up in one trip.
1.0 at last! Starting on the crafting room. The item retriever can place stuff into any of the 4 chests. The chest on the bottom right has an additional connection that receives anything the auto-storage system doesn't know what to do with. I like to use the BC auto crafting tables, since they don't vomit your projects on the floor when you need to stop and get another part or something. Interestingly, even though this will be the main shop area for the base, I don't think there will be a single IC machine anywhere near it. All of that will be down in the factory spaces, and accessed via RP tubes.
The other side of the shop area. Starting the first of 5 banks of chests for building materials.
Finished the first bank of automatic remote storage. Each bank can hold up to 10 double chests for each of 8 different items. Stuff comes in through the black tube at the top right, and through the sorting machines. The transposers at the bottom handle overflow. The other horizontal tube behind the sorting machines is connected to the retriever in the shop (retrievers ignore colored tubes and any valid destinations on the way, so as long as the retriever is too far away to catch inbound items, it's really simple to connect).