1840EU/t Bucket CASUC Reactor[Now with a video tutorial and "blueprints"]

  • Improved my old design and this is the result: compact 9x9x7 bucket CASUC that produces a whopping 1840EU/t. No power spent on cooling.Video link is in the bottom of the first post.

    Mods required:RP2 and IC2 1.81+, Railcraft heavily recommended for world anchor(BC+additionapipes works too).

    Important notes:

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    ALWAYS check the functionality of the cooling and wiring system before running the reactor for the first time with the setup mentioned below by throwing in just a couple of uranium rods instead of the full load.
    Water only starts evaporating from buckets if the reactors hull reaches 4000+ heat, so don't be alarmed if the heat raises quickly in the beginning
    This reactor is designed to work if built in a single chunk, as I have heard that tubes may lose/drop items if you are away and the reactor/cooling system chunks aren't loaded.
    I have ran seven of these for 5+ cycles each with world anchors so chunk being unloaded isn't the reason if yours blows up.
    I'm not responsible if you are unable to build one properly and blow it up.

    Some screenshots:

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    One timer which is set to tick every 0.550 sec runs the whole cooling system. Down in the middle is the lever that turns off the reactor and the cooling system. Simplicity at its finest.

    The setup:


    A single cycle produces 368 million EU. That makes almost four stacks of diamonds if used in a mass fabricator supplied with scrap. Or a couple of quantum suits...


    Materials used:
    16 filters,
    8 deployers,
    a timer,
    nuclear reactor and six chambers,
    exactly 39 red alloy wiring(non-insulated),
    1,5 stacks of stone(any solid block should work but I suggest not to use anything that burns),
    5 stone covers,
    88 buckets(eight filled with water to be placed inside some of the filters),
    10 pneumatic tubes,
    42 uranium cells per cycle.

    Broken down cost/efficiency and some stuff about efficiency:

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    You might be able to lower the amount of buckets to somewhat 70. One possility is to add a few more(2-4) uranium cells if you want a slightly higher output.
    These worked for me, but be a bit cautious if you do it. Lag spikes may cause it to explode or just to heat too much to start melting stuff in front of your eyes in the long run.
    Vs. ice reactors
    This design makes a very high amount of EU per resources consumed, and saves uranium when compared to ice CASUCs because they consume some 10-25% of the power they produce for cooling the reactor. It may have a higher starting cost but if you don't want to mine a lot I'd say the starting cost is worth it especially if you are using breeders as you can have it producing power with a high a uptime.
    One additional benefit is not using retrievers so that you don't need to go kill those pesky endermen or cows.

    Link to the tutorial video: http://www.youtube.com/watch?v=sqdG8QP_r_0&feature=youtu.be

    A blueprint made with icons on my next posts(posts number 5 and 6)

  • nice work ;)

    right, time to get serious...
    i wil be offline for weeks and possibly months at an time. if you have anything to add to an post i made, and would like me to know. you are welcome to pm me, and i wil reply as soon as i am able to do so.

  • My try at icon blueprint of the reactor:
    :Intergrated Plating: =air/empty
    :Coal Chunk: =some solid block(nonflammable suggested)
    :Generator: =reactor
    :Induction Furnace: =reactor chamber
    :Tesla Coil: =filter
    :Bronze Hoe: =deployer(filled with 9 empty buckets)
    :Copper Dust: =red alloy wiring(non-insulated!)
    :Cable: =pneumatic tube
    :HV-Transformer: =HV transformer
    :Glass Fibre: =HV cable next to the reactor
    :Advanced Machine: =timer set to 0,55 sec
    :Rubber Trampoline: =a pneumatic tube with a cover to allow red alloy wiring on it
    :Gold Dust: =red alloy wiring corner, leave a empty space!
    :Water Cell: =water source block
    :Wrench: =lever

    Blueprints inside

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    Bottom layer(1):

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    all of the red alloy wires are connected to the blocks above them


    Upper bottom(2):

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    :Coal Chunk: :Water Cell: :Coal Chunk: :Intergrated Plating: :Tesla Coil: :Copper Dust: :Copper Dust: :Water Cell: :Coal Chunk:
    :Coal Chunk: :Water Cell: :Bronze Hoe: :Tesla Coil: :Rubber Trampoline: :Tesla Coil: :Bronze Hoe: :Water Cell: :Coal Chunk:
    :Coal Chunk: :Water Cell: :Copper Dust: :Copper Dust: :Tesla Coil: :Intergrated Plating: :Coal Chunk: :Water Cell: :Coal Chunk:
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    cover
    is at the bottom of the pneumatic tube. All four filters have a water
    bucket inside them and they are facing towards the deployers. The four
    deployers
    are facing towards the infinite water sources. The filters
    have a red alloy wire placed directly on them(you need 8 wire for this
    layer).


    Lower middle(3):

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    11 red alloy wiring on this layer(two on the leftmost block in fifth horizontal row).These filters pull out empty buckets from the reactor(place an empty bucket inside each filter)


    Middle(4):

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    Place two pieces of red alloy wiring on the block next to the reactor chamber(other on top of the block below, other directly on the chamber). The three-dotted side of the HV-transformer is facing towards the reactor.


    Upper middle(5):

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    The filters take empty buckets out of the reactor


    Continued in the next post below due to character limit.

  • Blueprints for the last two layers.

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    Lower top(6):

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    The filters, of which each has a water bucket inside, are facing towards the deployers. 8 red alloy wire for this layer(one placed directly on each filter and the rest)


    The top layer(7):[spoiler]
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    Just three red alloy wire for the top layer.

  • Added a link to the tutorial video. Info is in the annotations. The audio was disabled because my mic didn't work very well and the audio was desynced anyway. Most of what I do in the video is pretty self explanatory if you have some experience in redpower 2 and IC2.


    nice job bro, im sure this wil help alot of ppl making an bucket casuc, but for noobs. its recomended to start with using ice

    right, time to get serious...
    i wil be offline for weeks and possibly months at an time. if you have anything to add to an post i made, and would like me to know. you are welcome to pm me, and i wil reply as soon as i am able to do so.

  • Hi guys!

    I started by following this tutorial for making this nuker. I accidentally made the mistake of placing the red allow wire for the coolant pulse over the reactor so when I started it up it shut down every few bits of second. The coolant system was working fine and the reactors heat was stable. I quickly realized the problem and fixed it. Then the reactor started heating up and I had to shut it down.

    I checked...

    All machines oriented correctly.
    Buckets in filters.
    Deployers filled.Timer set to .550

    Could please give any help about this. It seemed like there is a wierd bug with this. I'm running ic2 rp2 thermometer addon, flans mod, optifine, tmi and other stuff. I've got Ic2 v 1.95b. And minecraft 1.2.5 running with java 6 on a Mac. (OS X 10.7 LION)


    Thanx

    Let us hail Sir Awesome, the true god of the world.

  • It's normal that it heats up to 3000-6000 heat for a moment when you start it Water buckets only start cooling the reactor after it reaces 4000 heat. I was capable of running it with the set to 0.6 sec for over 20 minutes so if you have placed everything right (and in a single chunk) I don't have any ideas what might be causing your problem. Check again, just in case, if one of the buckets is in wrong place or wrong type and if all of the water sources in front of the deployers are infinite.

  • If you use my Chunkloaddetectorcontaining variant, yes.


    Your what?

    I finally made one in SP, and I love it. So now I want it for my base in multiplayer, and I need to know that is safe.

    I know that its rather cheap to build, but I want it making all the EUs that can be made, without going boombadabamboom.


  • Your what?

    I finally made one in SP, and I love it. So now I want it for my base in multiplayer, and I need to know that is safe.

    I know that its rather cheap to build, but I want it making all the EUs that can be made, without going boombadabamboom.

    The Chunkloaddetector (I'm using Computercraft for that) is preventing the Bug, where the Reactor loses its internal Restonecontrolsignal after reloading the Chunk, where its contained, making it start running even if you redstoned it off!!! It just needs an Redstoneupdate by flickering the Switchoutsignal once you load the Chunk.

    If you never switch the coolant off, then you will have no Problems except Lag, but if you do then you need the Chunkloaddetector (Computercraftcomputer with startup-file).

  • And if you don't have CC?

    I tried make it install on the server, but we are just 4 people that know lua, and for that the admins don't want to install it -.-"
    So I need another machine of RP or IC that can make the same voodoo that CC makes.

  • And if you don't have CC?

    I tried make it install on the server, but we are just 4 people that know lua, and for that the admins don't want to install it -.-"
    So I need another machine of RP or IC that can make the same voodoo that CC makes.

    You could try to make a Chunkloaddetector using Minecrafts "freezing on chunkload until it comes to MC 1.3"-Repeaters + Redpower-Repeaters which are not freezing, to make two classical Repeatertimers, and then check if they are synchronized, and if not, then you have an easy Chunkloaddetector.