As i am not familiar with all the code of the teleporter, i have no idea how much work this would be, but here is my "problem":
i have a flying mining machine, 6-way-frame-engine, some IC2-miners and MV-Solarpanels from CompactSolars Addon.
Now i want to have a small teleport-system between my base and my miner, so i can teleport both ways.
From my miner to my base works perfect, now that 1.97 fixed that broken EnergyNet-thingy...
But i can't teleport from my Base to my miner, if it was moved after linking the teleporters (yes, i did connect them in both ways, works perfect before moving with frames).
my understanding of the teleporters is, as soon as they are connected, they know the coordinates of their counterpart and check if it is still there when you try to teleport.
I could imagine the Teleporters to work similiar to the TeleportPipes from Buildcraft, or Wireless Redstone with an ID-system.
You put both Teleporters down, open the gui and set them to the same frequency. maybe an option if it is a "send-only" or a "arrive-only" teleporter (i could think of some uses for that).
I am not sure if it should be like teleport pipes where every player has his own 10k IDs or like wireless Redstone where all 10k frequencies are shared among all players (smp)... would it be possible to make this an option in the server cfg?
well.. the whole rework would be the sugar on top, but i'd really love to have teleporters still work after the arrival station has been moved by frames