[GregTech-6][1.7.10] Moved to Website [Closed]

  • Quote

    there is one Recipe which gives you 4 Scaffolds, but it gets overridden by the "HeyYouHaveBeenDeletedButYouAreSomehowStillThere"-Recipe of 16 Scaffolds.

    Actually...


    I think I need a new energy source

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • Turns out, if you put enough LESU together, they flip from some high number I totally missed to about negative 2 billion.
    Protip: Yes, you can make your LESU 16x16x16 and somewhere before that it holds more EU then that other storage block which holds 1 billion and is wireless energy, assuming you down-convert from extreme voltage. But before you even reach 16x16x16, it breaks.
    Also even at over a billion EU in my Lesu monster, it could still only input and output high voltage.

    (9x9x9 might have been less insane for my next step).
    Creative mode testing HO!

    Apprentice Redstoner, Professional Slacker

  • Turns out, if you put enough LESU together, they flip from some high number I totally missed to about negative 2 billion.

    It sounds like you hit the integer hard limit, no avoiding it, and that's a crapload of LESUs!

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • Sounds like Greg might have to put a limit on how many LESU's one can put together...

    I don't think so, It would take over 2000 LESUs together to do that, I don't think anyone will ever do that in Survival where it matters, EE2 on the other hand has a huge problem with EMC and this...

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • Display Spoiler

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to /Users/matthewatchison/Desktop/MultiMC.app/Contents/Resources/instances/S.E.T craft (1.4.2 WIP)/minecraft/crash-reports/crash-2012-11-06_22.46.26-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.


    --- BEGIN ERROR REPORT 35723b4 --------
    Generated 11/6/12 10:46 PM

    - Minecraft Version: 1.4.2
    - Operating System: Mac OS X (x86_64) version 10.7.4
    - Java Version: 1.6.0_33, Apple Inc.
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    - Memory: 467546472 bytes (445 MB) / 534708224 bytes (509 MB) up to 1060372480 bytes (1011 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    - FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 43 mods loaded, 43 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Core [BuildCraft] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Energy [BC Energy] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Transport [BC Transport] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    ValvePipe [Valve Pipe] (Buildcraft-Z-ValvePipe-MC1.4.2-Mod1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    ComputerCraft [ComputerCraft] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    EnderStorage [EnderStorage] (EnderStorage 1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_Castle [mod_Castle] (Jason8in1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_Fset [mod_Fset] (Jason8in1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_HouseV3 [mod_HouseV3] (Jason8in1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_Nset [mod_Nset] (Jason8in1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_SpawnZom [mod_SpawnZom] (Jason8in1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_Tower [mod_Tower] (Jason8in1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forestry [Forestry for Minecraft] (forestry-A-1.6.0.0pre5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.6.0.pre1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Builders [BC Builders] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Factory [BC Factory] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    snyke7_Transformers [Transformers] (Transformers v1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    TreeCapitator [TreeCapitator] (Treecapitator.FML.1.4.2.r02.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Condensed Block [Condensed Block] (Zcondensed_blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_ImmibisCore [Immibis Core] (immibis-core_50.2.1_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems_50.2.0_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Silicon [BC Silicon] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    CompactSolars [Compact Solar Arrays] (compactsolars-universal-3.1.1.16.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    EE3 [Equivalent Exchange 3] (ee3-universal-pre1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    ExtraBees [Extra Bees] (extrabees-1.4.1.1-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    IronChest [Iron Chest] (ironchest-universal-4.2.2.138.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    MrArcane111_Melaphyre [Melaphyre Mod] (melaphyre.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    PortalGun [PortalGun] (portalgun1.4.2v0.2_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_TubeStuff [TubeStuff] (tubestuff_50.1.0_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_DimensionalAnchors [Dimensional Anchors] (zdimensional-anchor_50.2.0_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
    - LWJGL: 2.4.2
    - OpenGL: AMD Radeon HD 6770M OpenGL Engine GL version 2.1 ATI-7.18.18, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - Vec3 Pool Size: ~ERROR~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: vm.addSmelting(IILtv;F)V
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:655)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
    at net.minecraft.client.Minecraft.a(Minecraft.java:465)
    at net.minecraft.client.Minecraft.run(Minecraft.java:752)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.NoSuchMethodError: vm.addSmelting(IILtv;F)V
    at gregtechmod.GT_Mod.postload(GT_Mod.java:1116)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
    at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:654)
    ... 4 more
    --- END ERROR REPORT bb152678 ----------

  • Hello, i was messing with the gregtech config trying to increase the requirement on UU-matter creation with your "MatterFabricationRate" setting, i tried adding a digit or 2 on the number and it doesnt take any longer to make UU-matter. is this setting not working or am i doing something wrong?

    any info on my question?

  • Hey i found an annoying bug!
    When you start crate thorium cell u only can crate used ones.
    So the "fresh ones" can't be used to craft quad cells.

    Oops. I will fix that.


    Strange, i just crafted a ton of scaffolds this morning on a server with GregTech :huh:

    The recommended Setup somehow doesnt delete the old Recipe even if it tells me that it did. Also i used the "DeleteAllRecipesWhichOutputThatItem"-Functionality so all the Scaffoldrecipes were removed.

    Sounds like Greg might have to put a limit on how many LESU's one can put together...

    -2billion? My set Limit is 2Billion to prevent Integeroverflow.


    Greg, this iridium ore was generated in the nether. Go check your code.
    Maybe you haven't noticed this bug because iridium is too rare.

    I changed my Code in 2.04a to generate Biomedependant instead of DimensionID-dependant. That means you get Pyriteore in Mystcraft-Hell-Biomes, what is intended compatiblity. :D


    question greg is there a way to disable the meta data use for the diff mods? the crafting recipes are confusing =(

    Metadata-use? I dont make Metadata-Recipes, only Oredictionary-Recipes. And for the Circuits i made a Config in 2.04b.

    @Matterfabconfig: Dont use values larger than 2000000000

  • how about using an long int or double for the lesu? Just a tought because im currently building an auto lesu crafting maschine with rp (1.2.5 Version atm -.- currently its outputting 2 lesu blocks per minute out of uum (i made an testmod with the same recipes as for the lesu ^^ (without funktion ofcourse)) thanks to my turtles the lesu is also self creating xD. I will post an Video when RP2 is out for 1.4.2/3 ^^

  • so being able to use buildcraft gates in your recipes is a ore directory recipe? because i dont think its an ore. i look at how to make your centrifuge for example and its says i can use diamonite tubes of diamond gates instead of advanced circuits, i cant seem to find the config to disable it maybe i'm just blind.

  • so being able to use buildcraft gates in your recipes is a ore directory recipe? because i dont think its an ore. i look at how to make your centrifuge for example and its says i can use diamonite tubes of diamond gates instead of advanced circuits, i cant seem to find the config to disable it maybe i'm just blind.

    You are just not using the Devbuild :P

  • oh i c ok, will wait for it then. =)

    Why waiting if you can grab it now?

    V2.04b:
    Added Tungsten Dust, Diamond Dust (now needed for the Rockcutter), Tungsten Ingot (from centrifuging Lava) and 6 completly useless dusts, which arent my fault as these are perparation for EcsWhyCraft.
    Added Lazurite Chunk as replacement for Lapisblocks in some recipes like the one form the LESU or the Lappack.