The only way to mkae Quantumsuit be better would be for it to give you creative/fly.Or Xray.Or instakill.
Troll post?
Anyway, I agree with this idea.
What I suggest is that: Firstly, there are I believe, 7 features of the complete QuantumSuit:
- Respiration under water - Helmet
- Cure poison - Helmet
- Feed using electricity - Helmet
- 100% damage reduction - Bodyarmor
- 3x running speed - Leggings
- 8x jump height - Boots
- Fall damage negation - Boots
What could be done is that the QuantumSuit starts out as a more advanced NanoSuit, but without all these features.
Then, we would be able to unlock slots for each of these features. The slots would cost some diamonds, ender pearls and iridium.
After that, you have to "craft" each feature, in the form of modules. The features would also cost some iridium, and maybe items related to the feature, e.g. Cure poison could probably involve spider eyes, while feed using electricity could need golden apples. There could be additional features, to provide more choices, e.g.
- Flight
- Energy Storage (Yes I know, the above and this has been denied, but just saying)
- Fire Resistance (Yes, part of the 100% damage reduction, but the 100% damage reduction feature would require this feature and some other features to craft)
- Combat Resistance (See above)
Next, you need to "activate" the slot by having the requisite number of QuantumSuit pieces equipped. E.g. 1 QSuit piece could only activate 1 slot, then 2 pieces activate 2 slots, 3 pieces activate 3 slots and 4 pieces activate 5 slots.
Finally, all you need to do is to open up the QuantumSuit interface and equip the features. (By the way, you could also integrate some other suggestions into this part, like knowing how much electricity is left in each armor piece)
That is how I think QuantumSuit can be remade.