There will be a hotfix but nothing related to sounds unless Player fixes them.
[1.106]No sounds
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I am having the same problem as described. No sounds from anything other then ''wonk'' when a machine looses power. Oddly enough if I join my friends server, all the sounds work just fine. WTF?!
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same error here.
log:
2012-09-28 23:31:09 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-28 23:31:09 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-28 23:31:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-28 23:31:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-28 23:31:10 [INFO] [STDOUT] Channel null in method 'stop'
it just repeats. -
same error here.
log:
2012-09-28 23:31:09 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-28 23:31:09 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-28 23:31:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-28 23:31:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-28 23:31:10 [INFO] [STDOUT] Channel null in method 'stop'
it just repeats.Looks like someone forgot to call the sounds
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Appears to be caused by magiclauncher
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Appears to be caused by magiclauncher
Nope. I have Vanillalauncher and i get this too
2012-09-30 11:59:28 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:28 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:29 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:29 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:30 [FINE] [ForgeModLoader] Set beekeeping mode for a world to NORMAL
2012-09-30 11:59:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:31 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:31 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:32 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:32 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:33 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:33 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:35 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:35 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:36 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:36 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:37 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:37 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:38 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:38 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:39 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:39 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:40 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:40 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:41 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:41 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:42 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:42 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:44 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:44 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:45 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:45 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:46 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:46 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:47 [INFO] [STDOUT] Starting Transfer
2012-09-30 11:59:47 [INFO] [STDOUT] Transfer Complete: 0ms
2012-09-30 11:59:47 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:47 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-30 11:59:48 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-30 11:59:48 [INFO] [STDOUT] Channel null in method 'stop' -
Nope. I have Vanillalauncher and i get this too
Code
Display More2012-09-30 11:59:28 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:28 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:29 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:29 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:30 [FINE] [ForgeModLoader] Set beekeeping mode for a world to NORMAL 2012-09-30 11:59:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:30 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:30 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:31 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:31 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:32 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:32 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:33 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:33 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:35 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:35 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:36 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:36 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:37 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:37 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:38 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:38 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:39 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:39 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:40 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:40 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:41 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:41 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:42 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:42 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:44 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:44 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:45 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:45 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:46 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:46 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:47 [INFO] [STDOUT] Starting Transfer 2012-09-30 11:59:47 [INFO] [STDOUT] Transfer Complete: 0ms 2012-09-30 11:59:47 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:47 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:48 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:48 [INFO] [STDOUT] Channel null in method 'stop'
Yeah, I'm using default launcher too, but error do not want to go away. I tried everything, but nothing helped. LWJGL update, another Forge, reinstall...
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I dont have machine sounds too. (thought there were none till I saw a video of direwolf20)
Only sound I hear is from a machine that is low on energy (wonkwonkwonk? ^^)
I use following setting: MagicLauncher0.9.9, mcforge_univ_4.1.4.281, optifine_1.3.2, buildcraft_3.2.0pre7, industrialcraft-2_1.106
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I also hear the Lasershots, but only for one single tick, and only when i spam Lasershots. Seems to be caused by ending the Sound as soon as it begins.
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Just confirming this in v1.106. No sounds in either single or multi-player. Using MultiMC and Forge v4.2.
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People, just wait for the next update.
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People, just wait for the next update.
But that didnt fix it. (this is a 1.106-Thread so i assume you were referring to 1.106)
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yah same issue here too.
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I think yes, we will play no-sounds version. Alblaka never making "hotfixes", only oficial releases (as I know).
Think about 1.95b? -
Has anyone looked in the config?
# Enable sounds
soundsEnabled=******* -
Has anyone looked in the config?
# Enable sounds
soundsEnabled=*******I don't think that the IC2 download for 1.106 would give different config files upon generation, you act like you are 100% sure this is the problem
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Has anyone looked in the config?
# Enable sounds
soundsEnabled=*******Sounds are enabled, but in game they are still bugged.
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This report is dragging on for a long time, so I'm gonna repeat: Not much I can do.
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This report is dragging on for a long time, so I'm gonna repeat: Not much I can do.
Heh, no need it, I just reply to the message. -
This report is dragging on for a long time, so I'm gonna repeat: Not much I can do.
Is Player the only one who deals with the sounds?