How is HV solars cheating if you're dumping the same amount of resources on solars? Because it's smaller and causes less E-net updates and thus less lag?
I believe it was FenixR that made a very convincing post on why HV solars are OP. Basically, it's the fact that every generator type has its downsides, wind mills must be put way up high in order to get any real power out of them, water mills need redpower systems with retrievers and water buckets to get any meaningful amount of energy out of them, geothermals rely upon a semi-limited source of energy, normal generators require a kind of fuel to keep them going, and then you get to solars. Solars are unique in that their downside is two-fold due to them being spammed constantly, 1. They are expensive costing two circuits for 1 panel, and 2. They lag, no avoiding it, when you have 512 blocks all iterating to the sky in order to check if they are in the sun, lag happens, and if you have 4096 solars, they lag a hell of a lot more than 512 solars, and massively more than 1 solar, then HV solars comes along and suddenly you are beating the system by getting 4096 solars worth of eus from 8 blocks with no lag whatsoever.