How many times did you test it?
I went through about 10 or so on one map an just another two to be extra sure on another map no ic2 stuff
How many times did you test it?
I went through about 10 or so on one map an just another two to be extra sure on another map no ic2 stuff
I went through about 10 or so on one map an just another two to be extra sure on another map no ic2 stuff
Use the same world seed to test it with and withoug IC2 installed, to be sure (find a dungeon without IC2, then generate the same world with IC2 and try to find it again). Are you testing diferent worlds with different seeds? maybe you have bad luck generating dungeons...
I already found some bronze boots in a dungeon chest, right in the first one I encountered. As with everything random: it might be that you are lucky and can't find any in 10 dungeons in a row, then find some in the next 5 chests.
loot tabe is not shared.
loot for bonus, stronghold and village are different sets.
gone working on redstone machines
Found ~ dungeons and it seems, that IC2 loot has lowest priority -first is vanilla, then metallurgy ingots, than Greg stuff, than railcraft\forestry and if there is any chance, game adds IC2 loot. It looks like 1-4 vanilla items, 1-3 Metallurgy, 1-2 Greg items, 0-2 railcraft and 0-2 forestry thing and 0-1 (low chance) to get IC2 loot.
I dunno how it is explained, just stated my observations.
Note that Musicdiscs (except Cat and 13) are also my loot. My Sonictron requires one Disc to be crafted and i thought this way it would be easier to aquire those Discs.
as you may be dont know, creepers no longer aggro on skeletons who shoot em, this made disk farming extremely easy, just kite creeper and let skeleton shoot it.
Forgot to mention - all loot chests but dungeons and stornghold libraries. May work something out for those.
QuoteI already found some bronze boots in a dungeon chest
QuoteForgot to mention - all loot chests but dungeons and stornghold libraries
world.class
public boolean isBlockIndirectlyProvidingPowerTo(int par1, int par2, int par3, int par4)
{
int var5 = this.getBlockId(par1, par2, par3);
if (var5 == 0){return false;}
if (this.isBlockNormalCube(par1, par2, par3))
{
return Block.blocksList[var5].isPoweringTo(this, par1, par2, par3, par4)||this.isBlockGettingPowered(par1, par2, par3);
}
else
{
int var5 = this.getBlockId(par1, par2, par3);
return var5 == 0 ? false : Block.blocksList[var5].isPoweringTo(this, par1, par2, par3, par4);
}
}
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No other way to fix redstone stuff, isBlockNormalCube always return true for *some* reason.
No other way to fix redstone stuff, isBlockNormalCube always return true for *some* reason.
I needed two hours to realize that this was the Problem. I used CallHierarchy to find that Function and overlooked that damn "if (isBlockNormalCube(x, y, z))". Shouldnt it be something like "if (!canProvidePower() && isBlockNormalCube(x, y, z))" instead?
But how it work in minecraft 1.2.5?
Richard, can you fix the Controls Issue and the Mass Fabricator facing the wrong way after a world reload?
New build coming soon.
I've also notifed bspkrs about the improper damaging of axes in Treecapitator
EDIT: Updated to 1.107.33
EDIT: Updated to 1.107.34, forgot the electric block redstone fix
download link is broken and\or invalid.
and how you did you fixed redstone, i was unable to findout any solution not related to basemod (easy way is class casting to ensure proper method is called inside world, but it's still basemod).
it does not work actually, i added this method to blockelectric and it still does not work, ever copypaste everything related to lever into furnace block not result in proper redstone current source.
Sadly I can't fix the download link right now, I only have the build server URL on firefox and firefox refuses to open over remote desktop if there's someone already running it
EDIT: 1.107.35 out with the REAL fix and a fixed download link
Sadly I can't fix the download link right now, I only have the build
server URL on firefox and firefox refuses to open over remote desktop if
there's someone already running it
EDIT: 1.107.35 out with the REAL fix and a fixed download link
Should I remove mistaqur's modpatcher and fix with this 1.107.35 build?
Should I remove mistaqur's modpatcher and fix with this 1.107.35 build?
If you want. They don't affect to game if there is no matched class files (from 1.106 and 1.107-30).