- Official Post
That's what I got as well, but I'm also having a rough time grasping the changes to the E-Net, and a little reluctant to start a new world till the math in my head makes more sense (and I've been playing this mod since Minecraft Beta)...
I think a diagram is needed (for me, at least) to understand:
What packet ratings are passed currently by transformers (per tier)
How cable loss now affects EU packets, and
The default EU/t acceptance level of all the machines
Packets are gone, all that is left is EU/t, which is additive.
For example, 3 generators will output 30 EU/t together and thats it. Add another generator and a batbox will blow up as 40 EU/t exceeds the 32 EU/t maximum acceptance.
Cable loss, frying and shocking are broken.
Machines, except batbox and luminator, have been upped a tier. (Machines now have tooltips indicating their maximum EU/t)
Tried to diagram, but... :
MFSU --2048 EU/t line--> 4 HV-Transformer --4x 512 EU/t lines--> 16 MV-Transformer --16x 128 EU/t lines--> 64 MV-Transformer --64 32 EU/t lines-->
===========|=================================|================================== |=================================== |
===========\/================================\/==================================\/===================================\/
========EV Machinery=======================HV Machinery=======================MV Machinery===========================LV Machinery
Maximum EU/t acceptance, EU/t usage of the machine and the priority are the things you need to take in count.
EV machinery will have higher priority over HV, which has higher priority over MV, which has higher priority over LV.
 
		 
		
		
	



 That being said, that's actually part of the fun of watching these mods progress. When one mod changes, or competes with another mod, it changes the pros/cons of using/interacting with other mods to achieve what you want. (now if only those uranium bees would update so that I can use the uranium dust... which, granted, will probably need IC2 machines to make. I'm dreading using uranium now in alveary mutator blocks... lol )
 That being said, that's actually part of the fun of watching these mods progress. When one mod changes, or competes with another mod, it changes the pros/cons of using/interacting with other mods to achieve what you want. (now if only those uranium bees would update so that I can use the uranium dust... which, granted, will probably need IC2 machines to make. I'm dreading using uranium now in alveary mutator blocks... lol )