Maybe the best solution.
A critical suggestion for the E-net in the IC2E (ver. 2)
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tl;dr OP wants to apply real-life circuit physics to IC2, with current/votlage/resistance etc.
It was already explained before why this will not be done.
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Why? I think it's best, or perhaps only solution.
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Why can't it be done like this? It is a very logical method/approach, and much better, than wires that are almost identical to fluid pipes, just transporting only one kind of fluid, which is named "EU"...
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My suggestion to the team regarding the e-net is simply:
"Just do it now."
I know Player has a good idea of where he wants to end up with it, and I do not understand why he doesn't make it the center focus of development. The e-net is such an important part of IC2 that having it fully featured is the biggest thing the Experimental branch needs. Not advanced miners or iridium drills or unreasonably expensive energium dust. We need the e-net. Everything else can come after it.
Of course, if the team is waiting for 1.7 because it's one of those features that require a full rewrite no matter what, then I can understand that. It's still not ideal, but it would be unreasonable to expect a futile effort.
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I know Player has a good idea of where he wants to end up with it, and I do not understand why he doesn't make it the center focus of development. The e-net is such an important part of IC2 that having it fully featured is the biggest thing the Experimental branch needs. Not advanced miners or iridium drills or unreasonably expensive energium dust. We need the e-net. Everything else can come after it.
Well, Player doesn't add those Features, that is Thunderdark.
I would do the E-net, but Player would kill me if I change that one.
And Player does uhhm, nothing right now. Like nothing at all.
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You could talk with him for a co-op work maybe?
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Why? I think it's best, or perhaps only solution.
If you think that in an imaginary world, your idea is the only possible solution, you are wrong by definition. -
I would do the E-net, but Player would kill me if I change that one.
And Player does uhhm, nothing right now. Like nothing at all.
Are you sure Player isn't waiting for you to give in and change it so he can kill you? -
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My suggestion to the team regarding the e-net is simply: "Just do it now."
Oh yes, that's such a highly motivating way to get them to institute changes to the mod...
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If you think that in an imaginary world, your idea is the only possible solution, you are wrong by definition.
Obviously, this isn't an imaginary world. This is the Minecraft "world".
Besides, having just an imaginary world is pathetic/boring. Every pro imaginationist knows that having an entire universe is far better. -
Every pro imaginationist knows that having an entire universe is far better.
My Universe supports this Theory.
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Which explains the name GregTech Intergalactical .
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BTT:
QuoteWhy? I think it's best, or perhaps only solution.
Use search function to these topics.
Main reason is performance. -
First of all : don't ask game to be like real life, guys. Ask of it to be fun! And it's fun quite a lot, since I am still playing it, instead of playing some multimilion blockbuster games. Now - on topic:
It would be fun and easy to implement, if they just adopted other's mods power solutions, like redflux or such - copper cable = bigger resistance than silver one, so it can carry smaller number of electric packets. If you want to power on your big machine, you need to connect it to the source which produces a lot EUs per tick, or it would drain the source too quick.. Also - connecting the wrong cable would prevent sufficient power flowing into machine (32EU cable simply can't provide enough for a certain machine block)
Anyways, I loved old EU system - electrocution, cable blowing up, etc... , I haven't been playing "vanilla" IC enough to be able to say what were the flaws on it's EU system...
Another thing I want to say - it seems that Gregorius is making a good progress on the mod lately, I barely see any player's or thunderdark's activity on the Jenkins page... Thanks for not abandoning this mod Greg, I hope others are busy testing their new EU routines on nuclear reactors, somewhere in the ice deserts of Arctic, so they could inject them into this great mod code, when they come back! And - if they went to Bahamas instead, forgeting about this mod and minecraft altogether - I hope Greg will carry on the duty of delivering the final version to us, hungry gamers
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They're already working on this...