Is there a way to use the Fluid Naquadah Reactor? If there isn´t one, could you please add one?
Molten Naquadah from a Fluid Extractor put into the Fluid Reactor?
Maybe you need to elaborate?
Is there a way to use the Fluid Naquadah Reactor? If there isn´t one, could you please add one?
Molten Naquadah from a Fluid Extractor put into the Fluid Reactor?
Maybe you need to elaborate?
Molten Naquadah from a Fluid Extractor put into the Fluid Reactor?
Maybe you need to elaborate?
I tried that before.
I found the recipe, it doesn´t use molten Naquadah, it uses enriched Naquadah cell, made from enriched naquadah dust.
Display MoreSo one thing that I think needs to be a thing in GT is the ability to convert GT EU to RF.
A feature like this would be huge for a GT based modpack and would remove the need to use a mod like Power Converters (Which almost dropped GT EU support) but even then that solution is more of a work around.
I think having a specific machine in GT that could convert the energy types with a lower energy loss with higher tiers would be a great addition. With the most popular power API being RF (And has been for awhile) more and more new and awesome mods are using this as a standard and there just inst really any GT-Style RF energy production.
BloodAsp, you have already done so much for the GregTech community with GT5U, but a feature like this would be fantastic and was probably even greatly needed in 1.6.4. I hope others share this opinion.
Maybe i will do it once i'm done with the other stuff i have planned. In that case, it will be likely similiar to the GT6 way of RF support.
Does RotaryCraft not support GT HSLA Steel? if not, you could try Oredicting them together which should solve your problem.
I find it quite strange behavior to oredic stuff and not to use oredic in the recipes. That just makes no sense.
To fix the problem, set oredict targed of HSLA to Rotarycraft and reenable the inventory unification. Then all HSLA will turn into the rotarycraft version.
Crash when I try to craft a bronze hammer... Also tried with iron. Unplayable!
http://pastebin.com/WZkKXHf6
Edit: Wooden hammer crafts fine... I wonder what is the problem...
Ah! Wooden is a soft hammer. I can't seem to craft any of the normal hammers!
Display MoreAm I the only having problems with inventory unification?
I give myself copper nuggets from four different mods (AMT, MagicBees, Railcraft, Thaumcraft),
and half end up unifying to GregTech and the other half to Railcraft. Restarting will shuffle it around. Half unifiying to GT, other half to Magic Bees.
Or 1 nugget unifying to GT while the other 3 go to some other mod. And so on..
Same with iron nuggets and wrought iron. Garden Stuff's wrought iron ingots sometimes unify to Greg's wrought iron, sometimes doesn't unify at all, and (worse) sometimes change into vanilla iron ingots.
This is on .13 with a freshly generated and untouched Unification.cfg.
I'm mainly seeing it on nuggets and ingots with the {nugget,ingot}Any oredict tag. Everything else consistently unify to gregtech.
Oh, I see why now.
No wonder it kept unifying things like nuggetAnyIron (and thus turning wrought iron into normal iron or vice versa).
https://github.com/Blood-Asp/G…ommon/GT_Proxy.java#L1332
Another decompiler fail. Atleast Fernflower made a bit more functional code out of that..
And what gave fernflower you there?
I looked at the part with a another decompiler and it added a simple "return;" there. Who knows, might be all...
Uploaded Version 5.08.14
Just a bunch of bugfixes and the port of connected textures.
I had no time for testing, so not exactly sure if all fixes really work.
And what gave fernflower you there?
5.08.14 No recipes for GregTech tools! Hammers, Files, GregTech's drills - none of them seem to have crafting recipes in 5.08.14.
5.08.14 No recipes for GregTech tools! Hammers, Files, GregTech's drills - none of them seem to have crafting recipes in 5.08.14.
Try this version
What exactly is in that version? The decompiler error you found is allready fixed in 5.08.14
What exactly is in that version? The decompiler error you found is allready fixed in 5.08.14
The code I posted earlier. I haven't gone through the code with jbe to see what was really meant, but it's atleast better than slapping a return on jd's broken code
All unificatable materials get skipped unconditionally which breaks everything.
Also a few println debug statements were stripped out, as were the Thumbs.db files.
The code I posted earlier. I haven't gone through the code with jbe to see what was really meant, but it's atleast better than slapping a return on jd's broken code
All unificatable materials get skipped unconditionally which breaks everything.
5.08.14 seemed to break my machines - they wouldn't process anything, they just sat there, smugly. I reverted back to .13 and they worked again. This 5.08.14~r1 appears to fix them - the machines are processing again.
That piece of Code is very important indeed. It prevents Materials like "AnyIron" or "AnySteel" from Unificating with other Stuff.
The code I posted earlier. I haven't gone through the code with jbe to see what was really meant, but it's atleast better than slapping a return on jd's broken code
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All unificatable materials get skipped unconditionally which breaks everything.
Also a few println debug statements were stripped out, as were the Thumbs.db files.
I'm allways glad to get some help, but uploading a new jar without any informations does not help me. So how about committing to github or telling me what you have done without me asking?
So how about committing to github
I guess that makes more sense. Pull request opened.
That piece of Code is very important indeed. It prevents Materials like "AnyIron" or "AnySteel" from Unificating with other Stuff.
"Very important" is relative. No one did notice it missing for allmost a month. By that definition every line of code you write is very important. Or is it that what you mean?
Quoted from "Blood Asp"
So how about committing to github
I guess that makes more sense. Pull request opened.
Thx. Will merge it once i'm home.
Aluminium ore does not generate in my world... Is this a bug? The configs are default
By does not generate do you mean it does not spawn in world, or is not inside the configs?
Also, you know aluminium spawns as Bauxite ore?
Also, you know aluminium spawns as Bauxite ore?
It's not just in bauxite ore. There's also "aluminium ore" that spawns in bauxite mix veins: http://ftb.gamepedia.com/GregTech_5/Mining_and_Processing
It's not just in bauxite ore. There's also "aluminium ore" that spawns in bauxite mix veins: http://ftb.gamepedia.com/GregTech_5/Mining_and_Processing
Oops... I wrote that and forgot about it. Seems i'm a bit low on sleep.