[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Well in my opinion the LHE +large turbines has a huge material cost and requires material upkeep and multiblock maintenance. To make sense to use it should be at least as good as the stirling engines or else I just wouldn't bother with it and would just make a srirling engine array.

    Also when I said normal I meant steam so two large turbines both using the same type of rotor.


    I know IC2 doesn't feature energy loss these days, but I wonder how much that would cut into your profits if it did. A GT5 turbine is a single point of contact requiring much less wiring. Your array would require considerably more.

    (In infitech2 we've removed IC2 wiring. No free power transmission for you :p )

  • I wonder how much that would cut into your profits if it did

    Nothing like using GT cables would.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • I started off redstone centrifuging but mining roughly 5000 ore is just unreasonable so I instead focused on making a stable energy surplus for replication.

    Mass fabricator turns EU into UUM.
    UUM turns into items in a replicator.
    To choose which item to replicate you need to scan it into a data orb using a scanner.
    UUM can be made quicker/more EU efficient when boosting a mass fab with UUAmplifier.
    UUAmplifier is made with scrap in a amplifabricator.
    Scrap is made in a recycler.

    If you want you could go nuts with ratios to keep everything fed properly but I just made a set of MV machines and let it run for about 300 hours (it's only about 40 in so far).

    Yes, Seems boring to mine that amount of Redstone. I looked at the Chromite, didn't knew it was deactivated.

    I already have replicated the osmium needed by the Fusion reactor, so will start with the Chrome for now. It uses about 1/4 of the uum matter, still, 1024 is a lot. Seems that would take 597 hours to produce the UUM Matter (using amplifabricators) all this.
    I'm thinking about make 4 or 8 mass fabricators, the only problem would be scrap to feed all the amplifab. Will need a bigger farm...


  • I know IC2 doesn't feature energy loss these days, but I wonder how much that would cut into your profits if it did. A GT5 turbine is a single point of contact requiring much less wiring. Your array would require considerably more.

    (In infitech2 we've removed IC2 wiring. No free power transmission for you :p )


    I disable ic2 cables too. Cable loss can be virtually eliminated by transforming up right at the output. With clever geometries you can get by with few transformers too. By the time you're at HV you don't need to think about it and use EV for transmission further than ten blocks. Just because the generators don't produce as much as the transformers could handle doesn't mean there's loss. I haven't done the numbers but I think cable losses from LV generation can be brought down to under 5%.


  • I'm saying that if you put 999 mB/s of lava into an LHE with no IC it will output 79,920 steam/s.
    If you put 1001 mB/s of lava into an LHE with no IC it will output 80,080 SHS/s.
    As I understood the wiki it should output 40,040 SHS/s in that second case


    I can't replicate the halving failing at 999 vs 1001. In all my tests, the output changes properly.

    I do see an error I believe however. It looks like the LHE is always producing 2x what it should. This is true of both HC and Lava.

    During Testing:
    if I provide 3999mb/S HC, I get ~4000 mb/t steam.
    If I provide 4000m/S HC I get ~2000 mb/t Superheated steam
    if I provide 999mb/S Lava, I get 8000 mb/t steam
    if I provide 1000mb/S Lava, I get 4000 mb/t steam

    All these values are doubled above what I see in Blood's wiki:
    1 HC = 0.5 steam or 0.25 SHS. So 4000 HC should be 1000 mb/t superheated steam, not 2000
    1 Lava = 4 mb/t steam or 2 mb/t SHS. So 1000 Lava should be 2000 superheated steam, not 4000


    Any feedback on this before I submit the fix?

    Bear in mind that if you feel there's a balance problem, the fix needs to go through Blood. I don't change his designs, I just fix em :)

  • Blood said a few (maybe more at this point lol, within the past two weeks though) that the double lava value was intentional and cited the lava boiler still being more powerful than the LHE even after a large nerf to the lava boiler. I can't speak for the hot coolant. Idk things feel fairly balanced right now because it feels like there's sufficient incentive to go for multiblocks if they can be afforded and even more motivation to go superheated steam. I never actually did non superheated steam tests so what I was seeing must have been the halved value but the confusion came from expecting half as much from the wiki :p

  • There isn't an easy way to distribute 1L of uu-amplifier to each mass fabricator, there is?
    I think I will have to make one amplifabricator to each mass fabricator, and split the scrap instead...

  • im a bit miffed once more, going through my pack and updating all the relevant mods today, finally got all the bugs straightened out, and fixed all the id conflicts.

    usually i run a forge server locally, and leave the server running for chunkloading goodness

    using forge 1448 results in netty.io errors, client says timed out, and varios mods throw networking errors in the client log.

    i saw that on the first post blood says not to use forge versions 1428-1481 because it breaks MP, but could i get some specifics on what exactly is breaking?

    im hoping that i can narrow things down, i guess. ive not changed any mods beyond updating to the latest versions, since the last time i played with forge 1448 and GTU 05.08.** was this a recent breakage?

    tl;dr :: what forge version should i use for a local server?

  • Blood Asp, when you have a second, please see and comment
    [GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Finally a real endgame! Now new: Achievements!

    Should we change the code or change the wiki, or am I just misinterpreting something?

    If we need to change the code, just remove the "* 2L" from this line.

    Code
    int tGeneratedEU = (int) (this.mEUt * 2L * this.mEfficiency / 10000L);


    in GT_MetaTileEntity_HeatExchanger.java#L146

  • Should we change the code or change the wiki, or am I just misinterpreting something?

    MHO is - multiblock machines should be more efficient than single block. So wiki should be changed, not code.

    PS I'm still using array of HP Coal Boilers and HP Lava Boilers (they built long before GT5U was created) and need good reason to replace them by multiblock boilers :)
    Same for HeatExchanger/Turbines. Still using IC variant.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • I'm with Sapient on this one. There's not much reason to invest in huge, expensive machines if they're not going to offer a clear advantage. Progression balance is key!

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • The short term solution is to not restart the server. I keep mine up for weeks at a time without issue and when it goes down it's because I'm making changes/fixes to the pack. Forgeessentials backup plugin has been working flawlessly the whole time.

    Also in case anyone is interested in D+T numbers:
    https://docs.google.com/spreadsheets/d…dit?usp=sharing


    After hours of testing I see that I fucked up in a pretty big way here. I was calculating requirements based on the input of recipes rather than the output. As a result I calculated needing 110 machines rather than 258. My 64x electrolyzer array (which I've built twice now) doesn't output nearly enough hydrogen. I've updated the spreadsheet.

    https://docs.google.com/spreadsheets/d…dit?usp=sharing


  • After hours of testing I see that I fucked up in a pretty big way here. I was calculating requirements based on the input of recipes rather than the output. As a result I calculated needing 110 machines rather than 258. My 64x electrolyzer array (which I've built twice now) doesn't output nearly enough hydrogen. I've updated the spreadsheet.

    https://docs.google.com/spreadsheets/d…dit?usp=sharing

    I'm working on the reactor materials, but already made those calculations. I'm not crazy enough to make it all those machines to keep the reactor going on.
    Do you have any mod to auto craft parts and machines?