[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I'm still six pages behind in this thread and stuck in the pollution debates but I had a thought about polluted water and infinite water generation.

    IC2 already adds fluid Distilled Water. That could be the basis of "not polluted" water, and then all water that was not Distilled Water could behave as if it was polluted, based on the pollution level of the chunk. So, Distilled Water (which must be processed to be usable) would cause machines to ignore the pollution level, and non-distilled vanilla Water would cause machines to use the chunk-based pollution level and take the penalties that come with it.

    In an early-game low-pollution scenario, there would be no difference between the two. (So your Small Coal Boilers would still work normally.) But as you start to overbuild those little boilers, you start paying the price unless you Distill your water.

    CODING-WISE: This would not involve the implementation of a new fluid, or the changing of data of fluids. Pollution effect calculations would be done by the affected machines, referencing chunk data.

  • I think another nice way to solve the low tech spamming of generators could be done with a more realistic implementation of steam in gregtech. Considering how steam is basically the backbone of the energy systems used i think it's a shame its not more realistic.

    I'm not a coder so i don't know how hard this would be to implement but the basis of my solution would be to add steam at different pressures. For instance low tech steam boilers would produce low pressure steam (say 10 bar). This steam could be used in all the bronze age steam machines and LV steam turbines. Then at medium voltage tier you would could use large steel boilers that produce medium pressure steam (40 bar), titanium High pressure steam (160 bar) and finally tungstensteel would produce supercritical steam (220+ bar, ic2 superheated steam?). This way you could restrict lower pressure steam from being used in higher tier generators due to the pressure difference being to small to run the generator. Also it should be possible to go down in pressure from high pressure stream to lower pressure steam with a substantial increase in volume. So lets say you have 1 bucket of HP steam you could convert this to 4 buckets of MP steam or 16 buckets of LP steam. If you really wanted to be realistic with this you would change the volume of the steam according to the density at the saturated steam pressure at each pressure lvl. I.e the volume increase between HP steam and MP steam would be the relative difference in the density of steam at 160 bars and 40 bars (density@40 bar/density@160 bar)

    This way higher tiers of steam generators would not only make it possible to use HV generators but also increase the energy density of steam which atm is horribly low. So for instance a railcraft tank of HP steam would contain 16 times more energy than if it was full of LP steam. Ofc this could also be based on the exergy increase of the steam at the different pressures.

    The pressure increase of the steam in the steam could be implemented in two different ways. A more simplistic way would be that the pressure of the new tier is 4x the previous pressure. A more realistic way would be that the pressure of the higher tier would have a exergy difference between the pressure and atmosperic pressure that is 4 times larger than the previous tier (meaning the work potential of the steam is 4 times higher than previous tier).

    Ofc you could also implement this how IC2 has done it where the pressure of the steam is decreased in increments. So that high pressure steam turbines use high pressure steam and output lets say 4x medium pressure steam and medium pressure turbines use MP steam and output 4x LP steam (as it is in the real world). Think his solution would be a lot harder to implement thought.

    You could also restrics what fuels can be used in different tiers by restricting what fuels can be used in the different steam generators. Say you don't want people to be able to use lava in HV tier you can just add a toggle for what fuels are allowed in the different generator tiers. Low difficulty allows all fuels to be used and harder difficulties would remove the possibility to use charcoal and lava in the higher tiers.

    TL DR: The generators of each tech tiers require steam at certain pressures which can be produced from steam generators from the tier in question. The steam should be possible to convert down in pressure to be used in lower tier steam turbines but not the reverse. The pressure difference between the tiers could either be based on a linear increase in pressure or on a linear increase in work potential of the steam.

    Do you guys/gals think this would be interesting and would it be difficult to implement in practice?

    A question that sometimes drives me hazy; am i or are the other crazy

    Edited once, last by Blackpalt (September 26, 2015 at 7:54 PM).

  • BloodAsp
    I have a question.
    Processing array with 16 LV centrifuges. Two possible situations:
    1. 8 items in input hatch
    2. 16 items in input hatch
    Would be amount of used energy for the 1-st case = 50% of 2-nd case?

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • So 8 items 50% energy.

    Thax a lot.
    Another thanx for energy detection cover. I've made auto recharging energy storage without buggy range trigger from NC.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Hey, anyone in GT5U having trouble making advanced heat vents? It shows up for me but when I try to make it it just disappears and won't craft.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Mineteaker recipe for advanced heat vents if using current IC2 build

    recipes.addShaped(<IC2:reactorVentDiamond:1>, [[<minecraft:iron_bars>, <IC2:reactorVent>, <minecraft:iron_bars>], [<minecraft:iron_bars>, <minecraft:diamond>, <minecraft:iron_bars>], [<minecraft:iron_bars>, <IC2:reactorVent>, <minecraft:iron_bars>]]);

  • Hey quick question: anyone knows the statistics for the energy usage of the multi-smelter? Like EU/t, total EU and time for the three different coils.

    25 sec per operation with LV energy hatch, 12.5 with MV. 6-12-18 items per operation with different coils.
    That's all i know now.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Energy usage is dependent on the number of items processed.

    BTW, does multi smelter works same?

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft