there is a limitation in amperage for energy hatch? in fusion reactor.
[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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Yes, it is chunk border. And this does not happen if there are no borderes. Even so, is it possibility to fix it? And is there any way to disable explosion of cables from overvoltage in the config?No, it really does not happen, when all system is located in one chunk
Another question: does it happen on chunk unload/load? I had a similar issue when I played on a non-constantly chunk loaded GT5 server several months ago. I have not had the issue since starting my own constantly chunk loaded GT5U server. -
Now I know what happens. The other Chunks tick more than once before the new Chunk is fully loaded and starts ticking, what means that the Amperage check shouldn't be done in the first one or two ticks.
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This discussion led me to some experimentation in creative mode to get some tin cables to overload from amperage (so that I could work from there to figure out the minimum safe setup), and I couldn't figure out how to over-amp them deliberately - I had three 1x tin cables fed by 6 basic gas turbines and feeding a 4-slot battery buffer, which in turn fed another 4-slot battery buffer with a 1x tin cable, and none of them even caught on fire. Is that a bug, or am I missing something?
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I need to distribute items coming from a single source inventory evenly among several destination inventories.
I do not know how many items there will be in the source.
For example, if I have 64 copper ingots in one chest, each of the 4 macerators must process 16 of them.
If I have 20 raw meat in a chest and 5 furnaces, then each furnace must process 4 meat...
How would I do that? BC/IC2/GT is preferred, but any other mod will do. -
FPS dropped in newest 5.09 update,
I pulled around 60 FPS when not recording up till this last update, now I have 10 average. The strange thing is I had about 300 chunk updates before and now I'm down to 40 on average. only other change was IHL update.update: added optifine and it pulled back up to 40-ish FPS.
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This discussion led me to some experimentation in creative mode to get some tin cables to overload from amperage (so that I could work from there to figure out the minimum safe setup), and I couldn't figure out how to over-amp them deliberately - I had three 1x tin cables fed by 6 basic gas turbines and feeding a 4-slot battery buffer, which in turn fed another 4-slot battery buffer with a 1x tin cable, and none of them even caught on fire. Is that a bug, or am I missing something?
How many batteries were in the buffers? Buffers only input and output 1A per battery inside. -
What are the odds that GT5U/Exp could see that EU calculation delay on load fix?
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How many batteries were in the buffers? Buffers only input and output 1A per battery inside.
4 batteries in each buffer, and aside from that, shouldn't the 6 gas turbines on the same stretch of 1-amp cable have overloaded that one? -
Found a few bugs allready in the last release. Will make a fix asap(tomorrow).
While trying to fix the random wirefires, i left a change in and currently wires do not burn...
The idea about waiting a few ticks before allowing cables to burn should be easy to add, so i will likely also have it in.
Also two added recipes do not load. Should have tested them...About the fps issue, is it really fps, or the tps? All changes i can think of effect the tps, but not fps.
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About the fps issue, is it really fps, or the tps? All changes i can think of effect the tps, but not fps.
i am in SP so I can't tell, or dont know how to tell, adding oprifine raised me back up to 40 FPS, still nor the 60 I had.
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I need to distribute items coming from a single source inventory evenly among several destination inventories.
I do not know how many items there will be in the source.
For example, if I have 64 copper ingots in one chest, each of the 4 macerators must process 16 of them.
If I have 20 raw meat in a chest and 5 furnaces, then each furnace must process 4 meat...
How would I do that? BC/IC2/GT is preferred, but any other mod will do.I haven't tried it myself, but I think the RoundRobin Transport Pipe from Additional Buildcraft Objects would do what you want: http://ftb.gamepedia.com/RoundRobin_Transport_Pipe
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Found a few bugs allready in the last release. Will make a fix asap(tomorrow).
While trying to fix the random wirefires, i left a change in and currently wires do not burn...
The idea about waiting a few ticks before allowing cables to burn should be easy to add, so i will likely also have it in.
Also two added recipes do not load. Should have tested them...About the fps issue, is it really fps, or the tps? All changes i can think of effect the tps, but not fps.
He found and fixed the problem. It was with another mod, Ye Olde Barrels. They are, apparently, FPS murderers.
I am posting a few very minor bugs on Github.
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I will try is this issue is possible to fix by ignoring single overamp ticks. That shoud be relatively easy to implement.
Basic idea: Every cable gets a variable. One tick overamp rises it by 100, Every tick without lowers it by one. Rises the variable above 400 the cable melts. In case it is just 1-2 ticks on chunkload that melts the cables, this should help without breaking the general function.I will love you forever.
Anyone know of a use for Naquadria? In Stargate, it was like Enriched Naquadah but much, much more powerful and wicked unstable. But here, it seems useless for power generation.
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I haven't tried it myself, but I think the RoundRobin Transport Pipe from Additional Buildcraft Objects would do what you want: http://ftb.gamepedia.com/RoundRobin_Transport_Pipe
Thanks very much, gonna test it) -
I will love you forever.
Anyone know of a use for Naquadria? In Stargate, it was like Enriched Naquadah but much, much more powerful and wicked unstable. But here, it seems useless for power generation.
Neutronium: the real gold. -
Hey does anyone know where the config option to disable maintenance is?
P.S. Sorry willis I accidentally reported your post above with my reply here. I clicked the wrong button and didn't check the page
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I deleted the report. Things can happen.
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Hey does anyone know where the config option to disable maintenance is?
It's in MachineStats.cfg. -
And here I kind of want to make maintenance more frequent. XD I've smelted like 800 stacks of crap and only had to repair the screws once. XD