[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Make a bigger redwheat farm and/or more of them.

    I have a barrel of 2,056 stacks of calcite from my fertilia farms. It fills in about 3 days. I'm sure you can do the same with redwheat.

    (The fertilia farms feed my mass-fertilizer-production to feed my quantaria, reactoria, cyprium, stargatium, starwart, glowwheat, oilberry, and transformium crops. IT'S ALL 100% AUTOMATED! AAAAHAHAAHAHAHAHAHA! *Thundercrash*)

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • I have few questions about processing arrays
    Can I use needs maintainance cover on them?
    Can I somehow force processing array to use more than 6 centrifuges when centrifuging redstone dust? and more than 8 wiremills when producing raw carbon fibre?
    Can I somehow use mass fabricators in the processing array?

  • I have few questions about processing arrays
    Can I use needs maintainance cover on them?


    There's a tip on the wiki for doing that: http://ftb.gamepedia.com/Needs_Maintainance_Cover

    Can I somehow force processing array to use more than 6 centrifuges when centrifuging redstone dust? and more than 8 wiremills when producing raw carbon fibre?
    Can I somehow use mass fabricators in the processing array?


    Both of those have been requested before via GitHub issues, both declined by Blood Asp:
    https://github.com/Blood-Asp/GT5-Unofficial/issues/320
    https://github.com/Blood-Asp/GT5-Unofficial/issues/297

  • He has a good point on the massfab PA thing. there's really no reason for it, plus it would not be easy to implement without totally re-doing Mass Fabs, which there is no reason to do. He'd be more likely to make a multi-block super-mass-fab than that. But since apparently GT5U is out of item slots I don't think there's anything else that can be added anymore.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • New machines are still possible. About 20000 machine ids left. Only new materials is not possible and needs a new material system (aka. GT6)

    Is there no way to remove useless materials like Terbium to regain a few? Or even a second mod to add additional stuff, required to be paired with GT, like how Growthcraft does it?


    And to the post above me:

    Why? How does gluing a plate to the outside of a machine keep it's internals from becoming damaged during operation? Besides, maintenance is a barely occuring thing. I run my blast furnace, oil distillery, and bronze boiler damn near 24/7 and so far i've only had to repair them a combined 5 times. Big woop. Nothing of value was lost there- including time. If anything i'd increase the frequency, 'cuz god knows working at the Blue Bunny Ice Cream Factory nothing IRL goes 24 hours without a breakdown of some sort!

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • So you can't actually remove materials? Or add an add-on mod to allow more? This is the end?

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Nope. It is allways a direct reference to the enum. To use multiple material classes, an interface would ne needed. That change would need to change every material reference, the most used class in GT. Also, every other mod using it would break. Again, that is how it is done in GT6.

    Even if you freed up more than the 1000 IDs somehow, it wouldn't have been possible to write all that many new Materials. There is a 65536 Byte Limit in Java, meaning as soon as the Enum gets too large you cannot add more entries because the compiler refuses to do such a huge block of Code.

    Also you said "Again, that is how it is done in GT6." Don't you mean GT5? or did you mean "GT6 broke everything in the Material regard and restarted"?

  • Jep, i meant that GT6 threw away the old materials system and restarted it a better way fixing all these issues. And many other changes making life easier that make me want to soon switch over to GTextras again. But first i have a few points left i plan to finish up before stopping GT5U.

    And actually the issue is not the 1000IDs but the 64kb enum limit of java. (but IDs are also way past 900, so not much room there also.