There is one way. Overmind hacked the Enum using Reflection to add his own stuff. No Idea how he did that and also no idea how long he takes to reply to things if you ask him.
Huh... Oracle docs have something
There is one way. Overmind hacked the Enum using Reflection to add his own stuff. No Idea how he did that and also no idea how long he takes to reply to things if you ask him.
Huh... Oracle docs have something
Hi again,
i have a LV Drill now (yeeeehaaaw) - how can i charge it when iam mining? The IC2 Batpack doesnt work - is there something similar?
right click it in the air while wearing a batpack. that should charge it, it works with my MV drill and energy pack.
^ I just learned a thing.
right click it in the air while wearing a batpack. that should charge it, it works with my MV drill and energy pack.
Right-click it in the air, or hold right-click while waving the thing around above your head yelling "HAYO!" ?
Is there a difference?
---- Minecraft Crash Report ----
// Oops.
Time: 20.01.16 20:48
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: INSTANCE
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchFieldError: INSTANCE
at gregtech.loaders.oreprocessing.ProcessingNugget.registerOre(ProcessingNugget.java:28)
at gregtech.api.enums.OrePrefixes.processOre(OrePrefixes.java:700)
at gregtech.common.GT_Proxy.registerRecipes(GT_Proxy.java:199)
at gregtech.common.GT_Proxy.activateOreDictHandler(GT_Proxy.java:1897)
at gregtech.GT_Mod.onPostLoad(GT_Mod.java:451)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
... 10 more
can anybody halp me with this? its perfectly work without GT but with it its crash on load.
first question, do you have dense ores or nether ores mod in this pack? if so remove them and it should work. send question, mod list plz? It really helps to know what your working with.
first question, do you have dense ores or nether ores mod in this pack? if so remove them and it should work. send question, mod list plz? It really helps to know what your working with.
i dont have dense or nether ores.
mods what i have:
AdminCommandsToolbox-0.0.2a_1.7.10
AdvancedMachinesAS-1.7.10
AdvancedSolarPanel-1.7.10-3.5.1
AgriCraft-1.7.10-1.2.2
appliedenergistics2-rv1-stable-1
archimedesshipsplus-1.7.10-1.8
BiblioCraft[v1.9.2][MC1.7.10]
BiblioWoods[BiomesOPlenty][v1.9]
BiblioWoods[Forestry][v1.7]
BiblioWoods[Natura][v1.5]
BiomesOPlenty-1.7.10-2.1.0.1462-universal
Botania r1.5-165
buildcraft-7.0.19
Carpenter's Blocks v3.3.5 - MC 1.7.10
ClientFixer-1.0
CodeChickenCore-1.7.10-1.0.4.29-universal
CoFHCore-[1.7.10]3.0.3-303
CraftableEndPortal-1.5.1 - 1.7.2
CraftingPillars-1.7.x-1.6.1
CustomMobSpawner 3.3.0
DrZharks MoCreatures Mod v6.3.1
DummyCore1.13
EnchantView-v4.0.4-mc1.7.10
FoodPlus-1.7.2-3.2rS
forestry_1.7.10-4.2.5.53
gregtech-5.09.19
ImmersiveEngineering-0.5.4
immibis-core-59.1.1
immibis-microblocks-59.1.1
industrialcraft-2-2.2.684-experimental
InventoryTweaks-1.59-dev-152
ironchest-1.7.10-6.0.62.742-universal
Lots of Food-1.7.10 v5
magicalcrops-1.7.10_0.1
magicbees-1.7.10-2.4.0
Mantle-mc1.7.10-0.3.1
MineFactoryReloaded-[1.7.10]2.8.0-104
movingworld-1.7.10-1.8
mystcraft-1.7.10-0.11.2.01
natura-1.7.10-2.2.0.1
NotEnoughItems-1.7.10-1.0.3.74-universal
OpenBlocks-1.7.10-1.4.3-snapshot-625
OpenModsLib-1.7.10-0.7.3
Pam's HarvestCraft 1.7.10f
PlayerAPI-1.7.10-1.3
Railcraft_1.7.10-9.6.1.0
roguelike-1.7.10-1.4.4
Somnia-1.4.3.1
SoulShards-TOW-1.7.10-0.1-RC9-7
StevesCarts2.0.0.b18
stillhungry-1.7.2-2.1.1
tcnodetracker-1.7.10-1.1.2
TConstruct_mc1.7.10_1.6.0d40.1
Thaumcraft-1.7.10-4.2.3.5
ThaumicBases-1.3.1710.4
ThaumicTinkerer-2.5-1.7.10-164
ThebombzenAPI-v2.4.1-mc1.7.2
ThermalExpansion-[1.7.10]4.0.3B1-218
ThermalFoundation-[1.7.10]1.2.0-102
twilightforest-1.7.10-2.3.2
VeinMiner-1.7.10_0.27.1.unknown
The AppliedEnergistics support is crashing. Update AE2 or disable the support in the config.
Yeah, AE2 rv1 is quite out of date. Stable builds of AE2 rv2 have been out for a while, and there are even beta builds of AE2 rv3 now. I also notice your IC2 build is almost 11 months old, so it might be a good idea to check for updates of your other mods as well. You seem to have a fairly recent build of Forestry, though I didn't know that Magic Bees had updated to work with Forestry 4.x.
Any good servers still alive? I want to see how others progress and have set-up to help figure out the point 9 branch and some of the higher aspect in general. Also is they a gt machine to work with ic2 fluid reactors to generate either power or steam a bit more efficiently?
Also is they a gt machine to work with ic2 fluid reactors to generate either power or steam a bit more efficiently?
To go with an IC2 fluid reactor, I think you'll want one of these: http://ftb.gamepedia.com/Large_Heat_Exchanger
To go with an IC2 fluid reactor, I think you'll want one of these: http://ftb.gamepedia.com/Large_Heat_Exchanger
Is this a 5.09 block?
Is this a 5.09 block?
According to the changelog, it was added in 5.08.17, but I'm pretty sure it's also available in 5.09.
There is one way. Overmind hacked the Enum using Reflection to add his own stuff. No Idea how he did that and also no idea how long he takes to reply to things if you ask him.
Will have a look & see if he can be found lurking. Ty for the heads up Greg.
Any good servers still alive? I want to see how others progress and have set-up to help figure out the point 9 branch and some of the higher aspect in general. Also is they a gt machine to work with ic2 fluid reactors to generate either power or steam a bit more efficiently?
I'll be updating my Gregtech server to the .9 branch once I can confirm it's where I should be.
So my question is simple:
If you've got the latest versions of Forestry and Buildcraft, I Should update and
be using the GT5u 5.9 branch instead of the BC6/F3 GT5u .8 branch, Correct? As the latest version of JasonMcRay's Infitech2 pack
from github had .8 but .9 has support for the new APIs. (Tested his pack and it works fine so I only ask if it's worth updating my own) Simply
wondering, thanks.
yes .9 works with both BC and forestry 4.2, in fact there are GT bees.
yes .9 works with both BC and forestry 4.2, in fact there are GT bees.
Not what I want to know, I read the changelogs and am quite aware..
I'm asking should I bother with the update? .8 is working fine on my test server without the Forest 4 or BC 7 support.. (Though with The latest versions of each respective mod)
Just wanting to know what the benefits are and if I should change it before going live with the latest update for my pack which is moving Forest and BC to their latest versions up from F3 and BC6.
Any good servers still alive? I want to see how others progress and have set-up to help figure out the point 9 branch and some of the higher aspect in general. Also is they a gt machine to work with ic2 fluid reactors to generate either power or steam a bit more efficiently?
We're still kicking, and i'm considering opening a new third 'brutal-hard mode' server if there's enough interest in a post-apoc survival-theme version.
Just wanting to know what the benefits are and if I should change it before going live with the latest update for my pack which is moving Forest and BC to their latest versions up from F3 and BC6.
That's actually a good question. I've been playing .09 for a few months (in single-player peaceful). It has some benefits, but I'm not sure they outweigh the drawbacks, so if my world gets badly corrupted or something, I might go back to .08.
Benefits I've seen:
Benefits I haven't used yet:
Drawbacks I've seen:
Many materials and items are more complicated to produce: rubber, circuits, machine hulls, titanium, tungsten, palladium, iridium, osmium, etc.
Maybe others can expand on this.