[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • What about removing polycaprolactam? Albeit realistic it has no use really besides making string from oil..
    That's at least one material freed up.

    And is it not possible for GT5U to call another, add-on mod to allow more materials in it's recipes?

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • What about removing polycaprolactam? Albeit realistic it has no use really besides making string from oil..
    That's at least one material freed up.

    Yup, I would recommend just adding certain things to a manual MultiItem.

    But putting common Parameters that many Materials have into a Parameter Object and passing that parameter Object instead of copypasting the Parameters over and over again can free up some Bytes.

    And is it not possible for GT5U to call another, add-on mod to allow more materials in it's recipes?

    That is a GT6 thing. GT5 had the "Call Greg to let him add a new Material"-System

  • Well poop and crud.
    Personally, I wish we could remove all the Metallurgy Mod crap- that'd free up a freaking ton of materials. But i'm biased against it.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

    Edited 2 times, last by axlegear (January 14, 2016 at 11:47 PM).

  • Short question.

    When i look up in NEI for recipes in the thermal centrifuge or the ore washing plant, i dont see the gui from the gregtech machine - its the one from IC2.

    Is it possible that i see the gui like other gregtech machines? Where i can see, how long the operation takes, how much EU it takes and what eu/t needed?

    Thanks.

  • Short question.

    When i look up in NEI for recipes in the thermal centrifuge or the ore washing plant, i dont see the gui from the gregtech machine - its the one from IC2.

    Is it possible that i see the gui like other gregtech machines? Where i can see, how long the operation takes, how much EU it takes and what eu/t needed?

    Thanks.


    I'd kind of like that as well, but until then, you can look here:
    [GregTech] How many X do I need to supply an Y? How many X does the creation of Y need? And more. (If I forget to manage things here, then please drop a PM to me about that forgotten Question)
    Unlike many of the electrolyzer and fluid-extractor recipes, those don't vary for different inputs.

  • That is a GT6 thing. GT5 had the "Call Greg to let him add a new Material"-System

    Whelp, That solves my last few days of messing around. Guess there won't be any Blood Steel this day.
    Absolutely no way of overwriting old materials that never see the light of day?

  • Whelp, That solves my last few days of messing around. Guess there won't be any Blood Steel this day.
    Absolutely no way of overwriting old materials that never see the light of day?

    There is one way. Overmind hacked the Enum using Reflection to add his own stuff. No Idea how he did that and also no idea how long he takes to reply to things if you ask him.

  • ^ I just learned a thing.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Is there a difference?

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Display Spoiler

    ---- Minecraft Crash Report ----
    // Oops.

    Time: 20.01.16 20:48
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: INSTANCE
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchFieldError: INSTANCE
    at gregtech.loaders.oreprocessing.ProcessingNugget.registerOre(ProcessingNugget.java:28)
    at gregtech.api.enums.OrePrefixes.processOre(OrePrefixes.java:700)
    at gregtech.common.GT_Proxy.registerRecipes(GT_Proxy.java:199)
    at gregtech.common.GT_Proxy.activateOreDictHandler(GT_Proxy.java:1897)
    at gregtech.GT_Mod.onPostLoad(GT_Mod.java:451)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
    ... 10 more


    can anybody halp me with this? its perfectly work without GT but with it its crash on load.

  • first question, do you have dense ores or nether ores mod in this pack? if so remove them and it should work. send question, mod list plz? It really helps to know what your working with.

    i dont have dense or nether ores.

    mods what i have:
    AdminCommandsToolbox-0.0.2a_1.7.10
    AdvancedMachinesAS-1.7.10
    AdvancedSolarPanel-1.7.10-3.5.1
    AgriCraft-1.7.10-1.2.2
    appliedenergistics2-rv1-stable-1
    archimedesshipsplus-1.7.10-1.8
    BiblioCraft[v1.9.2][MC1.7.10]
    BiblioWoods[BiomesOPlenty][v1.9]
    BiblioWoods[Forestry][v1.7]
    BiblioWoods[Natura][v1.5]
    BiomesOPlenty-1.7.10-2.1.0.1462-universal
    Botania r1.5-165
    buildcraft-7.0.19
    Carpenter's Blocks v3.3.5 - MC 1.7.10
    ClientFixer-1.0
    CodeChickenCore-1.7.10-1.0.4.29-universal
    CoFHCore-[1.7.10]3.0.3-303
    CraftableEndPortal-1.5.1 - 1.7.2
    CraftingPillars-1.7.x-1.6.1
    CustomMobSpawner 3.3.0
    DrZharks MoCreatures Mod v6.3.1
    DummyCore1.13
    EnchantView-v4.0.4-mc1.7.10
    FoodPlus-1.7.2-3.2rS
    forestry_1.7.10-4.2.5.53
    gregtech-5.09.19
    ImmersiveEngineering-0.5.4
    immibis-core-59.1.1
    immibis-microblocks-59.1.1
    industrialcraft-2-2.2.684-experimental
    InventoryTweaks-1.59-dev-152
    ironchest-1.7.10-6.0.62.742-universal
    Lots of Food-1.7.10 v5
    magicalcrops-1.7.10_0.1
    magicbees-1.7.10-2.4.0
    Mantle-mc1.7.10-0.3.1
    MineFactoryReloaded-[1.7.10]2.8.0-104
    movingworld-1.7.10-1.8
    mystcraft-1.7.10-0.11.2.01
    natura-1.7.10-2.2.0.1
    NotEnoughItems-1.7.10-1.0.3.74-universal
    OpenBlocks-1.7.10-1.4.3-snapshot-625
    OpenModsLib-1.7.10-0.7.3
    Pam's HarvestCraft 1.7.10f
    PlayerAPI-1.7.10-1.3
    Railcraft_1.7.10-9.6.1.0
    roguelike-1.7.10-1.4.4
    Somnia-1.4.3.1
    SoulShards-TOW-1.7.10-0.1-RC9-7
    StevesCarts2.0.0.b18
    stillhungry-1.7.2-2.1.1
    tcnodetracker-1.7.10-1.1.2
    TConstruct_mc1.7.10_1.6.0d40.1
    Thaumcraft-1.7.10-4.2.3.5
    ThaumicBases-1.3.1710.4
    ThaumicTinkerer-2.5-1.7.10-164
    ThebombzenAPI-v2.4.1-mc1.7.2
    ThermalExpansion-[1.7.10]4.0.3B1-218
    ThermalFoundation-[1.7.10]1.2.0-102
    twilightforest-1.7.10-2.3.2
    VeinMiner-1.7.10_0.27.1.unknown