Yeah, AE2 rv1 is quite out of date. Stable builds of AE2 rv2 have been out for a while, and there are even beta builds of AE2 rv3 now. I also notice your IC2 build is almost 11 months old, so it might be a good idea to check for updates of your other mods as well. You seem to have a fairly recent build of Forestry, though I didn't know that Magic Bees had updated to work with Forestry 4.x.

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
-
-
Any good servers still alive? I want to see how others progress and have set-up to help figure out the point 9 branch and some of the higher aspect in general. Also is they a gt machine to work with ic2 fluid reactors to generate either power or steam a bit more efficiently?
-
Also is they a gt machine to work with ic2 fluid reactors to generate either power or steam a bit more efficiently?
To go with an IC2 fluid reactor, I think you'll want one of these: http://ftb.gamepedia.com/Large_Heat_Exchanger -
To go with an IC2 fluid reactor, I think you'll want one of these: http://ftb.gamepedia.com/Large_Heat_ExchangerIs this a 5.09 block?
-
Is this a 5.09 block?
According to the changelog, it was added in 5.08.17, but I'm pretty sure it's also available in 5.09. -
There is one way. Overmind hacked the Enum using Reflection to add his own stuff. No Idea how he did that and also no idea how long he takes to reply to things if you ask him.
Will have a look & see if he can be found lurking. Ty for the heads up Greg.
Any good servers still alive? I want to see how others progress and have set-up to help figure out the point 9 branch and some of the higher aspect in general. Also is they a gt machine to work with ic2 fluid reactors to generate either power or steam a bit more efficiently?
I'll be updating my Gregtech server to the .9 branch once I can confirm it's where I should be.
So my question is simple:
If you've got the latest versions of Forestry and Buildcraft, I Should update and
be using the GT5u 5.9 branch instead of the BC6/F3 GT5u .8 branch, Correct? As the latest version of JasonMcRay's Infitech2 pack
from github had .8 but .9 has support for the new APIs. (Tested his pack and it works fine so I only ask if it's worth updating my own) Simply
wondering, thanks. -
yes .9 works with both BC and forestry 4.2, in fact there are GT bees.
-
yes .9 works with both BC and forestry 4.2, in fact there are GT bees.
Not what I want to know, I read the changelogs and am quite aware..
I'm asking should I bother with the update? .8 is working fine on my test server without the Forest 4 or BC 7 support.. (Though with The latest versions of each respective mod)
Just wanting to know what the benefits are and if I should change it before going live with the latest update for my pack which is moving Forest and BC to their latest versions up from F3 and BC6. -
Any good servers still alive? I want to see how others progress and have set-up to help figure out the point 9 branch and some of the higher aspect in general. Also is they a gt machine to work with ic2 fluid reactors to generate either power or steam a bit more efficiently?
We're still kicking, and i'm considering opening a new third 'brutal-hard mode' server if there's enough interest in a post-apoc survival-theme version.
-
Just wanting to know what the benefits are and if I should change it before going live with the latest update for my pack which is moving Forest and BC to their latest versions up from F3 and BC6.
That's actually a good question. I've been playing .09 for a few months (in single-player peaceful). It has some benefits, but I'm not sure they outweigh the drawbacks, so if my world gets badly corrupted or something, I might go back to .08.Benefits I've seen:
- charcoal pile igniter - with a max size charcoal pile (11w x 11d by 5h, 605 logs), this takes 10 minutes to finish plus about 10 minutes for me to do the repetitive setup and breakdown, and usually produces around 900 charcoal, so that's about 1.33 seconds per charcoal, speed equivalent to around 67 Railcraft Coke Ovens ignoring the creosote oil.
- several generators have higher default efficiencies
- large boilers have higher steam per charcoal outputs
- LV cables can be insulated with black carpet, and thus crafted without even using steam machines (although electric machines can still improve the efficiency of material use)
Benefits I haven't used yet:- pyrolyse oven
- seismic prospector
- oil drilling rig (I've been using buildcraft oil, and I've bred some oilberries that I might switch to once the nearby deposits run out)
- IHL migration features, like nitrogen from compressed air, and tiny platinum group sludge dust from purified pentlandite or chalcopyrite ore.
Drawbacks I've seen:
Many materials and items are more complicated to produce: rubber, circuits, machine hulls, titanium, tungsten, palladium, iridium, osmium, etc.Maybe others can expand on this.
-
I'm asking more of a technical question still;
What benefits does having Forestry 4 API support bring?
5.9 Supports it from an early changelog however 5.8 doesn't at all yet works fine (Though I imagine Bees will/are/were broken as a result but that's one of the few things I didn't test)Recipes can and probably will be changed, but the other changes about efficiency were still nice to know about.
-
5.08 didn't have Bees. Bees are purely .09, which is where the API comes in.
The Pyrolyze Oven gives you three things: a really fast (and efficient) way of turning Wood into Charcoal [16W -> 20C +4000L Creosote, 32 seconds], an alternate recipe that consumes Nitrogen Gas but less energy and time [same but +2000L Nitrogen, 16 seconds], and a way of converting Wood into Heavy Oil [HV recipe, 16W -> 200L Oil].
Also worthy of note regarding Oil... hot damn Oil processing gets complicated. Many, many possible products, but many, many steps to get them.
Double-also: On its own, independent of GregTech, Forestry 4 Multifarms can (as of last week!) fertilize, water, and harvest IC2 Crops! (And GT adds more crops for use in that.)
-
Double-also: On its own, independent of GregTech, Forestry 4 Multifarms can (as of last week!) fertilize, water, and harvest IC2 Crops! (And GT adds more crops for use in that.)
Is it possible to grow the crops that require metal blocks below them on the multifarm??? It wouldn´t be that useful without it, except for oil berri and uum/uua berries
.
Also, can iou tell me what I´m doing wrong? How does the crop farm work?
-
Is it possible to grow the crops that require metal blocks below them on the multifarm??? It wouldn´t be that useful without it, except for oil berri and uum/uua berries
.
Also, can iou tell me what I´m doing wrong? How does the crop farm work?
I haven't tried it myself, and Forestry's main wiki is still down, but the changelogs for Forestry and Forestry_Dev say it uses the orchard farm logic for the IC2 crops support, so I'm guessing you need to configure your circuit board to "Orchard", not "Crop Farm" (also, it was added Dec 30, so longer ago than last week). That might also mean that it can handle handle multiple layers of dirt (and possibly metal blocks) between the bricks used for the farm structure and the crop sticks you plant the crops in, since orchards generally have fruit higher than the first layer above the dirt.
Update: I have now confirmed that a Forestry "Orchard" works for harvesting IC2 crops, and at least it works with 0 or 1 layers of dirt between the farmland and the farm structure bricks, though I didn't check whether it could handle other blocks, like metal, coal, or gems under the crops.
-
5.08 didn't have Bees. Bees are purely .09, which is where the API comes in.
The Pyrolyze Oven gives you three things: a really fast (and efficient) way of turning Wood into Charcoal [16W -> 20C +4000L Creosote, 32 seconds], an alternate recipe that consumes Nitrogen Gas but less energy and time [same but +2000L Nitrogen, 16 seconds], and a way of converting Wood into Heavy Oil [HV recipe, 16W -> 200L Oil].
Also worthy of note regarding Oil... hot damn Oil processing gets complicated. Many, many possible products, but many, many steps to get them.
Double-also: On its own, independent of GregTech, Forestry 4 Multifarms can (as of last week!) fertilize, water, and harvest IC2 Crops! (And GT adds more crops for use in that.)
Can I not just use a BC refinery on the oil?
Don't need charcoal, I run on the power of the wind. -
Can I not just use a BC refinery on the oil?
Don't need charcoal, I run on the power of the wind.the output is better. one can get tons of stuff from the oil in D. tower, not just fuel: plastic, explosives and such things. 5.9 makes things more difficult and it gives a reason to have technologi-progress regarding the generators.
Btw. Wind is boring and OP -
the output is better. one can get tons of stuff from the oil in D. tower, not just fuel: plastic, explosives and such things. 5.9 makes things more difficult and it gives a reason to have technologi-progress regarding the generators.
Btw. Wind is boring and OP:PHmm, probably will require a bit of minetweaker maintenance on behalf of everything else tweaked. New technologies means other things can be retired (Refinery as an example)
But wind is so cheap, while I am oh so poor D:< (Plus, They're a tad modded as a result of my meddling so they degrade quicker and produce less KU/KE. (Not sure if it's units or energy it's measured in))Still, I'm contemplating upgrading to .9 though.
-
How to build a multi unit Andvanced Miner II?
-
I'm not sure if I've done something wrong when assembling the pyrolyse oven or what.
Here is an imgur gallery of me putting it together: http://imgur.com/a/pjLxh
At first I thought it was related to the bug noted here: https://github.com/Blood-Asp/GT5-Unofficial/issues/269 but that was fixed in Oct and the latest version was published in early January so I figured that should be all set? I'm using Beyond Reality Classic as a mod pack and it's updated to 5.09.19
I took the exact same setup in a test world and got the exact same results, am I missing something stupid here?
-
[quote='Unhelpful','index.php?page=Thread&postID=198460#post198460']I'm not sure if I've done something wrong when assembling the pyrolyse oven or what.
Here is an imgur gallery of me putting it together: I'm not sure if I've done something wrong when assembling the pyrolyse oven or what.
Here is an imgur gallery of me putting it together: http://imgur.com/a/pjLxh
Here is an imgur gallery of me putting it together: http://imgur.com/a/pjLxh
At first I thought it was related to the bug noted here: [url]https://github.com/Blood-Asp/GT5-Unofficial/issues/269 but that was fixed in Oct and the latest version was published in early January so I figured that should be all set? I'm using Beyond Reality Classic as a mod pack and it's updated to 5.09.19
I took the exact same setup in a test world and got the exact same results, am I missing something stupid here?The oven works, when the controller doesn´t show "incomplete structure" just test it, put some wood in it, it should work.
-