[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Remind me how to turn off machine explosions on overcharging? I dont think this punishment is fair since i would not do this on purpose EVER. I dont want to rebuild my entire production line because my attention slipped for a second or because i misclicked. I was making a ITNT production line and i put LV Machine hull to configure conduit to output nitric mixture for my HV Chemical reactor. I didnt want other fluids to come in. And before i could say "oh s...", entire line blew up and machines vaporated, taking a couple of barrels of oil byproducts with them. This isn't fun at all and things like this may cause player to quit.

  • Ah ok, it comes from those small ores, good to know :).


    Hmmm, I am actaully playing with Essential Craft 3 but GT seems to hase a running thread which converts many objects into GT ones which is fine but not if I use Essential Craft's Mihtriline Plates which are converting into Demonic Plates.
    If I am not fast enough, I can't get with them those Mithriline Platings for the Mitriline Furnace. Is this "hardcoded" or is there an option or blacklist to disable item converting for gregtech?


    It is still fine for all those ingots and some other stuff, but for stuff whith which GT hasn't todo anything else it shouldn't touch it and let it be as it is, because then it can be that GT breaks the affected mod compleatly, if you don't want
    to trade the crafting materials instantly over creative mode.


    I hope that I am asking not to much but at some point google does not provide any information on that for GT5U or later.

  • Configs! Specifically, "Unification.cfg" in minecraft/config/Gregtech


    for a particular item type replace "_false=false" with "_false=true" for the mod you want GT to unify to.
    I predict you want to find

    Code
    essential_craft {	B:plateDemonic_false=false...

    This is nice, then I'll have to take a look on it. Does GT share the configs from the server to the client like Mekanism and other mods are doing it? Because change this on the server only without changing it on the client should then be enough or not?

  • I hope it's ok for doubble posting:


    If I am right and if the config does not matter I can revoke many changes if I set

    Code
    _false=true or _true=false

    , I am right?


    Also, if I did not find the boolean for an item (I think it must be registered in the ore dictionary), can I add it simply like I have done it with B:plateDemonic_false=true
    or was it only not be recogniced?


    Ok, now I have a big problem and I don't know how to fix it:


    Code
    essentialcraft {        B:dustMagic_false=true        B:gemDiamond_false=true        B:gemEmerald_false=true        B:gemEnderPearl_false=true        B:gemRuby_false=true        B:gemSapphire_false=true        B:ingotGold_false=true        B:ingotMagic_false=true        B:ingotThaumium_false=true        B:plateDemonic_false=true        B:plateDiamond_false=true        B:plateEmerald_false=true        B:plateEnder_false=true        B:plateGlass_false=true        B:plateMagic_false=false        B:plateMithriline_false=true        B:plateObsidian_false=true        B:platePale_false=true        B:plateRedstone_false=true        B:plateVoid_false=true    }


    As you can see I have changed _false=false to _false=true but now all plates are "morphing" into plateMithriline which is the Mithriline Plate. If I disable B:plateMagic_false=true then I get from each plate Magical Plate and this is also not good.
    Now the question is how to disable the process for the hole mod compleatly, so that GT does never change any item from Essential Craft 3 any more but it should be possible to use the item in GT Machines to craft them.


    I hope that you can help me with this because it is currently for this mod not good (but for the other mods it is ok, no more n-Stacks for each Copper, Tin, or what ever ingot is more then two times available).


    Ok, I think that I found the problem. It is the point the three plates have two unified oredict entries: plateMagic (include Magic, Demonic and Mithriline Plate) and then they are splited in plateDemonic, plateMithriline and the last one is only in plate Magic so this can possible cause this problem which I currently have, so is it possible to do anything at this point?

  • as error said silk touch on GT ores is essentially useless, in GT6 you have a better chance at better quality gems from silk touch but that is it, all GT ores drop as a block, all small ores drop crush, dust, or gem if applicable. fortune does in fact help with small ore though.

    Are you sure fortune works on small ores? I thought I read somewhere that it does not.

  • I am almost possitive, this was something in since pre .08 and .09 branches. you have a chance of getting a better gem, crushed rather than dust, or an extra dust. I use it a lot early on in my worlds in GT5 and GT6. I went back into the main Gregtech forum to posts in 2014 talking about this and that is definitely GT5 era.

  • I tried out - in GregTech.cfg - B:CraftingUnification=false and B:InventoryUnification=false but it did not work because if the prefered Item is pushed into an inventory it is "morphed" too, also the Pale Gem is "morphed" into Perodit(e) Gem which isn't rly funny because this item should and must be untouched and I rly don't know why it is in so many unified oredict entries ... means in fact that the unification process must be removed from this mod compleatly for all non-GT Mods which means that it only touches vanilla things on change.


    I hope that you remove it otherwise I please you to show me the source code so that I can fork and remove it on my own.

  • you need to change the specific ingot. plate. gem under the specific mod that is effected. if there is a specific mod that is being affected because of the unification that is because they arent using the ore dic for there recipes so post a issue on github so bloody can look at it.


    p.s.
    trying to tell a modder what he/she must do to there mod or port of a mod is never a good idea btw. You arent paying them for the work they are doing so if ya dont the work they are doing then your getting what you paid for.

  • you need to change the specific ingot. plate. gem under the specific mod that is effected. if there is a specific mod that is being affected because of the unification that is because they arent using the ore dic for there recipes so post a issue on github so bloody can look at it.


    p.s.
    trying to tell a modder what he/she must do to there mod or port of a mod is never a good idea btw. You arent paying them for the work they are doing so if ya dont the work they are doing then your getting what you paid for.

    Thanksfor your fast replay bear. Can I ask you for a private talk on/in the IRC-Channel? I think it is the fastes way so that I can prepare the bug-/feature report. And sorry if I was a little ... this was not what I wanted ;).

    • Official Post

    The Unification is there to actually FIX Bugs inside other Mods. If other Mods add to the OreDict but don't use OreDict themselves (what is idiotic behavior on their side), then the Config gives you the option to fix it yourself. And don't tell me you only want Unification on vanilla Stuff, that is ridiculous and would have no effects at all. Unification makes it so that you only have one type of Ingot/Gem per Material instead of a dozen different ones with totally identical functionality.


    And GT Inventories unificate no matter what, that can and should never be turned off.


    If there is an Issue with a specific Mod then telling Bloody that one specific Mod is being stupid, might help setting a default Target (what in turn will fix all the morphed gems in the next update), what is used for fixing MAAAAAAAANY retarded Mods already.

  • The Unification is there to actually FIX Bugs inside other Mods. If other Mods add to the OreDict but don't use OreDict themselves (what is idiotic behavior on their side), then the Config gives you the option to fix it yourself. And don't tell me you only want Unification on vanilla Stuff, that is ridiculous and would have no effects at all. Unification makes it so that you only have one type of Ingot/Gem per Material instead of a dozen different ones with totally identical functionality.


    And GT Inventories unificate no matter what, that can and should never be turned off.


    If there is an Issue with a specific Mod then telling Bloody that one specific Mod is being stupid, might help setting a default Target (what in turn will fix all the morphed gems in the next update), what is used for fixing MAAAAAAAANY retarded Mods already.

    I can't agree with this GregoriusT, sorry. But you can't going to mod specific Items like those fromEssential Craft or other Mods which ar needed from the mod. If the mod EE3 would be mine then I would force you to blacklist all of the mods stuff and to do not touch it in any form. Sorry again but you don't have the right to go through the hole oredict and change the behavior of the mod without testing it and since many mods are no linger continuing anymore or won't get support since they moved to 1.10.2 it is rly bad to try to unificate them. I also think that you don't have read all of my posts twice since that your unification process destroys Essential Craft 3 compleatly because it changes three important plates which I have explained above and such things should not ... no did not have to happen!


    I only agree with all those metal ingots/blocks but not more, sorry, because you said it, they register them with the oredict but then they don't use it in the recipes which can be stupied or which is wanted and if so then don't touch such matrials if they not used over the oredict, simple as that.


    Sometimes you don't need the oredict if you have only one entrie in it so I would register my item over the ordict, but I would never use the oredict in the name if the recipe is a mod specific ones for a mod specific item.


    And yes, I will go into the config now and change the craftin and inventory unification from true to false until this problem is fixed and I hope Blood Asp can fix it (I can also try to help him with that), but If I should use in the feature any of your official Version I'll fork the repro and force out the hole unification from it (commenting them out should enough) because to say other modders are idiotic is one point but pls touch your own nose because it can be that you will be the one who acts false and breaks smooth running things.


    I like the mod but I don't like how the unification destroys other mods functionallity only why they are not using the oredict at all the time so not only they are doing it (eventuall) wrong but, so plesae think about the hole unification process and force out mods which can eventually break which can be bypassed if you only touch metal ingots/block and not more/less.


    This is my opinion.

    • Official Post

    As I said it fixes things that are otherwise broken. I don't intentionally break other Mods, that would be just as bad. But now on IRC we found out that Essentialcraft registers one Item under multiple OreDict Names that are incompatible to each other, what is basically unfixable. The only thing that can be done is blacklisting those Pale things from unification, since it is clearly not solvable with unification targets.

  • As I said it fixes things that are otherwise broken. I don't intentionally break other Mods, that would be just as bad. But now on IRC we found out that Essentialcraft registers one Item under multiple OreDict Names that are incompatible to each other, what is basically unfixable. The only thing that can be done is blacklisting those Pale things from unification, since it is clearly not solvable with unification targets.

    You are right. This sould be blacklisted as soon as possible I think. And like also said on IRC it would be glad if a mod based blacklist for the unification is possible or not. I know that this then means core changes but at the end the user
    can then blacklist hole mods to prevent such things from the beginning ;).


    I think that this should only be add a for/if/else or a for/switch/case (which is quite better).

  • My replicators, IV, EV or HV are not being connected any pipes. Tried to pump it directly from the mass fab but it did not work. I even added the pump covers to all the possible sides but the pipes did not attached. GT pipes and other fluid transportation methods did not attached nor worked on the replicators. Any help would be appreciated.

  • My replicators, IV, EV or HV are not being connected any pipes. Tried to pump it directly from the mass fab but it did not work. I even added the pump covers to all the possible sides but the pipes did not attached. GT pipes and other fluid transportation methods did not attached nor worked on the replicators. Any help would be appreciated.

    Did you tried out to connect the pipe on eah side? From what I have seehn there is only on the back smth. what can be called output. Try this out on the back and report then; would not wondering if some GT-Machines are only giving stuff
    out on the back but this must I check too.


    Hope that I could help you with this :).

  • I go ahead and are this recipe myself but I was wondering, is there a particular reason there isn't a clay recipe for the mixer? I always add a recipe that is similar to a block of dirt and a bucket of water equals one clay block. I can understand if this exact amount is op and should be larger but is there a reason that something along the lines of X dirt and X water in a mixer doesn't produce clay?