[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • The wiki doesn't really detail how Thermal Dynamics fluidpipes behave with each fluid. It says that the fluid transfer rate is inversely proportional to its viscosity, but how can we calculate it ? What is the rate for Steam for example ? Water and lava, hydrogen ? Does it know the viscosity of every GT Fluid ? I'm looking for a mod that has friendlier pipes than GT (sorry) but can still transfer the huge amounts of fluids required, but I can't find a suitable one.

    Try Super-Laminar Fluiduct of Thermal Dynamics - if used with Resonant servo transfers a lot of fluids instantly, ofc if its pressurized. Ive checked that only on test world with single IC2 Fluid reactor and GT large heat exchanger, but tests were positive - coolant flows quickly. Other machine was RotaryCraft solar tower - and there tests were positive too.

  • The wiki doesn't really detail how Thermal Dynamics fluidpipes behave with each fluid. It says that the fluid transfer rate is inversely proportional to its viscosity, but how can we calculate it ? What is the rate for Steam for example ? Water and lava, hydrogen ? Does it know the viscosity of every GT Fluid ? I'm looking for a mod that has friendlier pipes than GT (sorry) but can still transfer the huge amounts of fluids required, but I can't find a suitable one.


    I can't answer how it calculates it, though possibly you could look for source or try decompiling the mod if it isn't open source. However, as for whether it know the viscosity of every GT Fluid, the Forge Fluid Registry stores viscosity (and a few other details, like luminosity) for every fluid. NEI Integration has config options to be able to see this. However, GT gives most fluids a default viscosity based on their state - plasmas have viscosity 10 (though listed as Gaseous, presumably because the Forge Fluid Registry doesn't support "Plasma" as a state), gases have viscosity 200, and liquids have viscosity 1000 (edit: including things like glue, that one would expect to have higher viscosity). I also noticed that Chlorine is marked as liquid instead of gaseous, which I will file as a bug after looking through for other anomalous entries.

  • A bit out-of-topic thing, waiting for hipothetical response for previous asks. Its strictly theoretical in area of physics - if plasma is 4th state, much more thinner than gases; then it could be compressed to liquid state? Of course its extremly temperature must raise, anyway, it can be achieved?

  • Is there a way to retract the mining pipes once a oil drilling rig or advanced miner is complete?


    Or when there's no oil for the drilling rig to pump? I just tried the oil drill for my first time (in previously playthroughs I used oilberries or oilsands ore instead), and I don't see a way to do that, even looking at the source for the drill (I haven't tried the advanced miner ii). It looks like one needs to use a pickaxe (or a tool that counts as one, such as a drill) to recover the mining pipes.

    I might also want to retract the mining pipes if I want to move on to get a different kind of oil, or stop the advanced miner ii and move it somewhere else. I'd write up an issue for it, but I'm not sure what to suggest for signaling to the multiblock that I want to retract the mining pipes - with the IC2 miner, the Wiki says one removes the drill to tell it to start retracting the mining pipes, but the drilling rig and advancer miner ii don't have removable drill bits.


  • Or when there's no oil for the drilling rig to pump? I just tried the oil drill for my first time (in previously playthroughs I used oilberries or oilsands ore instead), and I don't see a way to do that, even looking at the source for the drill (I haven't tried the advanced miner ii). It looks like one needs to use a pickaxe (or a tool that counts as one, such as a drill) to recover the mining pipes.

    I might also want to retract the mining pipes if I want to move on to get a different kind of oil, or stop the advanced miner ii and move it somewhere else. I'd write up an issue for it, but I'm not sure what to suggest for signaling to the multiblock that I want to retract the mining pipes - with the IC2 miner, the Wiki says one removes the drill to tell it to start retracting the mining pipes, but the drilling rig and advancer miner ii don't have removable drill bits.

    What about using the numbered circuit do do it? Have one setting for mining and then remove it or use a diffrent one to retract the pipes and have it be placed in the multi block controllers inventory.

  • What about using the numbered circuit do do it? Have one setting for mining and then remove it or use a diffrent one to retract the pipes and have it be placed in the multi block controllers inventory.


    I see a small problem with that: currently the controller's inventory slot is used for mining pipes for both the drilling rig and the advanced miner ii.


  • I see a small problem with that: currently the controller's inventory slot is used for mining pipes for both the drilling rig and the advanced miner ii.

    Ill be honest I completely forgot about that. Considering how much distance the miner might have to travel, if it works the same as the ic2 ones never really used, I would of thought it would use a input bus for all the pipes.

  • It looks like one needs to use a pickaxe (or a tool that counts as one, such as a drill) to recover the mining pipes

    Mining Laser in "Long-Range" mode are much better. It can "mine" about 2 stacks of mining pipes for only 3 or 4 shots.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Mining Laser in "Long-Range" mode are much better. It can "mine" about 2 stacks of mining pipes for only 3 or 4 shots.


    Some things you seem to be forgetting there:
    1. Crafting a mining laser requires at least an advanced circuit and an HV autoclave (for the energy crystal), more in 5.09.26 which changes the recipe to require the IV-tier circuit and a EV-tier emitter (among other changes), so one would not reasonably have one when first drilling for oil.
    2. Using the mining laser is lossy - you often don't recover all the blocks you break when doing that (see Mining laser reduced effectiveness in 1.10.2? for details I found about that). You'll lose extra pipes if there's lava below for them to fall into.
    3. You can stand on mining pipe while pickaxing/drilling it, but if you use a mining laser in long-range mode on it while standing on it (or jump down after), I'm fairly sure you'll fall far enough to lose both some health and some durability from rubber boots (possibly far enough to die if not wearing rubber boots or having another form of fall protection, though I'm less certain of that).

  • 1. You right. But soon or the later everyone will have it.
    2. Crap :(
    3. Jetpack are much cheaper than Mining Laser. So fall damage is not a problem

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft


  • You make a good point there. And now I notice that the Oil Cracking Unit, which has a controller made with HV components, uses rings of cupronickel Coils. WTH? The other multiblock machines that can use kanthal coils, the EBF and the Multi Smelter, can use cupronickel and nichrome coils as alternatives, with changes in functionality (different heating capacities for the EBF, and different numbers of concurrent smelted items for the multi smelter), so maybe something similar could be done for the pyrolyse oven, e.g. allow biomass and simple charcoal production with cupronickel coils, but require kanthal to get the efficiency/speed increase from adding nitrogen, and require nichrome for making heavy oil.

    This was last mentioned a few months ago, but I feel that it's worthy to bring up again. I think it would be a fantastic idea to introduce coil tiers into the Pyrolyse Oven (Cupronickel for normal wood to charcoal, Kanthal for the Nitrogen recipes, and Nichrome for heavy oil), which would suitably balance it at MV tier.

  • This was last mentioned a few months ago, but I feel that it's worthy to bring up again. I think it would be a fantastic idea to introduce coil tiers into the Pyrolyse Oven (Cupronickel for normal wood to charcoal, Kanthal for the Nitrogen recipes, and Nichrome for heavy oil), which would suitably balance it at MV tier.


    Actually, there's a new complication as of 5.09.23: heating coils no longer max out at Nichrome. It's now possible to make coil blocks out of tungstensteel, HSS-G, naquadah, and naquadah alloy as well. Any ideas on what those should do for the Pyrolyse Oven?

  • Actually, there's a new complication as of 5.09.23: heating coils no longer max out at Nichrome. It's now possible to make coil blocks out of tungstensteel, HSS-G, naquadah, and naquadah alloy as well. Any ideas on what those should do for the Pyrolyse Oven?

    Perhaps overclock without efficiency loss?

    i.e. tungsten steel on a Nichrome recipe requires 2x energy for 2x speed.
    and to limit the speed HSS-G on Nichrome is 3x for 3x
    and tungsten steel on Kanthal is 3x for 3x as well, etc.
    Additionally, you may want to increase the base recipe duration.

    Or, tungsten steel on Cupronickel recipe is 2x energy for 2x speed,
    HSS-G is 2x/2x on Cupronickel and Kanthal,
    naquadah is 2x/2x on all recipes, and
    naquadah-alloy is 3x/3x on all recipes.

    Just inserting ideas.

  • To be honest, I don't really see the need for the use of coil tiers higher than Nichrome. By the time Tungstensteel and the other high-end materials can be afforded, the Pyrolyse Oven will be quite obsolete, especially with the new pollution mechanic. I originally brought this issue up because I felt that Kanthal coils (which require HV recipes and a vacuum freezer) is a rather imbalanced requirement for a thoroughly MV multiblock, but feel free to add more ideas though. They spice up the game a lot!

  • Hi, I'm tried to run gt1.10.2 but got a exeption:

    [15:34:33] [Client thread/ERROR] [FML/]: Caught exception from GregTech (gregtech)
    java.lang.NoClassDefFoundError: ic2/core/item/ItemUpgradeModule$UpgradeType
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_91]

    only mods used:
    gregtech-5.10.06
    industrialcraft-2-2.6.129-ex110
    jei (tried without, no luck)
    Forge Mod Loader version 12.18.3.2185

    can you advice me something on that?

  • You'll want to use IC2 2.6.107 or below until GT updates to 108+

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Hey there! I'm not sure if this has been suggested (or if it's already implemented somehow) but I was wondering if it would be possible to use data sticks to save locations for the gt teleporter. I use it a bit and manually changing the coordinates each time is a little annoying. Maybe shift right clicking with the data stick saves the coords and right clicking with one with data saved sets the stored location? It would be really neat to be able to name them as well or something.

    Also on the topic of heating coils for the pyrolyse oven I like the idea the multi smelter uses where it'll process in the same time but maybe use more input for more output. Nichrome is double the logs for double the heavy oil output. I just enjoy having machines that can be made earlier on and then progressed later on. Nitro diesel set ups can still produce 6k eu/t with a large engine and oxygen with lpg, naphtha,and methane as bi products for large gas turbines as well.