[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Wow, thanks Blood, great work.
    (Even thought, seems you're making my life harder, I already hate making circuits as it is now)
    Good news is, after a week of sweat and blood, and getting bored reading manga while farming, I finally got my Oilberries (and two bonus Diareeds).
    Time to start mass production.
    -----------
    Edit: Ok, I had a look on circuits, and I loved it!
    They are more complex now, but I feel that they require less annoying materials, and one recipe usually make more than one component. I hated having to use 3 steel ingots to make a good circuit, made no sense!
    The silicon change was great too, now I can use then more easily on AE2, as I can smelt then on the furnace.
    I just got a little sad, because the modular armor "too heavy" bug stills exists, I really want to use them...

    Anyway, thank you again, It was a great update!

    Edited once, last by Drawfox (March 7, 2017 at 9:37 PM).

  • afaik any GT5 generator will put out 1A at a fixed voltage every tick. If the fuel supply is not steady it may not put out that 1A every tick and may be eratic. Adding generators together results in adding amps. You can overvolt or overcurrent wires. You can overvolt machines. You cannot over current machines. Battery buffers are good for controlling available current to sets of machines. With two generators and three batteries in a battery buffer you could run three machines for a short period of time. Trying that without the battery buffer would result in at least one of the machines choking. Also the thermal centrifuge pulls 2A. I'm not sure what other blocks do.

  • So then, what exactly does the cleanroom do?


    Certain recipes require the machine to be running in a cleanroom, as indicated near the bottom of the recipe. Also, if the cleanroom hasn't been allowed time to reach full air purity, there's a chance the output could be voided. Searching a local copy of the source code, it looks like only certain Precision Laser Engraver recipes require the cleanroom so far.

  • What I'm seeing is that good circuits (steam age recipe for MV circuits) requires gallium? Just curious, is gallium perhaps easier to obtain now?


    No, it's a pain in the a**.
    The only source before you can pulverize, is zinc ore, and I can't find any veins. And I already found 4 uranium, 4 beryllium, and 3 diamond veins attaching for it.

    The good news, is that after you have a MV assembling machine, and a MV laser engraver, the cost drops radically.
    I just wish it was easier before that.

    I think is the diode that use it, and handcrafting you gain one per gallium dust vs 16 using a MV assembler. I think the manual recipe could make 4 at least. Or use tiny dusts or a substitute.

    Wikipedia says that Galena was used initially because was cheap, if i am reading the right article. Could we have that option, too?

  • Thanks Blood, you're awesome.
    Also, sorry, I forgot about GitHub. Do you prefer feedback here, or there?

    And, can I download this version already, or someone can tell me how this recipe was changed, so I can tweak it?
    I searched on GitHub, but I couldn't find it....

    Edited once, last by Drawfox (March 9, 2017 at 2:34 PM).

  • No, it's a pain in the a**.
    The only source before you can pulverize, is zinc ore, and I can't find any veins. And I already found 4 uranium, 4 beryllium, and 3 diamond veins attaching for it.

    Already rebalanced the Gallium use in .29pre1 build. Somehow missremembered the sulfur vein having zinc, not the zinc containing spalerite...


    IDK what the previous recipes were, but with a fresh build from a GitHub download (customized to fix the negative-coordinate vein centers, since that hasn't carried over from the fix I made for the "experimental" branch), it still requires a little bit of gallium dust even for wafers to make diodes with, which is mainly obtained from purified zinc ore, and "zinc ore" (as opposed to sphalerite ore) is not available in mix veins, only small ores.

    I asked here a few months ago if the small ores were really necessary, and didn't get an answer iirc, so after finding GT 5.10 to be too crash-prone to play into the electrical age (https://github.com/Blood-Asp/GT5-Unofficial/issues/940 is the most common crash at that point), I started a new 5.09.28 game with small ores disabled in WorldGeneration.cfg, but now I can see that was a mistake.

  • Edit: Forget it, I was stupid, and downloaded the wrong file.
    I blame my dog, that distracted me.

    --------------------------
    I tried to upgrade to Pre dev, but got an error:

    Display Spoiler

    [18:50:34] [Client thread/ERROR]: Fatal errors were detected during the transition from CONSTRUCTING to PREINITIALIZATION. Loading cannot continue
    [18:50:34] [Client thread/ERROR]:
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UC Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UC appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)
    UC CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UC NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    UC ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (_Archimedes-Ships-Mod-1.7.10.jar)
    UC appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)
    UC DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar)
    UC DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
    UC DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
    UC IC2{2.2.827-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.827-experimental.jar)
    UC Forestry{4.2.16.64} [Forestry for Minecraft] (forestry_1.7.10-4.2.16.64.jar)
    UC Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UC Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UC Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar)
    UE gregtech{MC1710} [GregTech] (gregtech-5.09.29pre-dev.jar)
    UC Ic2Nei{1.0} [IC2 Nei Plugin] (IC2.Nei.Plugin.Version.1.1.0.jar)
    UC RadixCore{2.1.3} [RadixCore] (RadixCore-1.7.10-2.1.3-universal.jar)
    UC MCA{1.7.10-5.2.2} [Minecraft Comes Alive] (MCA-1.7.10-5.2.2-universal.jar)
    UC NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UC NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UC NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UC NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UC NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UC NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UC NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UC ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
    UC AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
    [18:50:34] [Client thread/ERROR]: The following problems were captured during this phase
    [18:50:34] [Client thread/ERROR]: Caught exception from gregtech
    java.lang.NoSuchFieldError: dirt
    at gregtech.api.util.GT_ModHandler.<clinit>(GT_ModHandler.java:70) ~[GT_ModHandler.class:?]
    at gregtech.GT_Mod.<clinit>(GT_Mod.java:75) ~[GT_Mod.class:?]
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_25]
    at java.lang.Class.forName(Class.java:344) ~[?:1.8.0_25]
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440) ~[forge-1.7.10-10.13.4.1614-1.7.10.jar:?]
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) ~[?:?]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
    at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?]
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?]
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) ~[forge-1.7.10-10.13.4.1614-1.7.10.jar:?]
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) ~[forge-1.7.10-10.13.4.1614-1.7.10.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
    at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?]
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?]
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?]
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513) [Loader.class:?]
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208) [FMLClientHandler.class:?]
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) [bao.class:?]
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) [bao.class:?]
    at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
    at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    [18:50:35] [Client thread/INFO]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.


    If anyone can help me, I'll be grateful.

    Edited 2 times, last by Drawfox (March 9, 2017 at 10:09 PM).

  • I'm sure your dog definitely had something more important it wanted though ;)

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • So, I am using the .29 dev, and was wondering, Is the Basic laser precision engraver practically useless now?
    Also, to use the LV Basic Circuit Assembler, I need a MV Cutting machine, and a MV P.L. Engraver (to make the Integrated Logic Circuit), is that intended ?

  • After changing to 5.09.29pre found that my oil source suddenly changed from light oil to raw oil with same rate of extraction. Not that it's too bad, but wondering if someone had encountered same bug or it's just my savegame is corrupted?

  • It's not bug or save corruption. Its new system for configurable generation of underground fluids. Now there could be not only oils but any fluid.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft