I miss the compact windmills very much, so I just create the mod by myself.
This mod adds 4 level compact wind kinetic / water kinetic / kinetic generators, they produce 4x~256x KU and damage rotors 4x~256x. The KU output and damage are all configurable.
This mod is mainly for lag reduction, although it's totally ridiculous OP lol.
I create the tile entity by extends ic2 tile entity, so the behavior should not change.
The IC2 dependency version is 2.2.821 dev, and I have not tested the compatibility with other version. I just put "2.2.x" as IC2 requirement.
Water / Wind Kinetic Generators
Produce 4x(Low) / 16x(Medium) / 64x(High) / 256x(Extreme) KU/t, generally windmill produce about 400~40k EU/t, water = 600~60k EU/t max.
The kinetic generator will take all KU from the adjacent KU source and convert to EU.
The output tier is 4 (Low, 2048 EU/t) / 5 (Medium, 8192 EU/t) / 6 (High, 32768 EU/t)/ 7 (Extreme, 131072 EU/t), only Extreme Kinetic Generator is configurable (can be tier 7~13).
radius 13 blocks, efficiency 100%, win strength 23~130 MCW
Ver 1.0 (MC 1.7.10, IC2 Exp #821)
Source code: (You can report bug here!)
You are freely to add this mod to your modpack, permission is NOT required.